Active module: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(38 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{PageStart}}
__NOTOC__
; Active Modules
Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.


:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.


:Each Module has a tier or "Mk." with each higher rank gaining greater efficiency. Mk.I and Mk.II are readily available to ships meeting Tech requirements but Mk.III must be unlocked by reaching a required Rank of Reputation in a [[Factions|Sub Faction]].
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of [[destroyers]].


:Note that Module effects do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.
'''Common''' modules are available for installation on all ships of a suitable role.


;Hierarchy of Module Efficiency
Modules being '''unique and for premium ships of the same role (experimental)''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships same role of a suitable rank.


:{| class="wikitable"
'''Unique''' modules can only be installed on the ship which they were created for.
|-
|align=center|[[File:MkI-II.png‎]]
|align=center|'''Mk I'''
|The first level of item, bought from the warehouse with credits.
|-
|align=center|[[File:Overcharged.png‎]]
|align=center|'''Mk II'''
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.
|-
|align=center|[[File:MkIII.png‎]]
|align=center|'''Mk III'''
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.
|-
|align=center|[[File:Experimental.png‎]]
|align=center|'''Experimental'''
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.
|}


{{PageTOC}}
Modules by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role.


=Modules=
The colour of the active module icon indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects, ''green'' - effect on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''gray'' - other effects (acceleration, invulnerability, etc.).


==Common==
The colour of the bar at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange).


{| class="wikitable"
!Name
!Icon
!Tiers
!Description
!Mk 3<br>Faction
|-
|align=center|IR Flares
|align=center|
|align=center|1+
|Deflects guided missiles on activation. Does not affect unguided missiles or mines.
|align=center|[[File:Vangaurd.png|50px|Link=Vanguard]]
|-
|align=center|Multiphase Shield Adapter
|align=center|
|align=center|2+
|Greatly increases shield resistances for a short time
|align=center|[[File:Raid.png|50px|Link=Raid]]
|-
|align=center|Nanocomposite Coating
|align=center|
|align=center|2+
|Greatly increases hull resistances for a short time
|align=center|[[File:Wardens.png|50px|Link=Wardens]]
|-
|rowspan=3 align=center|Shield Booster
|rowspan=3 align=center|
|rowspan=3 align=center|1+
|rowspan=3|Restores some of your shields over 8 seconds
|align=center|[[File:Raid.png|50px|Link=Raid]]<br>Interceptor
|-
|align=center|[[File:Vangaurd.png|50px|Link=Vanguard]]<br>Fighter
|-
|align=center|[[File:Techs.png|50px|Link=Techs]]<br>Frigate
|-
|rowspan=3 align=center|Repair Kit
|rowspan=3 align=center|
|rowspan=3 align=center|1+
|rowspan=3|Instantly restores some of your hull. Has a long cooldown.
|align=center|[[File:Wardens.png|50px|Link=Wardens]]<br>Interceptor
|-
|align=center|[[File:Armada.png|50px|Link=Armada]]<br>Fighter
|-
|align=center|[[File:Legion.png|50px|Link=Legion]]<br>Frigate
|}


==Covert Ops==
==Types of modules==
{| class="wikitable"
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
!Name
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
!Icon
===Multipurpose modules===
!Tiers
</div>
!Description
[[File:ShieldRestoreSmall_Icon.png        |link=Shield Booster S|70px]]
!Mk 3<br>Faction
[[File:ShieldRestoreMedium_Icon.png      |link=Shield Booster M|70px]]
|-
[[File:ShieldRestoreLarge_Icon.png       |link=Shield Booster L|70px]]
|Self Destruct
[[File:RepairDronesSmall_Icon.png        |link=Repair Kit S|70px]]
|
[[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]
|2+
[[File:RepairDronesLarge_Icon.png         |link=Repair Kit L|70px]]
|Self destruct your ship, dealing heavy damage to nearby enemies
[[File:Hull restoration system.jpg        |link=Hull restoration system|70px]]
|[[File:Armada.png|50px|link=Armada]]
[[File:AdaptiveShieldBoost_Icon.png      |link=Multiphase Shield Adapter|70px]]
|-
[[File:AdaptiveArmorBoost_Icon.png       |link=Nanocomposite Coating|70px]]
|Orion Targeting Complex
[[File:InfraredContermeasure_Icon.png    |link=IR Flares|70px]]
|
[[File:Energy_Converter_module.png       |link=Energy converter|70px]]
|1+
[[File:A1MA_module.png                   |link=A1MA|70px]]
|Increase main weapon damage by 90-120% for 5 seconds
'''- for small ships'''
|[[File:Armada.png|50px|link=Armada]]
|-
|White Noise Jammer
|
|2+
|Disables your target's targeting system for 12-18s
|[[File:Armada.png|50px|link=Armada]]
|-
|Adaptive Camo
|
|2+
|Hides your ship from enemy radar and targeting systems for 20s or until you fire or activate a module.
|[[File:Armada.png|50px|link=Armada]]
|-
|Plasma Arc
|
|2+
|Deal massive thermal damage to enemies directly in front of you for 3s.
|[[File:Armada.png|50px|link=Armada]]
|}


==Recon==
[[File:Plasma turret icon.png             |link=Plasma Turret|70px]]
{| class="wikitable"
[[File:Blaster turret icon.png           |link=Blaster Turret|70px]]
!Name
[[File:Multiphase shield icon.png         |link=Multiphase shield|70px]]
!Icon
'''- for destroyers'''
!Tiers
!Description
!Mk 3<br>Faction
|-
|align=center|Spy Drones
|align=center|[[File:SpyDrones-T1-MkI.png]]
|align=center|1+
|Makes your target visible to anyone from any distance and reduces its hull and shield regeneration by 50% for 90 seconds.
|align=center|[[File:Legion.png|50px|link=Legion]]
|-
|align=center|Micro-locator
|align=center|
|align=center|?
|Drops a locator that reveals enemy ships in its range, including stealthed ships, disables cloaking devices within its range and prevents cloaking devices from being activated.
|align=center|[[File:Wardens.png|50px|link=Wardens]]
|-
|align=center|Phase Remodulator
|align=center|
|align=center|?
|Cloaks your ship for a short time, consuming energy to do so.
|align=center|[[File:Wardens.png|50px|link=Wardens]]
|-
|align=center|Parasitic Remodulator
|align=center|
|align=center|?
|Transfers some of the target's shields to you over 8 seconds.
|align=center|[[File:Wardens.png|50px|link=Wardens]]
|}


==ECM==
[[File:Missile reload.jpg                |link=Missile reload|70px]]
{| class="wikitable"
'''- Ellydium'''
!Name
<hr>
!Icon
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
!Tiers
!Description
!Mk 3<br>Faction
|-
|Energy Absorber
|
|2+
|Transfers energy from your target to your own ship over 8 seconds
|[[File:Legion.png|50px|link=Legion]]
|-
|Weapon System Inhibitor
|
|3+
|?
|[[File:Raid.png|50px|link=Raid]]
|-
|Stasis Generator
|
|3+
|Disable your target's weapons, modules and engines for a few seconds
|[[File:Raid.png|50px|link=Raid]]
|-
|Ion Emitter
|
|1+
|Disable your target's weapons and modules for several seconds
|[[File:Raid.png|50px|link=Raid]]
|}


==Gunship==
===[[Recon]] modules===
{| class="wikitable"
</div>
!Name
[[File:Phase_Remodulator.png             |link=Phase Modulator|70px]]
!Icon
[[File:Spy_Drones.png                     |link=Spy Drones Container|70px]]
!Tiers
[[File:Parasitic_Remodulator.png         |link=Parasitic Remodulator|70px]]
!Description
[[File:Micro-locator.png                  |link=Micro-locator|70px]]
!Mk 3<br>Faction
[[File:Holoship_module.png               |link=Holoship|70px]]
|-
'''- common'''
|Aiming Overcharge
|
|1+
|Increases your main weapons' critical chance for 12s
|[[File:Legion.png|50px|link=Legion]]
|-
|Engine Overcharge
|
|2+
|Increases your maximum speed by 45% for 12-15s or until you use a weapon or missile.
|[[File:Legion.png|50px|link=Legion]]
|-
|Combat Reboot
|
|2+
|Removes all negative effects and briefly grants invulnerability
|[[File:Legion.png|50px|link=Legion]]
|-
|Particle Purge
|
|3+
|Instantly depletes your shields to deal EM damage to nearby enemies
|[[File:Armada.png|50px|link=Armada]]
|}


==Command==
[[File:Nanolocator.jpg                    |link=Nanolocator|70px]]
{| class="wikitable"
[[File:'Ghost' camo system.jpg            |link='Ghost' camo system|70px]]
!Name
[[File:Teleportation anchor.jpg          |link=Teleportation anchor|70px]]
!Icon
[[File:Trampoline.jpg                    |link=Trampoline|70px]]
!Tiers
[[File:Covert Ops drone.jpg              |link=Covert Ops drone|70px]]
!Description
[[File:'Triumvirate' hologram.jpg        |link='Triumvirate' hologram|70px]]
!Mk 3<br>Faction
[[File:Hazardous veil.jpg                |link=Hazardous veil|70px]]
|-
[[File:Active screen.jpg                  |link=Active screen|70px]]
|Aegis System
[[File:Energy anomaly.jpg                |link=Energy anomaly|70px]]
|
[[File:Minor crystal deformation.jpg      |link=Minor crystal deformation|70px]]
|1+
'''- unique and for premium ships of the same role'''
|Increases shield resistances of yourself and nearby allies
|[[File:Techs.png|50px|link=Techs]]
|-
|Coating Polarizer
|
|1+
|Increases hull resistances of yourself and nearby allies
|[[File:Legion.png|50px|link=Legion]]
|-
|Valkyrie System
|
|2+
|Increases your and nearby allies' damage by 20-28% for 10 seconds
|[[File:Techs.png|50px|link=Techs]]
|-
|Gravi-scanner
|
|3+
|Increases your and nearby allies' speed by 20-26% for 20 seconds
|[[File:Legion.png|50px|link=Legion]]
|}


==Tackler==
[[File:Masking station.png                |link=Masking station|70px]]
[[File:Comms decoder.jpg                  |link=Comms decoder|70px]]
'''- unique'''


{| class="wikitable"
[[File:Inhibitor crystal.png             |link=Inhibitor crystal|70px]]
!Name
[[File:Crystal-infiltrator.jpg            |link=Crystal-infiltrator|70px]]
!Icon
[[File:Satellite crystal.jpg              |link=Satellite crystal|70px]]
!Tiers
[[File:Harvest crystal.jpg                |link=Harvest crystal|70px]]
!Description
[[File:Crystal-hologram.jpg              |link=Crystal-hologram|70px]]
!Mk 3<br>Faction
[[File:Crystal destabilization.png       |link=Crystal destabilization|70px]]
|-
'''- Ellydium'''
|align=center|Target Painter
<hr>
|align=center|[[File:MkI-II.png]]
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
|align=center|1+
|Lowers target's shield and hull resistances for a short time.
|align=center|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|align=center|Engine Suppressor
|align=center|
|align=center|1+
|Greatly lowers the target's speed for a short duration
|align=center|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|align=center|Inhibitor Beam
|align=center|
|align=center|2+
|Prevents the target from activating afterburners while affected
|align=center|[[File:Raid.png|50px|link=Raid]]
|-
|align=center|Sentry Drone
|align=center|
|align=center|3+
|Drops a static sentry drone that fires at nearby enemies
|align=center|[[File:Raid.png|50px|link=Raid]]
|}


==Engineering==
===[[ECM]] modules===
{| class="wikitable"
</div>
!Name
[[File:Ion_Emitter.png                   |link=Ion Diffuser|70px]]
!Icon
[[File:Energy_Absorber.png               |link=Energy Absorber|70px]]
!Tiers
[[File:Stasis_Generator.png               |link=Stasis Generator|70px]]
!Description
[[File:Weapon_System_Inhibitor.png       |link=Weapon System Inhibitor|70px]]
!Mk 3<br>Faction
[[File:System_hack_module.png             |link=System Hack|70px]]
|-
[[File:Repair system sabotage.jpg        |link=Repair system sabotage|70px]]
|Mass Shield Generator
'''- common'''
|
|1+
|Regenerate your and nearby allies' shields
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Nanodrone Cloud
|
|2+
|Repair your and nearby allies' hull
|[[File:Legion.png|50px|link=Legion]]
|-
|Energy Emitter
|
|2+
|Regenerate your and nearby allies' energy
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Autonomous Charging Station
|
|3+
|Drop a beacon that regenerates the shields of the most damaged nearby ally
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Autonomous Repair Station
|
|3+
|Drop a beacon that repairs the hull of the most damaged nearby ally
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Warp Gate
|
|2+
|Deploy a gate that warps allies that use it 5km forwards
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Static Barrier
|
|3+
|Drop a physical barrier directly in front of your ship
|[[File:Vangaurd.png|50px|link=Vanguard]]
|}


==Guard==
[[File:'Moriarty' virus.jpg              |link='Moriarty' virus|70px]]
{| class="wikitable"
[[File:'Quiet hours' blocker.jpg          |link='Quiet hours' blocker|70px]]
!Name
[[File:Protocol regulation.jpg            |link=Protocol regulation|70px]]
!Icon
[[File:'Rebellion' trojan.jpg            |link='Rebellion' trojan|70px]]
!Tiers
[[File:Song of peace.jpg                  |link=Song of peace|70px]]
!Description
[[File:Sensor DDoS.jpg                    |link=Sensor DDoS|70px]]
!Mk 3<br>Faction
[[File:Remote ammo detonatio.jpg          |link=Remote ammo detonation|70px]]
|-
[[File:Internal network dampenet.jpg      |link=Internal network dampenet|70px]]
|Mass Propulsion Inhibitor
'''- unique and for premium ships of the same role'''
|
|1+
|Blocks enemy thusters and afterburners within a 1100-1300m radius.
|[[File:Techs.png|50px|link=Techs]]
|-
|Signature Masking
|
|3+
|Reduces damage taken from enemies in a 1000-1300m radius.
|[[File:Techs.png|50px|link=Techs]]
|-
|Missile Shield
|
|2+
|Shoots down nearby enemy missiles.
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Emergency Shield Boost
|
|3+
|Repairs your ship's shield over 20s
|[[File:Techs.png|50px|link=Techs]]
|-
|Liquid Metal Injector
|
|3+
|Repairs your ship's hull over 20s
|[[File:Techs.png|50px|link=Techs]]
|-
|Pulsar
|
|2+
|Deals pulses of thermal damage to all enemies in a short radius
|[[File:Vangaurd.png|50px|link=Vanguard]]
|}


{| class="wikitable"
[[File:Shield seal module.png             |link=Shield Seal|70px]]
!Name
[[File:Engine Controller Hack.jpg        |link=Engine controller hack|70px]]
!Icon
[[File:Infobarrier.jpg                    |link=Infobarrier|70px]]
!Tiers
'''- unique'''
!Description
<hr>
!Mk 3<br>Faction
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
|-
|IR Pulsar
|
|3+
|Disables targeting systems of all ships locked on to you for 12s
|[[File:Wardens.png|50px|link=Wardens]]
|-
|EM Scattering Field
|
|2+
|Makes the user invisible to radar and targeting systems, and protects from negative effects. Ends upon moving.
|[[File:Wardens.png|50px|link=Wardens]]
|-
|Weapon Overcharge
|
|1+
|Increases the damage of the next disintegrator blast or guided torpedo
|[[File:Raid.png|50px|link=Raid]]
|-
|Tachyon Charge
|
|2+
|Increases the shot speed of the next disintegrator blast or guided torpedo
|[[File:Raid.png|50px|link=Raid]]
|}


==Module Voucher Requirements(Loyalty Vouchers)==
===[[Covert Ops]] modules===
</div>
[[File:Orion_Targeting_Complex.png        |link='Orion' Targeting Complex|70px]]
[[File:Plasma_Arc.png                    |link=Plasma Arc|70px]]
[[File:Adaptive_Camo.png                  |link=Adaptive Camo|70px]]
[[File:Self_Destruct.png                  |link=Reactor overload|70px]]
[[File:White_Noise_Jammer.png            |link='White Noise' Jammer|70px]]
[[File:Quantum defence.jpg                |link=Quantum defence|70px]]
'''- common'''


What are Loyalty Vouchers?
[[File:'Supernova' torpedo.jpg            |link='Supernova' torpedo|70px]]
Loyalty vouchers are rewards from subfaction contracts (available when you reach Rank 2), as well as rare loot that can be found after a victory in battle. '''they're ONLY use in-game thus far is to upgrade weapons and modules from Mk.II to Mk.III (As of this writing S-C is in Beta v0.9.10)'''
[[File:Tactical warp.jpg                  |link=Tactical warp|70px]]
[[File:'Reaver' energy converter.jpg      |link='Reaver' energy converter|70px]]
With that in mind, read onward....
[[File:RAD-atomizer.jpg                  |link=RAD-atomizer|70px]]
[[File:Emergency retreat.jpg              |link=Emergency retreat|70px]]
[[File:Mass interference generator.jpg    |link=Mass interference generator|70px]]
[[File:Projectile irradiator.jpg          |link=Projectile irradiator|70px]]
[[File:Mass plasma disturbance.jpg        |link=Mass plasma disturbance|70px]]
'''- unique and for premium ships of the same role'''


[[File:Avalanche_projector_module.png    |link='Avalanche' Projector|70px]]
[[File:Energy-burning mine.jpg            |link=Energy-burning mine|70px]]
'''- unique'''
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">


'' Note:Table Categorized by sub-Faction, the sub-Faction states what faction you will need to do contracts for (this will gain you vouchers) in-order to get the module you want''
===[[Gunship]] modules===
</div>
[[File:Aiming_Overcharge.png              |link=Aiming Overcharge|70px]]
[[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]
[[File:Particle_Purge.png                |link=Particle Purge|70px]]
[[File:Engine_Overcharge.png              |link=Engine Overcharge|70px]]
'''- common'''


== Armada ==
[[File:Thermal repulsor.jpg              |link=Thermal repulsor|70px]]
{| class="wikitable"
[[File:'Deimos' engine.jpg                |link='Deimos' engine|70px]]
''Armada is a Sub-Faction of the [[Federation]].''
[[File:Shrapnel cone.jpg                  |link=Shrapnel cone|70px]]
!Name
[[File:'Constellation' generator.jpg      |link='Constellation' generator|70px]]
!For
[[File:'Squall' launcher.jpg              |link='Squall' launcher|70px]]
!Type
[[File:Kinetic wave.jpg                  |link=Kinetic wave|70px]]
|-
[[File:Quark-beamer.jpg                  |link=Quark-beamer|70px]]
|PlasmaGun
[[File:Magnetic disruptor.jpg            |link=Magnetic disruptor|70px]]
|Interceptor
'''- unique and for premium ships of the same role'''
|Weapon
|-
|Singularity Cannon
|Fighter
|Weapon
|-


[[File:Banshee_system_module.png          |link='Banshee' system|70px]]
[[File:Entropy_generator_module.png      |link=Entropy Generator|70px]]
[[File:Weakness detector.jpg              |link=Weakness detector|70px]]
'''- unique'''


{| class="wikitable"
[[File:Inhibitor swarm.jpg                |link=Inhibitor swarm|70px]]
!Name
[[File:Alien intuition.jpg                |link=Alien intuition|70px]]
!For
[[File:Crystal drone.jpg                  |link=Crystal drone|70px]]
!Type
[[File:Reflected rage.jpg                |link=Reflected rage|70px]]
|-
'''- Ellydium'''
|RepairKitM
<hr>
|Rest/Surv
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
|Active
|-


Still Under-Construction
===[[Command]] modules===
</div>
[[File:Valkyrie_System.png                |link='Valkyrie' System|70px]]
[[File:Aegis_System.png                  |link='Aegis' System|70px]]
[[File:Coating_Polarizer.png              |link=Coating Polarizer|70px]]
[[File:Gravi-scanner.png                  |link=Gravi-scanner|70px]]
[[File:Shield_Havoc_module.png            |link=Shield Havoc|70px]]
'''- common'''


{{PageEnd}}
[[File:'Prometheus' defence.jpg          |link='Prometheus' defence|70px]]
[[Category:Main]]
[[File:Penentrating beam.jpg              |link=Penentrating beam|70px]]
[[File:Reserve energy circuits.jpg        |link=Reserve energy circuits|70px]]
[[File:Mass charge accelerator.jpg        |link=Mass charge accelerator|70px]]
[[File:Energy cube.jpg                    |link=Energy cube|70px]]
[[File:'Kappa' EM beam.jpg                |link='Kappa' EM beam|70px]]
[[File:Mobile pulsar.jpg                  |link=Mobile pulsar|70px]]
[[File:Repelling shield.jpg              |link=Repelling shield|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Harmonic Drive.jpg                |link=Harmonic Drive|70px]]
[[File:Anti-Sabotage 2.1.jpg              |link=Antisabotage 2.1|70px]]
[[File:Camouflage shroud.jpg              |link=Camouflage shroud|70px]]
'''- unique'''
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
 
===[[Tackler]] modules===
</div>
[[File:Target_Painter.png                |link=Target Painter|70px]]
[[File:Sentry_Drone_module.png            |link=Sentry Drone|70px]]
[[File:Heavy_Guard_Drone_module.png      |link=Heavy Guard Drone|70px]]
[[File:Engine_Suppressor.png              |link=Engine Suppressor|70px]]
[[File:Inhibitor_Beam.png                |link=Inhibitor Beam|70px]]
'''- common'''
 
[[File:'Dawn' locator.jpg                |link='Dawn' locator|70px]]
[[File:Inhibitor drone.jpg                |link=Inhibitor drone|70px]]
[[File:Beam disintegrator.jpg            |link=Beam disintegrator|70px]]
[[File:Realignment.jpg                    |link=Realignment|70px]]
[[File:Mine network.jpg                  |link=Mine network|70px]]
[[File:Slowing projector.jpg              |link=Slowing projector|70px]]
[[File:'Hunter' tactical system.jpg      |link='Hunter' tactical system|70px]]
[[File:'Stretto' gun system.jpg          |link='Stretto' gun system|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Trap mine.jpg                      |link=Trap mine|70px]]
'''- unique'''
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
 
===[[Engineering]] modules===
</div>
[[File:Mass_Shield_Generator.png          |link=Mass Shield Generator|70px]]
[[File:Nanodrone_Cloud.png                |link=Nanodrone Cloud|70px]]
[[File:Energy_Emitter.png                |link=Energy Emitter|70px]]
[[File:Warp_Gate.png                      |link=Warp Gate|70px]]
[[File:Autonomous_Charging_Station.png    |link=Autonomous Charging Station|70px]]
[[File:Autonomous_Repair_Station.png      |link=Autonomous Repair Station|70px]]
[[File:Static_Barrier.png                |link=Static Barrier|70px]]
'''- common'''
 
[[File:Commitment.jpg                    |link=Commitment|70px]]
[[File:'Protector' torpedo.jpg            |link='Protector' torpedo|70px]]
[[File:Repair projector.jpg              |link=Repair projector|70px]]
[[File:Explosive restoration.jpg          |link=Explosive restoration|70px]]
[[File:'Twins' barrier.jpg                |link='Twins' barrier|70px]]
[[File:'Pendulum' module.jpg              |link='Pendulum' module|70px]]
[[File:Energy-compensating projectile.jpg |link=Energy-compensating projectile|70px]]
[[File:Med Evac.jpg                      |link=Med Evac|70px]]
[[File:Nano-devourers.jpg                |link=Nano-devourers|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Amplifying_shields_module.png      |link=Amplifying Shields|70px]]
[[File:Shield_sync_module.png            |link=Shield Sync|70px]]
[[File:Invulnerability projector.png      |link=Invulnerability projector|70px]]
[[File:Mobile barrier.jpg                |link=Mobile barrier|70px]]
[[File:Mobile portal.jpg                  |link=Mobile portal|70px]]
[[File:Farstation.jpg                    |link=Farstation|70px]]
[[File:Delivery drone.jpg                |link=Delivery drone|70px]]
'''- unique'''
 
[[File:Protective sphere.jpg              |link=Protective sphere|70px]]
[[File:'Patron' active defence.jpg        |link='Patron' active defence|70px]]
[[File:Gravi-wave.jpg                    |link=Gravi-wave|70px]]
[[File:Hull converter.jpg                |link=Hull converter|70px]]
[[File:Emergency repair station.jpg      |link=Emergency repair station|70px]]
[[File:Waz'Got battle station.jpg        |link=Waz'Got battle station|70px]]
'''- Ellydium'''
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
 
===[[Guard]] modules===
</div>
[[File:Missile_Shield.png                |link=Missile Shield|70px]]
[[File:Pulsar.png                        |link=Pulsar|70px]]
[[File:Liquid_Metal_Injector.png          |link=Liquid Metal Injector|70px]]
[[File:Emergency_Shield_Boost.png        |link=Emergency Shield Boost|70px]]
[[File:Mass_Propulsion_Inhibitor.png      |link=Mass Propulsion Inhibitor|70px]]
[[File:Signature_Masking.png              |link=Signature Masking|70px]]
[[File:Spectre_Field_module.png          |link='Spectre' Field|70px]]
'''- common'''
 
[[File:Gravilasso.jpg                    |link=Gravilasso|70px]]
[[File:Graviton projectile exciter.jpg    |link=Graviton projectile exciter|70px]]
[[File:Boarding charger.jpg              |link=Boarding charger|70px]]
[[File:Active missile shield.jpg          |link=Active missile shield|70px]]
[[File:Ballistic codebreaker.jpg          |link=Ballistic codebreaker|70px]]
[[File:Missile swarm.jpg                  |link=Missile swarm|70px]]
[[File:'Phantom' stealth system.jpg      |link='Phantom' stealth system|70px]]
[[File:Ram attack.jpg                    |link=Ram attack|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Radiation_converter_module.png    |link=Radiation converter|70px]]
[[File:Regenrationg_shield_module.png    |link=Regenerating Shield|70px]]
[[File:Tractor_beam_module.png            |link=Tractor Beam|70px]]
[[File:Phase demodulator.jpg              |link=Phase demodulator|70px]]
[[File:Redeployment mechanism.jpg        |link=Redeployment mechanism|70px]]
[[File:'Dome' MDS.jpg                    |link='Dome' MDS|70px]]
[[File:Energy systems destabilizer.jpg    |link=Energy systems destabilizer|70px]]
[[File:Magnetic charge.jpg                |link=Magnetic charge|70px]]
[[File:Defence algorithm.jpg              |link=Defence algorithm|70px]]
[[File:Pursuit algorithm.jpg              |link=Pursuit algorithm|70px]]
'''- unique'''
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
 
===[[Long Range]] modules===
</div>
[[File:Weapon_Overcharge.png              |link=Weapon Overcharge|70px]]
[[File:Tachyon_Charge.png                |link=Tachyon Charge|70px]]
[[File:IR_Pulsar.png                      |link=IR Pulsar|70px]]
[[File:EM_Scattering_Field.png            |link=EM Scattering Field|70px]]
[[File:Reverse_Thruster_module.png        |link=Reverse Thruster|70px]]
'''- common'''
 
[[File:Radioactive cloud.jpg              |link=Radioactive cloud|70px]]
[[File:'Sinobi' jump.jpg                  |link='Sinobi' jump|70px]]
[[File:Sniper drone 'Partner'.jpg        |link=Sniper drone 'Partner'|70px]]
[[File:Energy sharing.jpg                |link=Energy sharing|70px]]
[[File:Target highlight mode.jpg          |link=Target highlight mode|70px]]
[[File:'Surkov' ballistic processor.jpg  |link='Surkov' ballistic processor|70px]]
[[File:'Hindenburg' supercharge.jpg      |link='Hindenburg' supercharge|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Disintegrator modifier.jpg        |link=Disintegrator modifier|70px]]
[[File:'Sharpshooter' mode.jpg            |link='Sharpshooter' mode|70px]]
[[File:Ammunition stabilizer.jpg          |link=Ammunition stabilizer|70px]]
[[File:Disrupting shot.jpg                |link=Disrupting shot|70px]]
[[File:Barrier blast.jpg                  |link=Barrier blast|70px]]
'''- unique'''
<hr>
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
 
===[[Suppressor]] modules===
</div>
[[File:pyro_emitter_icon.png              |link=Pyro Emitter|70px]]
[[File:wormhole_projector_icon.png        |link=Wormhole projector|70px]]
[[File:gravitational_lens_icon.png        |link=Gravitational Lens|70px]]
[[File:tempest_launcher_icon.png          |link='Tempest' Launcher|70px]]
[[File:repelling_beam_icon.png            |link=Repelling Beam|70px]]
[[File:photon_emitter_icon.png            |link=Photon Emitter|70px]]
[[File:hybrid_missile_icon.png            |link=Hybrid missile|70px]]
[[File:Main caliber.jpg                  |link=Main caliber|70px]]
'''- common'''
 
[[File:destabilizing_field_icon.png      |link=Destabilizing Field|70px]]
[[File:Isotope Harvester.png              |link=Isotope Harvester|70px]]
[[File:Remote minelayer.png              |link=Remote minelayer|70px]]
'''- unique'''
 
[[File:Landing platform.jpg              |link=Landing platform|70px]]
[[File:Swarm control.jpg                  |link=Swarm control|70px]]
[[File:Devastator beam.jpg                |link=Devastator beam|70px]]
[[File:Jump system "Kapkan".jpg          |link=Jump system "Kapkan"|70px]]
[[File:Crystalline suppressor.jpg        |link=Crystalline suppressor|70px]]
'''- Ellydium'''
</div>
 
[[Category:Main]][[Category:Modules]]

Revision as of 12:02, 28 April 2020

Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.

Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.

The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.

Common modules are available for installation on all ships of a suitable role.

Modules being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank.

Unique modules can only be installed on the ship which they were created for.

Modules by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.

The colour of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - effect on the hull, blue - on the shield, orange - on the weapons, gray - other effects (acceleration, invulnerability, etc.).

The colour of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).


Types of modules

Multipurpose modules

- for small ships

- for destroyers

- Ellydium


Recon modules

- common

- unique and for premium ships of the same role

- unique

- Ellydium


ECM modules

- common

- unique and for premium ships of the same role

- unique


Covert Ops modules

- common

- unique and for premium ships of the same role

- unique


Gunship modules

- common

- unique and for premium ships of the same role

- unique

- Ellydium


Command modules

- common

- unique and for premium ships of the same role

- unique


Tackler modules

- common

- unique and for premium ships of the same role

- unique


Engineering modules

- common

- unique and for premium ships of the same role

- unique

- Ellydium


Guard modules

- common

- unique and for premium ships of the same role

- unique


Long Range modules

- common

- unique and for premium ships of the same role

- unique


Suppressor modules

- common

- unique

- Ellydium