Rank
|
Faction
|
Name
|
Description
|
1
|
|
Neurocontroller "Gigas"
|
Hull strength increased by 25%.
|
|
Neurocontroller "Armadillo"
|
Incoming explosion damage to hull reduced by 20%. Incoming critical hit damage to hull reduced by 20%.
|
|
Neurocontroller "HR1 - SE"
|
Increases hull resistance to all types of damage by 25 points.
|
2
|
|
Neurocontroller "Oculus"
|
Reduces target locking time by 43%. Increases critical chance hit by 10%.
|
|
Neurocontroller "Albatross"
|
Increases sensor range by 75%. Increases maximum and optimal weapon range by 20%.
|
|
Neurocontroller "FCS - M1"
|
Reduces incoming control-inhibited effects by 23%. Reduces main weapon spread by 20%.
|
3
|
|
Neurocontroller "Doctus"
|
Shield regeneration speed increased by 25%.
|
|
Neurocontroller "Owl"
|
Increases maximum shield volume by 20%.
|
|
Neurocontroller "SR Mark 2"
|
Increases shield resistance to all types of damage by 20 points.
|
4
|
|
Alpha-Inhibitor "Malleus"
|
Increases damage dealt by missiles by 10%.
|
|
Alpha-Inhibitor "Sting"
|
Increases missile velocity and turn speed by 20%.
|
|
Alpha-Inhibitor "RR-25"
|
Maximum missile range increased by 75%.
|
5
|
|
Alpha-Inhibitor "Velox"
|
Increases ship rotation speed by 30% in all axes.
|
|
Alpha-Inhibitor "Cheetah"
|
Increases strafe speed by 75%.
|
|
Alpha-Inhibitor "SP-25"
|
Maximum speed increased by 3%.
|
6
|
|
Alpha-Inhibitor "Gladius"
|
Main weapon damage increased by 7%.
|
|
Alpha-Inhibitor "Ox"
|
Increases critical damage by 35%.
|
|
Alpha-Inhibitor "WPN-FS2"
|
Rail gun and plasma projectile speed increased by 30%. Maximum laser temperature increased by 10%.
|
7
|
|
Beta-accelerator "Fortis"
|
Increases capacitator volume by 30%.
|
|
Beta-accelerator "Predator"
|
Afterburners energy use reduced by 17%.
|
|
Beta-accelerator "CU - Type B"
|
15% of received damage restores your energy reserves. This does not reduce incoming damage.
|
8
|
|
Beta-accelerator "Rapidus"
|
Reduces recharge time by 17% for Multipurpose modules.
|
|
Beta-accelerator "Armadillo II"
|
Upon activating multipurpose modules , the ship becomes immune to all engine-inhibiting effects for 3 seconds.
|
|
Beta-accelerator "CU - 25b"
|
Upon activating Multipurpose modules the ship becomes immune to all energy siphoning effects for 5 seconds.
|
9
|
|
Beta-accelerator "Gigas II"
|
Increases hull and shield resistance to all types of damage by 12 points for each enemy marking you as their target.
|
|
Beta-accelerator "Cheetah II"
|
Increases maximum afterburner speed by 7%.
|
|
Beta-accelerator "SR Mark 3"
|
Increases shield resistances to all types of damage by 10 points. Shield can now absorb damage from collision.
|
10
|
|
Neuroaccelerator "Rapidus II"
|
Reduces module recharge time by 20%. Does not effect Mulitpurpose modules.
|
|
|
Neuroaccelerator "Sting II"
|
Reduces Active module energy consumption by 29%. Does not effect Mulitpurpose modules.
|
|
|
Neuroaccelerator "WPN-WS3"
|
Improves Active module parameters by 20%. Does not effect Mulitpurpose modules.
|
|
11
|
|
Neuroaccelerator "Oculus II"
|
Reduces your target's hull and shield resistance to all types of damage by 8 points. For main weapons only.
|
|
|
Neuroaccelerator "Ant"
|
Increases rate of fire by 8%.
|
|
|
Neuroaccelerator "RR-50"
|
Missle reloading time reduced by 13%.
|
|
12
|
|
Neuroaccelerator "Gladius II"
|
If the ship's speed is below 50% from maximum (not including afterburners), its main weapon deals 7% more damage.
|
|
|
Neuroaccelerator
|
If the ship's speed is below 50% from maximum (not including afterburners), its energy reserves regenerate 50% faster.
|
|
|
Neuroaccelerator "Predator II"
|
If the ship's speed is below 50% from maximum (not including afterburners), its shields regenerate 25% faster.
|
|
13
|
|
Neuroconnector "Rapidus III"
|
Reduces cooldown timer for modules by 15% upon destroying an enemy ship or assisting the destruction with damage.
|
|
|
Neuroconnector "Ant II"
|
Increases main weapon damage by 20% for 10 seconds upon destroying an enemy ship or assisting the destruction with damage.
|
|
|
Neuroconnector "WPN-F70"
|
Increases main weapon damage by 2% upon destroying an enemy ship or assisting the destruction with damage. This effect stacks with each ship destroyed up to 20%.
|
|
14
|
|
Neuroconnector "Gigas III"
|
Neutralizes all negative effects and grants 7 seconds of immunity to them when the ship's shileds are first lost.
|
|
|
Neuroconnector "Albatross II"
|
Activates emergancy stealth field generator for 3 seconds when the ship's shields are first lost.
|
|
|
Neuroconnector "SR-X"
|
Increases hull damage resistance by 75 points for 7 seconds for when the ship's shields are first lost.
|
|
15
|
|
Neuroconnector "Gladius III"
|
Increases credit and synergy gain by 5% and main weapon damage by 5%. Synergy and credit increase is active on ships of all ranks.
|
|
|
Neuroconnector "Owl II"
|
Improves credit gain by 10% and hull and shield strength by 5%. Credit rate increase is active on ships of all ranks.
|
|
|
Neuroconnector "RB-X"
|
Improves synergy gain by 10% and missile damage by 10%. Synergy increase active on ships of all ranks.
|
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