Active module: Difference between revisions
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The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of [[destroyers]]. | The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of [[destroyers]]. | ||
'''Common''' modules are available for installation on all ships of a suitable role. | '''Common''' modules are available for installation on all ships of a suitable role. | ||
Modules being '''unique and for premium ships of the same role (experimental)''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships same role of a suitable rank. | |||
'''Unique''' modules can only be installed on the ship which they were created for. | |||
'''Unique''' modules can only be installed on the ship | |||
Modules by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role. | Modules by ''''[[Ellydium]]'''' technologies can be installed on alien ships, and some - on human ships of suitable role. | ||
The | The colour of the active module icon indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects, ''green'' - effect on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''gray'' - other effects (acceleration, invulnerability, etc.). | ||
The | The colour of the bar at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange). | ||
=Types of modules= | ==Types of modules== | ||
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"> | <div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;"> | ||
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | <div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;"> | ||
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[[File:Blaster turret icon.png |link=Blaster Turret|70px]] | [[File:Blaster turret icon.png |link=Blaster Turret|70px]] | ||
[[File:Multiphase shield icon.png |link=Multiphase shield|70px]] | [[File:Multiphase shield icon.png |link=Multiphase shield|70px]] | ||
[[File:repelling_beam_icon.png |link=Repelling Beam|70px]] | |||
'''- for destroyers''' | '''- for destroyers''' | ||
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[[File:Masking station.png |link=Masking station|70px]] | [[File:Masking station.png |link=Masking station|70px]] | ||
[[File:Comms decoder.jpg |link=Comms decoder|70px]] | |||
'''- unique''' | '''- unique''' | ||
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[[File:Entropy_generator_module.png |link=Entropy Generator|70px]] | [[File:Entropy_generator_module.png |link=Entropy Generator|70px]] | ||
[[File:Weakness detector.jpg |link=Weakness detector|70px]] | [[File:Weakness detector.jpg |link=Weakness detector|70px]] | ||
[[File:Tornado system overcharge.jpg |link=Tornado system overcharge|70px]] | |||
'''- unique''' | '''- unique''' | ||
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[[File:Target_Painter.png |link=Target Painter|70px]] | [[File:Target_Painter.png |link=Target Painter|70px]] | ||
[[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | [[File:Sentry_Drone_module.png |link=Sentry Drone|70px]] | ||
[[File:Heavy_Guard_Drone_module.png |link= | [[File:Heavy_Guard_Drone_module.png |link=Heavy Guard Drone|70px]] | ||
[[File:Engine_Suppressor.png |link=Engine Suppressor|70px]] | [[File:Engine_Suppressor.png |link=Engine Suppressor|70px]] | ||
[[File:Inhibitor_Beam.png |link=Inhibitor Beam|70px]] | [[File:Inhibitor_Beam.png |link=Inhibitor Beam|70px]] | ||
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[[File:Shield_sync_module.png |link=Shield Sync|70px]] | [[File:Shield_sync_module.png |link=Shield Sync|70px]] | ||
[[File:Invulnerability projector.png |link=Invulnerability projector|70px]] | [[File:Invulnerability projector.png |link=Invulnerability projector|70px]] | ||
[[File:Mobile barrier.jpg |link=Mobile barrier|70px]] | |||
[[File:Mobile portal.jpg |link=Mobile portal|70px]] | |||
[[File:Farstation.jpg |link=Farstation|70px]] | |||
[[File:Delivery drone.jpg |link=Delivery drone|70px]] | |||
'''- unique''' | '''- unique''' | ||
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[[File:Energy systems destabilizer.jpg |link=Energy systems destabilizer|70px]] | [[File:Energy systems destabilizer.jpg |link=Energy systems destabilizer|70px]] | ||
[[File:Magnetic charge.jpg |link=Magnetic charge|70px]] | [[File:Magnetic charge.jpg |link=Magnetic charge|70px]] | ||
[[File:Defence algorithm.jpg |link=Defence algorithm|70px]] | |||
[[File:Pursuit algorithm.jpg |link=Pursuit algorithm|70px]] | |||
[[File:Harpoon M1.jpg |link=Harpoon M1|70px]] | |||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
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[[File:Ammunition stabilizer.jpg |link=Ammunition stabilizer|70px]] | [[File:Ammunition stabilizer.jpg |link=Ammunition stabilizer|70px]] | ||
[[File:Disrupting shot.jpg |link=Disrupting shot|70px]] | [[File:Disrupting shot.jpg |link=Disrupting shot|70px]] | ||
[[File:Barrier blast.jpg |link=Barrier blast|70px]] | |||
'''- unique''' | '''- unique''' | ||
<hr> | <hr> | ||
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[[File:gravitational_lens_icon.png |link=Gravitational Lens|70px]] | [[File:gravitational_lens_icon.png |link=Gravitational Lens|70px]] | ||
[[File:tempest_launcher_icon.png |link='Tempest' Launcher|70px]] | [[File:tempest_launcher_icon.png |link='Tempest' Launcher|70px]] | ||
[[File:photon_emitter_icon.png |link=Photon Emitter|70px]] | [[File:photon_emitter_icon.png |link=Photon Emitter|70px]] | ||
[[File:hybrid_missile_icon.png |link=Hybrid missile|70px]] | [[File:hybrid_missile_icon.png |link=Hybrid missile|70px]] | ||
[[File:Main caliber.jpg |link=Main caliber|70px]] | |||
'''- common''' | '''- common''' | ||
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</div> | </div> | ||
[[Category:Modules]] | [[Category:Main]][[Category:Modules]] |
Revision as of 12:06, 3 September 2020
Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.
Common modules are available for installation on all ships of a suitable role.
Modules being unique and for premium ships of the same role (experimental) can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank.
Unique modules can only be installed on the ship which they were created for.
Modules by 'Ellydium' technologies can be installed on alien ships, and some - on human ships of suitable role.
The colour of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - effect on the hull, blue - on the shield, orange - on the weapons, gray - other effects (acceleration, invulnerability, etc.).
The colour of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).
Types of modules
Multipurpose modules
Recon modules
- unique and for premium ships of the same role
ECM modules
- unique and for premium ships of the same role
Covert Ops modules
- unique and for premium ships of the same role
Gunship modules
- unique and for premium ships of the same role
Command modules
- unique and for premium ships of the same role
Tackler modules
- unique and for premium ships of the same role
Engineering modules
- unique and for premium ships of the same role
Guard modules
- unique and for premium ships of the same role
Long Range modules
- unique and for premium ships of the same role