'Constellation' generator: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "__NOTOC__ 'Constellation' generator|100px|left '''Type:''' Active module. '''Group:''' Gunship modules. '''For ranks:''' 1-5, 8...")
 
(Added salvage for Mk. 4)
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOTOC__
{{ShipMod
[[File:'Constellation' generator.jpg      |'Constellation' generator|100px|left]]
<!-- Main block -->
 
|name =
'''Type:''' Active module.
|desc = Generates a particle cloud moving towards your ship and dealing thermal damage.
 
|customDesc = After cloud returns, critical chance increases by '''35'''% for '''5''' s.
'''Group:''' Gunship modules.
|type = Active module
 
|group = Gunship modules
'''For ranks:''' 1-5, 8-12.
|image = 'Constellation' generator.jpg
 
|assignment = [[Hercules Rage]], [[Prometheus Fire]] and premium ships of the same role {{Gunship}}
'''For ship type:''' [[Hercules Rage]], [[Prometheus Fire]] and premium ships of the role {{Gunship}}
|option1 = DPS (thermal)
 
|option1_unit = dmg/sec
 
|option2 = Projectile speed
==Description==
|option2_unit = m/sec
:Generates a particle cloud moving towards your ship and dealing damage.
|option3 = Firing range (max.)
:After cloud returns, critical chance increases by '''35'''% for '''5''' s.
|option3_unit = m
 
|option4 = Energy consumption
 
|option4_unit = en.
==Characteristics==
|option5 = Recharge
{| class="wikitable" width="85%" align="center"
|option5_unit = sec
!rowspan="2" width="20%"|Parameters
<!-- Available -->
!colspan="4" |'Constellation' generator 5
|enableTier1 = 1-5
!colspan="4" |'Constellation' generator 12
|tier1Rank = 5
|-align="center"
|droppedInZoneTier1 = Captured Dreadnought
|{{Mk.1}}
|minGSValueTier1 = 20
|{{Mk.2}}
|enableTier2 = 8-12
|{{Mk.3}}
|tier2Rank = 12
|{{Mk.4}}
|droppedInZoneTier2 = Devil's Jaw
|{{Mk.1}}
|minGSValueTier2 = 80
|{{Mk.2}}
<!-- Tier1 -->
|{{Mk.3}}
|option1_t1_mk1 = 14300
|{{Mk.4}}
|option1_t1_mk2 = +780
|-align="center"
|option1_t1_mk3 = +780
|DPS (thermal)
|option1_t1_mk4 = +625
| 14300 dmg./s.
|option2_t1_mk1 = 1000
| +780 dmg./s.
|option3_t1_mk1 = 3000
| +780 dmg./s.
|option4_t1_mk1 = 200
| +625 dmg./s.
|option5_t1_mk1 = 20
| 17850 dmg./s.
|salvage_t1_mk4 = [[Vanadium]]
| +950 dmg./s.
|cost_t1_mk1 = 3240
| +975 dmg./s.
|cost_t1_mk2 = 12200
| +800 dmg./s.
|cost_t1_mk3 = 24300
|-align="center"
|cost_t1_mk4 = 56700
|Projectile speed
<!-- Tier2 -->
|colspan="4"| 1000 m./s.
|option1_t2_mk1 = 17850
|colspan="4"| 1000 m./s.
|option1_t2_mk2 = +950
|-align="center"
|option1_t2_mk3 = +975
|Firing range (max.)
|option1_t2_mk4 = +800
|colspan="4"| 3000 m.
|option2_t2_mk1 = 1000
|colspan="4"| 3000 m.
|option3_t2_mk1 = 3000
|-align="center"
|option4_t2_mk1 = 285
|Energy consumption
|option5_t2_mk1 = 20
|colspan="4"| 200 en.
|salvage_t2_mk4 = [[Pure silicon]], [[Computing chip]] (2)
|colspan="4"| 285 en.
|cost_t2_mk1 = TBC
|-align="center"
|cost_t2_mk2 = 74300
|Recharge
|cost_t2_mk3 = 148500
|colspan="4"| 20 s.
|cost_t2_mk4 = 346500
|colspan="4"| 20 s.
}}
|-align="center"
|Cost
|Can be picked up from destroyed enemies in the zone [[Captured Dreadnought (Open Space)|Captured Dreadnought]]
|12200{{CR}}
|24300{{CR}}
|56700{{CR}}
 
|Can be picked up from destroyed enemies in the zone [[Devil's Jaw]]
|74300{{CR}}
|148500{{CR}}
|346500{{CR}}
|-
|}
 
{{Eqbar}}
 
[[Category:Modules]]

Revision as of 16:47, 31 December 2020

Type: Ship modifier.

Group: Ship part modifiers.

For ranks: 1-5, 8-12, .

For ship type:Hercules Rage, Prometheus Fire and premium ships of the same role

Description

Generates a particle cloud moving towards your ship and dealing thermal damage.
After cloud returns, critical chance increases by 35% for 5 s.

Characteristics

1-5
Mk.1 Mk.2 Mk.3 Mk.4
14300 dmg/sec +780 dmg/sec +780 dmg/sec +625 dmg/sec
1000 m/sec m/sec m/sec m/sec
3000 m m m m
3240 12200 24300 56700
8-12
Mk.1 Mk.2 Mk.3 Mk.4
17850 dmg/sec +950 dmg/sec +975 dmg/sec +800 dmg/sec
1000 m/sec m/sec m/sec m/sec
3000 m m m m
TBC 74300 148500 346500


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions