PvP Arena
Intro
PvP - Player versus Player, all players are always split in 2 teams and engage in combat according to the rules of 6 different game modes in 24 locations. Matches are created dynamically and could start as 3v3 and grow within 3 minutes to up to 10 vs 10 players. As a reward for participation player will obtain synergy, loyalty and credits (winning yields more), and winning team gets to loot the sectors, where various crafting materials, credits, iridium or premium ship parts could be obtained.
Rotation
Depending on the rank of your ship, you may not be able to get into certain modes. The settings for available game modes for the ship ranks are changed randomly on irregular intervals, as well as available maps may change on patch-to-patch basis
Skirmish game modes
Each game mode has a set of conditions and rules, available ship ranks range and can only be played on certain maps.
Domination
Available ranks: 1-15
Goal: Deplete all of the enemy control points. If game timer runs out, team having more control points win. Game starts with both teams having 750 control points. There are only 3 beacons on the map and at the start of the game all 3 are neutral. Team that controls less beacons will constantly lose control points, if enemy team have control of 3 beacons points will be lost at much higher rate. Each beacon will spawn 1 guard drones after being under control for some time, there can only be 4 guard drones orbiting 1 beacon. Enemy team must destroy these drones before beacon can be captured. In order to contribute to a beacon capture, player's ship must be within 750m radius from the beacon. Killing an enemy will reduce enemy control points by 10pts. |
Team battle
Available ranks: 1-15
Classic version.
Each boost type has its own timer, and can be used together. Amount of reinforcement points depends on how many players there are in total in the game:
|
( Team battle starts at 5:10 video-time ) |
Survival version Survival is a variation of a classic team battle, following same rules and mechanics, except one - each player takes 3x dmg from all sources. Currently this game mode is considered as "experimental" and may undergo changes in near future. |
Combat Recon
Available ranks: 4-15
Goal:Destroy the enemy captain and all other players afterwards. If timer runs out there are 2 rules to decide who wins:
Captain will be randomly selected at the beginning of the match, captain is granted a 75% base damage buff for a duration of the match. Combat recon has 2 phases. During phase one (200 seconds from the start) Captains and his teammates have unlimited respawns and can play aggressively to obtain the lead in kill score board. When phase 2 starts (Captain Hunt phase) captains can not respawn, and if captain dies all of his team mates can no longer respawn, allowing enemy team to obtain numbers advantage. |
Beacon Hunt
Available ranks: 4-15
Goal: Deplete all of the enemy control points. If timer runs out team with more control points win
The map has three neutral beacons in three different locations of the map. There always is only one beacon active at the same time. An inactive beacons cannot be seen on the radar, they cannot be captured and it does not influence any team's control points. Each team starts with 200 control points. |
Detonation
Destroy all enemy stations
|
Capture the beacons
Capture all enemy beacons
|