Acid Hydra: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
m (1 revision: Восстановление из бекапа при переезде)
No edit summary
Line 1: Line 1:
{{Ship
{{Ship
|name=Acid Hydra
<!-- Main block -->
|description='' 'The first batches of these frigates have been commissioned by the Emperor's personal fleet, and they have, with time, formed its core.' ''
|ShipName = Acid Hydra
 
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
The Acid Hydra is a Tier 3 [[Wardens]] frigate available to the [[Empire]] faction. It is unlocked at Rank 7 and grants a +95% reward bonus.
|shipClass_text = Frigate
 
|shipClass_link = Frigate
|class=Frigates
|tier = 3
|role=Long Range
|rank = 7
|tech=3
|shipRole_text = Long Range
|faction=Empire
|shipRole_link = Long Range
|mod1=y
|shipRole_image = role_sniper.png
|mod2=y
|raceName = EMPIRE
|mod3=n
|race_link = EMPIRE
|missile1type=medium
|raceNameLink = EMPIRE
|missile1num=3
|raceImage = empire.png
|missile2type=large
|specialAbility_text = Disintegrator
|missile2num=2
|specialAbility_link = Disintegrator
|missile3type=none
|specialAbility_icon = disintegrator.png
|missile3num=-
|price = 1550000
|hullmod=y
|currency = CR
|shieldmod=y
<!-- Image block -->
|capacitormod=y
|shipImage_Animation = R1LT2F2.gif
|compmod=n
|shipImage_FrontView = R1LT2F2_2.png
|enginemod=n
|shipImage_SideView = R1LT2F2_3.png
|active1=y
|shipImage_UpView = R1LT2F2_1.png
|active2=y
<!-- Module's slots -->
|active3=y
|module_active_count = 3
|active4=n
|module_engine_count = 1
|passive1=y
|module_hull_count = 2
|passive2=y
|module_shield_count = 0
|passive3=n
|module_capacitor_count = 1
|passive4=n
|module_cpu_count = 1
|features=
<!-- Stock fit -->
* Main weapon damage increased by 10%
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|50px]]
|shieldkinetic=30
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|shieldthermal=0
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|shieldem=-30
|stock_ACTIVE_01 = [[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]
|hullkinetic=-15
|stock_ACTIVE_02 = [[File:Camouflage_Icon.png|link=EM Scattering Field|50px]]
|hullthermal=15
|stock_ACTIVE_03 = [[File:SniperFastShot_Icon.png|link=Tachyon Charge|50px]]
|hullem=45
|stock_ENGINE_MOD_01 = [[File:CollisionComp_Icon.png|link=Collision Compensator|50px]]
|energy=1013
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger_Icon.png|link=Pulse Discharger|50px]]
|energyregen=145
|stock_CPU_MOD_01 = [[File:ScoutScanner_Icon.png|link=Enhanced Scanner|50px]]
|hull=9545
|stock_ARMOR_MOD_01 = [[File:HeavyArmor_Icon.png|link=Armor-Plated Hull|50px]]
|shield=3820
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|shieldregen=87
<!-- Technical specifications block -->
|lockrange=2500
|module_active_count = 3
|lockspeed=2.5
|module_engine_count = 1
|forwardspeed=139
|module_hull_count = 2
|reversespeed=40
|module_shield_count = 0
|strafespeed=49
|module_capacitor_count = 1
|acceleration=6.6
|module_cpu_count = 1
|afterburnerspeed=208
<!-- Damage resist subblock -->
|afterburnerenergyuse=162
|hull_resist_thermal = 15
|pitchspeed=30
|hull_resist_kinetic = <nowiki>-</nowiki>15
|rollspeed=36
|hull_resist_emp = 45
|maxsynergy=8
|shield_resist_thermal = 0
|maxenergy=
|shield_resist_kinetic = 30
|maxenergyregen=
|shield_resist_emp = <nowiki>-</nowiki>30
|maxhull=
|hull_resist_thermal_calc = 15
|maxshield=
|hull_resist_kinetic_calc = -15
|maxshieldregen=
|hull_resist_emp_calc = 45
|maxlockrange=
|shield_resist_thermal_calc = 0
|maxforwardspeed=
|shield_resist_kinetic_calc = 30
|maxreversespeed=
|shield_resist_emp_calc = -30
|maxstrafespeed=
<!-- Synergy = 1 -->
|maxacceleration=
|synLevel_syn1 = 1
|maxafterburnerspeed=
|max_speed_syn1 = 170
|maxafterburnerenergyuse=
|max_speed_boost_syn1 = 204
|maxpitchspeed=
|acceleration_syn1 = 55
|maxrollspeed=
|acceleration_boost_syn1 = 110
|boost_energy_cost_syn1 = 195
|boost_energy_min_syn1 = 130
|strafe_speed_x_syn1 = 62
|strafe_speed_y_syn1 = 62
|rot_speed_x_syn1 = 30
|rot_speed_y_syn1 = 30
|rot_speed_z_syn1 = 36
|energy_max_syn1 = 750
|energy_regen_syn1 = 145.4
|hull_max_syn1 = 9235
|shield_max_syn1 = 4265
|shield_regen_syn1 = 97
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
<!-- Synergy = 2 -->
|synLevel_syn2 = 2
|max_speed_syn2 = 170
|max_speed_boost_syn2 = 204
|acceleration_syn2 = 55
|acceleration_boost_syn2 = 110
|boost_energy_cost_syn2 = 195
|boost_energy_min_syn2 = 130
|strafe_speed_x_syn2 = 62
|strafe_speed_y_syn2 = 62
|rot_speed_x_syn2 = 30
|rot_speed_y_syn2 = 30
|rot_speed_z_syn2 = 36
|energy_max_syn2 = 750
|energy_regen_syn2 = 145.4
|hull_max_syn2 = 10067
|shield_max_syn2 = 4649
|shield_regen_syn2 = 97
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
<!-- Synergy = 3 -->
|synLevel_syn3 = 3
|max_speed_syn3 = 171
|max_speed_boost_syn3 = 205
|acceleration_syn3 = 57
|acceleration_boost_syn3 = 113
|boost_energy_cost_syn3 = 195
|boost_energy_min_syn3 = 130
|strafe_speed_x_syn3 = 62
|strafe_speed_y_syn3 = 62
|rot_speed_x_syn3 = 30
|rot_speed_y_syn3 = 30
|rot_speed_z_syn3 = 36
|energy_max_syn3 = 750
|energy_regen_syn3 = 145.4
|hull_max_syn3 = 10436
|shield_max_syn3 = 4820
|shield_regen_syn3 = 97
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
<!-- Synergy = 4 -->
|synLevel_syn4 = 4
|max_speed_syn4 = 171
|max_speed_boost_syn4 = 205
|acceleration_syn4 = 57
|acceleration_boost_syn4 = 113
|boost_energy_cost_syn4 = 195
|boost_energy_min_syn4 = 130
|strafe_speed_x_syn4 = 80
|strafe_speed_y_syn4 = 80
|rot_speed_x_syn4 = 30
|rot_speed_y_syn4 = 30
|rot_speed_z_syn4 = 36
|energy_max_syn4 = 773
|energy_regen_syn4 = 149.8
|hull_max_syn4 = 10436
|shield_max_syn4 = 4820
|shield_regen_syn4 = 97
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
<!-- Synergy = 5 -->
|synLevel_syn5 = 5
|max_speed_syn5 = 171
|max_speed_boost_syn5 = 205
|acceleration_syn5 = 57
|acceleration_boost_syn5 = 113
|boost_energy_cost_syn5 = 195
|boost_energy_min_syn5 = 130
|strafe_speed_x_syn5 = 80
|strafe_speed_y_syn5 = 80
|rot_speed_x_syn5 = 30
|rot_speed_y_syn5 = 30
|rot_speed_z_syn5 = 36
|energy_max_syn5 = 803
|energy_regen_syn5 = 155.6
|hull_max_syn5 = 10713
|shield_max_syn5 = 4948
|shield_regen_syn5 = 97
|vision_radius_syn5 = 2401
|lock_time_syn5 = 2
<!-- Synergy = 6 -->
|synLevel_syn6 = 6
|max_speed_syn6 = 172
|max_speed_boost_syn6 = 207
|acceleration_syn6 = 58
|acceleration_boost_syn6 = 116
|boost_energy_cost_syn6 = 195
|boost_energy_min_syn6 = 130
|strafe_speed_x_syn6 = 80
|strafe_speed_y_syn6 = 80
|rot_speed_x_syn6 = 30
|rot_speed_y_syn6 = 30
|rot_speed_z_syn6 = 36
|energy_max_syn6 = 825
|energy_regen_syn6 = 159.9
|hull_max_syn6 = 10898
|shield_max_syn6 = 5033
|shield_regen_syn6 = 97
|vision_radius_syn6 = 2401
|lock_time_syn6 = 2
<!-- Synergy = 7 -->
|synLevel_syn7 = 7
|max_speed_syn7 = 173
|max_speed_boost_syn7 = 208
|acceleration_syn7 = 60
|acceleration_boost_syn7 = 119
|boost_energy_cost_syn7 = 195
|boost_energy_min_syn7 = 130
|strafe_speed_x_syn7 = 80
|strafe_speed_y_syn7 = 80
|rot_speed_x_syn7 = 30
|rot_speed_y_syn7 = 30
|rot_speed_z_syn7 = 36
|energy_max_syn7 = 825
|energy_regen_syn7 = 159.9
|hull_max_syn7 = 11082
|shield_max_syn7 = 5076
|shield_regen_syn7 = 97
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
<!-- Synergy = 8 -->
|synLevel_syn8 = 8
|max_speed_syn8 = 175
|max_speed_boost_syn8 = 209
|acceleration_syn8 = 61
|acceleration_boost_syn8 = 122
|boost_energy_cost_syn8 = 195
|boost_energy_min_syn8 = 130
|strafe_speed_x_syn8 = 80
|strafe_speed_y_syn8 = 80
|rot_speed_x_syn8 = 30
|rot_speed_y_syn8 = 30
|rot_speed_z_syn8 = 36
|energy_max_syn8 = 1050
|energy_regen_syn8 = 159.9
|hull_max_syn8 = 11082
|shield_max_syn8 = 5076
|shield_regen_syn8 = 97
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
<!-- Synergy = 9 -->
|synLevel_syn9 = 9
|max_speed_syn9 = 176
|max_speed_boost_syn9 = 211
|acceleration_syn9 = 63
|acceleration_boost_syn9 = 125
|boost_energy_cost_syn9 = 195
|boost_energy_min_syn9 = 130
|strafe_speed_x_syn9 = 80
|strafe_speed_y_syn9 = 80
|rot_speed_x_syn9 = 30
|rot_speed_y_syn9 = 30
|rot_speed_z_syn9 = 36
|energy_max_syn9 = 1073
|energy_regen_syn9 = 164.3
|hull_max_syn9 = 11175
|shield_max_syn9 = 5118
|shield_regen_syn9 = 97
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
|crit_chance_add = 5%
|crit_chance_add_synLvl = 2
|strafe_speed_mul = 30%
|strafe_speed_mul_synLvl = 4
|energy_max_mul = 30%
|energy_max_mul_synLvl = 8
}}
}}
<!-- The space between the blocks -->
{|border="0" align="center" width="100%"
    | height="5" |
|}
<!-- footnotes -->
<div style=" background-color: #ffffff; -moz-border-radius: 8px; -webkit-border-radius: 8px; border: 1px solid #000000; padding: 10px; font-size: 75%">
=Footnotes=
<references/>
</div>

Revision as of 04:27, 24 August 2016

Acid Hydra
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 17377
Hull 11175
Shield 5118
Energy 1073
Speed 176

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Strafe speed increased by 30%.
Available at experience level 8:
Maximum capacitor volume increased by 30%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 1550000
Selling price 387500



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 7

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Positron Cannon 11 Coil Mortar 8 Mass Driver 11 Vulcan 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 750 195 145.4 9235 4265 97 2000 2
2 750 195 145.4 10067 4649 97 2000 2
3 750 195 145.4 10436 4820 97 2200 2
4 773 195 149.8 10436 4820 97 2200 2
5 803 195 155.6 10713 4948 97 2401 2
6 825 195 159.9 10898 5033 97 2401 2
7 825 195 159.9 11082 5076 97 2600 2
8 1050 195 159.9 11082 5076 97 2800 2
9 1073 195 164.3 11175 5118 97 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 170 204 55 62 30 36
3 171 205 57 62 30 36
4 171 205 57 80 30 36
5 171 205 57 80 30 36
6 172 207 58 80 30 36
7 173 208 60 80 30 36
8 175 209 61 80 30 36
9 176 211 63 80 30 36



Ships
Interceptors Fighters Frigates Destroyers