'Kai' fission launcher: Difference between revisions

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|Projectile speed (shard/cloud)
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|colspan="5"| 16500/1500 m/s
|colspan="5"| 16575/1950 m/s
|colspan="5"| 16500/1500 m/s
|colspan="5"| 16575/1950 m/s
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|Firing range (max.)
|Firing range (max.)

Revision as of 07:25, 17 March 2023

"Kai" fission launcher
"Kai" fission launcher

Type: "Ellydium" destroyer weapon.

For ship: Ze'Ta

For ranks: 8-12, 11-17.

Munitions:

Description

Launches a 300 m. cloud of shards dealing damage.
Quickly activating the module sends one small shard.
The cloud restores up to 4500 pts. durability to nearby swarms in a 600 m. radius on hit.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters "Kai" fission launcher 12 "Kai" fission launcher 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Shard DPS (kinetic) 247 dmg./s. +10 dmg./s. +9 dmg./s. +7 dmg./s. +7 dmg./s. 257 dmg./s. +9 dmg./s. +10 dmg./s. +7 dmg./s. +7 dmg./s.
Cloud DPS (kinetic) 296 dmg./s. +12 dmg./s. +11 dmg./s. +9 dmg./s. +8 dmg./s. 308 dmg./s. +11 dmg./s. +11.5 dmg./s. +9 dmg./s. +9 dmg./s.
Shard damage (kinetic) 165 dmg. +6 dmg. +6 dmg. +5 dmg. +5 dmg. 171 dmg. +6 dmg. +6.5 dmg. +5 dmg. +4 dmg.
Cloud damage (kinetic) 329 dmg. +13 dmg. +12 dmg. +10 dmg. +9 dmg. 342 dmg. +12 dmg. +13 dmg. +10 dmg. +9 dmg.
Rate of fire (shard/cloud) 90/54 rounds/min 90/54 rounds/min
Critical chance 7% 7%
Critical damage bonus 50% 50%
Projectile speed (shard/cloud) 16575/1950 m/s 16575/1950 m/s
Firing range (max.) 4500 m. 4500 m.
Overheating/cooling 10/2 s. 10/2 s.
Cost Manufacturing 225000 450000 1050000 Manufacturing Manufacturing 675000 1350000 3150000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions