The Defiler
Intro
Map: Iridium Mines, Ontregos System; Allowed ranks: 11-15
Your squad has to battle The Defiler in just one stage. There are 4 outposts that are scattered around the map.
The Defiler
A unique, extremely tanky and dangerous mothership. The sole purpose of the mission is to destroy the alien mothership and to stop it from destroying the stations (optional), its health bar is displayed on top of the screen like a boss battle. It has a large pool of hitpoints and uses emitters with tracking projectiles that deal only EM damage. The best method is to start by destroying its emitters from a distance, it is not advised to be close to the mothership under 4000m. Shooting the Defiler and destroying the emitters will reduce its health triggering a retreat sequence.
Strategy
It is recommended to use a frigate or a fighter, using a interceptor might prove to be very difficult as a little mistake can kill you. Taking destroyers as main damage dealers is highly recommended.
Best ship classes for the mission are gunships (any), commands (any), Empire LRFs, recons (any) and destroyers. The recommended weapons are the Coil Mortar, Singularity Cannon and any other fast firing EM weapon (for fighters and interceptors). Explosion weaponry is a key to success on this map - conventional weapons wont be able to do enough damage over time to take down the Destroyer. When fighting The Destroyer, explosive projectile weapons can damage multiple emitters and in the same time deal damage to the Destroyer itself.
The Alien Destroyer will spawn from an Alien rift/gate at the beginning of the mission, immediately after exiting the gate it will try to destroy the outpost with torpedoes. Covert Ops ships are great for countering the torpedoes via tactical nukes, destroying them in one big explosion blast. Dealing damage to the Destroyer will trigger it's impenetrable shields that the players need to take down before proceeding with the main goal of the mission - stopping the ship. When the shields are down, the emitters switch to lasers dealing tremendous amounts of damage that can kill any ship in seconds. Caution is advised.
The ship will alternate between firing torpedoes, triggering its shields, lasers and launching tracking projectiles at players (those projectiles have similar characteristics as misiles) until every core is destroyed. It's difficult to destroy the cores, there's 4 of them and every core is shielded by a huge piece of armor that respawns over time. Taking down the cores of the ship will trigger a retreat mechanism and the Destroyer will try to flee. At that moment it's really important to destroy as many emitters as possible before the ship manages to flee which will cause the mission to fail.
It is advised to make a team with at least one or two engineering ships for healing the team members, one command ship for damage, resists and speed buffs, guard ship/s for the missile shield against the tracking projectiles and, the last but not least, LRFs and gunships for the sheer damage purpose. If the team manages to fulfill the mission objectives and succeed in stopping the Alien Destroyer with all stations intact, the mission will reward each player with 3 rare loot searches that can grant either a huge amount of vouchers or credits, or monocrystals and ship parts.
Sector panorama