Resistance
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Preface
It is commonly known on how resistance affects dmg reduction, there is a Dev’s blog about it, there are formulas floating around, there is a Ship stat window that shows you dmg reduction, but what does it actually mean? People keep using definitions of diminishing returns and how resistance loses its effectiveness above certain level, thing is it is not exactly true, these are a half truths.
Resistance never loses its effectiveness in its own, it scales linearly and each point of resistance gives you exactly the same amount of survivability no matter how much of it you already have, but when taken into equation with HP points, depending on numbers one will provide more than the other.
Damage Reductions and Damage Factors
Definitions
Health (HP)
- HPS (HP Shield): determines amount of shield (otherwise known as shield volume); when shields are depleted, damage will instead be done to the ship's Hull.
- HPH (HP Hull): determines amount of hull, when hull HP points are depleted you will meet the God of Respawn screen.
Outside of Armadillo implant that is not a part of this wall of text, HPS and HPH use the same formulas in relation with resistance and dmg taken, so i will be referring in general as HP
Resistance (R)
Resistance is the in-game attribute that is used to calculate Damage Reduction. Higher Resistance value corresponds to less incoming damage.
Damage Reduction (DR)
DR is how much, by percentage, incoming damage is reduced. For example, a DR value of 25% reduces one-fourth of damage. DR increases with resistance.
Damage Factor (DF)
DR is how much, by percentage, incoming damage is reduced. For example, a DR value of 25% reduces one-fourth of damage. DR increases with resistance.
Damage Reductions (DR)
Here are some formulas that are the most primal building block of effective health.
For Positive Resistances
DR = (1-1/(1+R/100))*100
DF = (1/(1+R/100))*100 = 100-DR
For Negative Resistances
DR = (-R)
DF = 100+R