Difference between revisions of "'Draccar' nanobot colony"

From Star Conflict Wiki
Jump to: navigation, search
m (Characteristics)
(1.6.5 mk5)
 
(One intermediate revision by one user not shown)
Line 11: Line 11:
  
 
{{AVALIABLE MODIFIERS RAIL GUNS}}
 
{{AVALIABLE MODIFIERS RAIL GUNS}}
 +
  
 
==Description==
 
==Description==
 
:Each projectile hit continuously disintegrates the target's hull (redirected to shield by [[implant]] 9-3 (Beta-accelerator "SR Mark 3") or by [[Multipurpose shield]]).
 
:Each projectile hit continuously disintegrates the target's hull (redirected to shield by [[implant]] 9-3 (Beta-accelerator "SR Mark 3") or by [[Multipurpose shield]]).
 
:If the disintegration stops, your ship's hull is restored by '''650''' pts.
 
:If the disintegration stops, your ship's hull is restored by '''650''' pts.
 +
  
 
==Weapon history==
 
==Weapon history==
Line 22: Line 24:
 
'''From the report of Colonel Getz Ritter:'''
 
'''From the report of Colonel Getz Ritter:'''
 
:The weapon “Nanobot colony Draccar” passed the test, no visible defects were revealed. We recommend using this weapon first of all against the ships of the Federation and Jericho, whose hulls are weaker than ours. From this, it follows that in the conflict between the fragmented Empires, the tool will not have the desired effect. We recommend to send the blueprints to the UMC so that the mercenaries personally experience the Draccar in battle, and we will follow them closely. They will not even suspect that they are helping us reach our new goal...
 
:The weapon “Nanobot colony Draccar” passed the test, no visible defects were revealed. We recommend using this weapon first of all against the ships of the Federation and Jericho, whose hulls are weaker than ours. From this, it follows that in the conflict between the fragmented Empires, the tool will not have the desired effect. We recommend to send the blueprints to the UMC so that the mercenaries personally experience the Draccar in battle, and we will follow them closely. They will not even suspect that they are helping us reach our new goal...
 +
  
 
==Characteristics==
 
==Characteristics==
Line 29: Line 32:
 
{| class="wikitable" width="50%" align="center"
 
{| class="wikitable" width="50%" align="center"
 
!rowspan="2" width="20%"|Parameters
 
!rowspan="2" width="20%"|Parameters
!colspan="4" |'Draccar' nanobot colony 14
+
!colspan="5" |'Draccar' nanobot colony 14
 
|-align="center"
 
|-align="center"
 
|{{Mk.1}}
 
|{{Mk.1}}
Line 35: Line 38:
 
|{{Mk.3}}
 
|{{Mk.3}}
 
|{{Mk.4}}
 
|{{Mk.4}}
 +
|{{Mk.5}}
 
|-align="center"
 
|-align="center"
 
|DPS (kinetic)
 
|DPS (kinetic)
Line 40: Line 44:
 
| +20,5 dmg./s.
 
| +20,5 dmg./s.
 
| +16 dmg./s.
 
| +16 dmg./s.
 +
| +12 dmg./s.
 
| +12 dmg./s.
 
| +12 dmg./s.
 
|-align="center"
 
|-align="center"
 
|Rate of fire
 
|Rate of fire
|colspan="4"| 60 rounds/min
+
|colspan="5"| 60 rounds/min
 
|-align="center"
 
|-align="center"
 
|Projectile speed  
 
|Projectile speed  
|colspan="4"| 3500 m./s.
+
|colspan="5"| 3500 m./s.
 
|-align="center"
 
|-align="center"
 
|Firing range (max.)
 
|Firing range (max.)
|colspan="4"| 3000 m.
+
|colspan="5"| 3000 m.
 
|-align="center"
 
|-align="center"
 
|Spread  
 
|Spread  
|colspan="4"| 0,2 deg.
+
|colspan="5"| 0,25 deg.
 
|-align="center"
 
|-align="center"
 
|Overheating/cooling
 
|Overheating/cooling
|colspan="4"| 8/1,5 s.
+
|colspan="5"| 8/1,5 s.
 
|-align="center"
 
|-align="center"
 
|Cost
 
|Cost
Line 62: Line 67:
 
|855000{{CR}}
 
|855000{{CR}}
 
|1995000{{CR}}
 
|1995000{{CR}}
 +
|[[Workshop#Kinetic|Manufacturing]]
 
|}
 
|}
  

Latest revision as of 13:29, 27 December 2019

'Draccar' nanobot colony

Type: Kinetic weapon.

For ship type: King Nibelung and premium ships of the role Recon.png

For ranks: 10-14.

Munitions:

RailCumulative Icon.png RailUp1 Icon.png RailUranium Icon.png RailUranium Icon.png Iridium Slugs.png Explosive Shells Mk.4.png Explosive Shells (premium).png Resonating slugs.png Piercing charges.png


Description

Each projectile hit continuously disintegrates the target's hull (redirected to shield by implant 9-3 (Beta-accelerator "SR Mark 3") or by Multipurpose shield).
If the disintegration stops, your ship's hull is restored by 650 pts.


Weapon history

During the portal storm, Ellydium lost several transport ships with blueprints and designs based on alien technologies. One of the ships lost in space was found by Legion scouts. The Empire did not miss the chance to use the latest weapons and right before the fall of the Earth the Martian laboratories developed the Draccar weapon. A colony of nanobots ignored the ship's shield and immediately devoured the target's hull. This weapon was the opposite of Eclipse, and also very much resembled one of the new weapons of Ellydium. After conducting tests at the site, the Empire delivered the blueprints to the UMC, for further research of the gun. Undoubtedly, the Federation ships with thin hulls suffered the most. We can only hope that the Empire will not use the colony of nanobots “Draccar” in the war.


From the report of Colonel Getz Ritter:

The weapon “Nanobot colony Draccar” passed the test, no visible defects were revealed. We recommend using this weapon first of all against the ships of the Federation and Jericho, whose hulls are weaker than ours. From this, it follows that in the conflict between the fragmented Empires, the tool will not have the desired effect. We recommend to send the blueprints to the UMC so that the mercenaries personally experience the Draccar in battle, and we will follow them closely. They will not even suspect that they are helping us reach our new goal...


Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, but it doesn't increase damage per second for this weapon.
Some damage parameters are rounded to integer values.
Parameters 'Draccar' nanobot colony 14
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 388 dmg./s. +20,5 dmg./s. +16 dmg./s. +12 dmg./s. +12 dmg./s.
Rate of fire 60 rounds/min
Projectile speed 3500 m./s.
Firing range (max.) 3000 m.
Spread 0,25 deg.
Overheating/cooling 8/1,5 s.
Cost Can be picked up from destroyed enemies in the zone Ruined Station 427500Currency credits.png 855000Currency credits.png 1995000Currency credits.png Manufacturing


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu