PvE mission «Fire support»

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Intro

Map: Naberia-392 Complex,Ydra System; Allowed ranks: 1-15

Your squad has to battle through 5 waves of different enemies. Bonuses are scattered around after each wave and function as a group buff, a repair kit that can repair your team's ship hulls at high rates and a damage boost that increases the damage output of your entire team by 50% for 12 seconds.

The types of enemies players will encounter

1.Rocketeer

Ship model is a Reaper, this ship doesn't fire any conventional main weapons, only Octopus missiles. They are unguided missiles that deal kinetic damage at high velocity, the missiles can be taken down by the missile shield or avoided with basic evading maneuvers.

2.Butcher:

This ship is a Blood Tormentor,it fires piercing EM projectiles,high damage low velocity and high firerate,be careful next to this one!

3.Sniper:

This ship is a Chiron,also a nightmare for everybody that doesn't use cover,it can fire only its disintegrator at a higher firerate than the ordinary one,the downside of them is that they cant move only if pushed.

4.Turtle:

The most annoying of them all,has a shield that protects the front of the ship,hence its name,it also beneficiates of a very high-damaging Shrapnel cannon and very high speed,the downside is that they have a slow turning speed and aren't so smart,the only ways to damage through its shields is to use explosive weapons such as the Coil Mortar and piercing weapons such as the Singularity Cannon,good luck.

5.Demoman:

This is a Wakizashi ship,it will try to get close to you so it can use its reactor overload to self-destruct and deal high amounts of thermal damage they are fragile ships and can be taken down from 1 or 2 shots of any weapon,the most effective one against them is the Coil Mortar,alone,they aren't particularly dangerous but in high numbers can take down any unexpecting Guard ship.

6.Rabid:

This is a Apollo ships,it beneficiates of a plasma arc but the trick is that the arc works all around the ship in a short range,they are fast and very,very weak,any weapon can one-shot them,much like the Demomans they will try to get close and spin around you dealing lots of thermal damage,not as much as the Demomans though,a pulsar or a mine field can fend them off very easily.

7.Commander:

This is a Dragon ship,it has extreme hull tankiness compared to its shield,it fires a explosive EM weapon,it has a high firerate and low velocity,its enough for you to be in its trigger radius and it will explode dealing a pretty good amount of EM damage,it also beneficiates of a pulsar that is permanently active.

8.The Cruiser:

The tankiest and the most dangerous ship of them all,you have to stop it from reaching the destination,its health bar is also displayed on top of the screen,it has extreme amounts of health and uses turrets,the best method its to start by destroying its 4 engines,dont stay too close to them though as they can deal thermal damage to you,both intact and destroyed,they will reduce its speed considerably giving you enough time to kill it,also killing hte turrets will deal some damage to it too,that damage depends on the tiers you play,by far you can kill the Cruiser by yourself at any tier,but at 10-15 the only way to kill it by yourself is to use a destroyer.

Strategy

Sector panorama