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{{PageStart}}
__NOTOC__
; Active Modules
:'''Active modules''' are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
: Active Modules are trigger Abilities/Skills that can be bought or sold and fitted into slots that are numbered One(1) through Four(4). Once modules are placed they can be used by pressing a number on the keyboard corresponding to the numbered location of the module.
:Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
:The active modules are divided into two parts: the '''role''' and the '''multipurpose''' ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of [[destroyers]].
:'''Common''' modules are available for installation on all ships of a suitable role.
:Modules being '''unique and for premium ships of the same role''' can only be installed on certain ships purchased for {{CR}}, and on all premium ships same role of a suitable rank.
:'''Unique''' modules can only be installed on the ship which they were created for.
:Modules by ''''[[Ellydium]]'''' technologies can be installed on ships of this faction, and some - on basic ships of suitable role.
:'''Destroyer active modules''' can be damaged, but they regenerate their durability over time (recovery rate = module durability / recovery time on destruction). If they are destroyed, they will deal hull damage (parameter ''damage on destruction'') and stop working until they are fully restored. Destroyer active modules inherit resistances from the destroyer's hull. They are also small objects, meaning that only 15% of explosive damage is dealt for them. Destroyer active modules have a speed of rotation. If you change camera direction abruptly, it may take ~1.5 s. for the modules to turn. Destroyer active modules cannot be used in a hemisphere other than their own. For example, if a pyro-emitter is mounted on top of the hull, it will not work in the lower hemisphere.
:'''The colour of the active module icon''' indicates its type of impact: ''red'' means that the module deals thermal damage, ''yellow'' - kinetic, ''blue'' - EM damage, ''purple'' - other negative effects, ''green'' - effect on the hull, ''blue'' - on the shield, ''orange'' - on the weapons, ''gray'' - other effects (acceleration, invulnerability, etc.).
:'''The colour of the bar''' at the bottom of the module icon (in [[Atlas]] - the frame around the module and the number) indicates its level: from {{Mk.1}} (white) to {{Mk.5}} (orange).


:The amount of Active Modules per ship depends on the Tech level of said ship. Current ships have no less than two and no more than four Active Module slots. Some modules may be used by all classes of ship while others are specific to certain roles.
==Types of modules==
<div style="border-radius: 4px; border: 1px solid #8E8E8E; background-color: #BFBFBF; margin: 0 0 10px; align=center; padding: 8px;">
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===Multipurpose modules===
</div>


:Note that Module effects typically do not stack. So if two Command ships are within range of providing an Aegis buff to your ship, only the stronger Aegis effect will be applied.
[[File:ShieldRestoreSmall_Icon.png        |link=Shield Booster S|70px]]
[[File:ShieldRestoreMedium_Icon.png      |link=Shield Booster M|70px]]
[[File:ShieldRestoreLarge_Icon.png        |link=Shield Booster L|70px]]
[[File:RepairDronesSmall_Icon.png        |link=Repair Kit S|70px]]
[[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]
[[File:RepairDronesLarge_Icon.png        |link=Repair Kit L|70px]]
[[File:Hull restoration system.jpg        |link=Hull restoration system|70px]]
[[File:AdaptiveShieldBoost_Icon.png      |link=Multiphase Shield Adapter|70px]]
[[File:AdaptiveArmorBoost_Icon.png        |link=Nanocomposite Coating|70px]]
[[File:InfraredContermeasure_Icon.png    |link=IR Flares|70px]]
[[File:Energy_Converter_module.png        |link=Energy converter|70px]]
[[File:A1MA_module.png                    |link=A1MA|70px]]
'''- for small ships'''


;Hierarchy of Module Efficiency
[[File:Plasma turret icon.png            |link=Plasma Turret|70px]]
[[File:Blaster turret icon.png            |link=Blaster Turret|70px]]
[[File:Multiphase shield icon.png        |link=Multiphase shield|70px]]
[[File:repelling_beam_icon.png            |link=Repelling Beam|70px]]
'''- for destroyers'''


:{| class="wikitable"
[[File:Missile reload.jpg                |link=Missile reload|70px]]
|-
'''- Ellydium'''
|align=center|[[File:MkI-II.png‎]]
<hr>
|align=center|'''Mk I'''
|The first level of item, bought from the warehouse with credits.
|-
|align=center|[[File:Overcharged.png‎]]
|align=center|'''Mk II'''
|Created by upgrading a Mk I item, either by paying credits or applying an upgrade kit found as loot.
|-
|align=center|[[File:MkIII.png‎]]
|align=center|'''Mk III'''
|Created by upgrading a Mk II item either with Galactic Standards or Loyalty Vouchers from the correct faction for that item.
|-  
|align=center|[[File:Experimental.png‎]]
|align=center|'''Experimental'''
|The most powerful kind of item. Created by upgrading a Mk III item with an experimental upgrade kit, or by paying Artifacts.
|}


{{PageTOC}}
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Recon]] modules===
</div>


=Modules=
[[File:Phase_Remodulator.png              |link=Phase Modulator|70px]]
[[File:Spy_Drones.png                    |link=Spy Drones Container|70px]]
[[File:Parasitic_Remodulator.png          |link=Parasitic Remodulator|70px]]
[[File:Micro-locator.png                  |link=Micro-locator|70px]]
[[File:Holoship_module.png                |link=Holoship|70px]]
'''- common'''


==Common==
[[File:Nanolocator.jpg                    |link=Nanolocator|70px]]
[[File:'Ghost' camo system.jpg            |link='Ghost' camo system|'Ghost' camo system 6|70px]]
[[File:Teleportation anchor.jpg          |link=Teleportation anchor|70px]]
[[File:Trampoline.jpg                    |link=Trampoline|Trampoline 8|70px]]
[[File:Covert Ops drone.jpg              |link=Covert Ops drone|70px]]
[[File:'Triumvirate' hologram.jpg        |link='Triumvirate' hologram|70px]]
[[File:Hazardous veil.jpg                |link=Hazardous veil|70px]]
[[File:Active screen.jpg                  |link=Active screen|70px]]
[[File:Energy anomaly.jpg                |link=Energy anomaly|70px]]
[[File:Minor crystal deformation.jpg      |link=Minor crystal deformation|70px]]
'''- unique and for premium ships of the same role'''


{| class="wikitable"
[[File:Masking station.png               |link=Masking station|70px]]
!Name
[[File:Comms decoder.jpg                  |link=Comms decoder|70px]]
!Icon
[[File:'Ghost' camo system.jpg            |link='Ghost' camo system|'Ghost' camo system 17|70px]]
!Tiers
[[File:Trampoline.jpg                    |link=Trampoline|Trampoline 17|70px]]
!Description
[[File:Hacking booster 'Konung'.jpg      |link=Hacking booster 'Konung'|70px]]
!Mk 3<br>Faction
[[File:Spatial faults generator.jpg      |link=Spatial faults generator|70px]]
|-
'''- unique'''
|align=center|IR Flares
|align=center|[[File:IR Flares.png]]
|align=center|1+
|Deflects guided missiles on activation. Does not affect unguided missiles or mines.
|align=center|[[File:Vangaurd.png|50px|Link=Vanguard]]
|-
|align=center|Multiphase Shield Adapter
|align=center|[[File:Multiphase Shield Adapter.png]]
|align=center|2+
|Greatly increases shield resistances for a short time
|align=center|[[File:Raid.png|50px|Link=Raid]]
|-
|align=center|Nanocomposite Coating
|align=center|[[File:Nanocomposite Coating.png]]
|align=center|2+
|Greatly increases hull resistances for a short time
|align=center|[[File:Wardens.png|50px|Link=Wardens]]
|-
|rowspan=3 align=center|Shield Booster
|rowspan=3 align=center|[[File:Shield Booster.png]]
|rowspan=3 align=center|1+
|rowspan=3|Restores some of your shields over 8 seconds
|align=center|[[File:Raid.png|50px|Link=Raid]]<br>Interceptor
|-
|align=center|[[File:Vangaurd.png|50px|Link=Vanguard]]<br>Fighter
|-
|align=center|[[File:Techs.png|50px|Link=Techs]]<br>Frigate
|-
|rowspan=3 align=center|Repair Kit
|rowspan=3 align=center|[[File:Repair Kit.png]]
|rowspan=3 align=center|1+
|rowspan=3|Instantly restores some of your hull. Has a long cooldown.
|align=center|[[File:Wardens.png|50px|Link=Wardens]]<br>Interceptor
|-
|align=center|[[File:Armada.png|50px|Link=Armada]]<br>Fighter
|-
|align=center|[[File:Legion.png|50px|Link=Legion]]<br>Frigate
|}


==Covert Ops==
[[File:Inhibitor crystal.png             |link=Inhibitor crystal|70px]]
{| class="wikitable"
[[File:Crystal-infiltrator.jpg            |link=Crystal-infiltrator|70px]]
!Name
[[File:Satellite crystal.jpg              |link=Satellite crystal|70px]]
!Icon
[[File:Harvest crystal.jpg                |link=Harvest crystal|70px]]
!Tiers
[[File:Crystal-hologram.jpg              |link=Crystal-hologram|70px]]
!Description
[[File:Crystal destabilization.png       |link=Crystal destabilization|70px]]
!Mk 3<br>Faction
'''- Ellydium'''
|-
<hr>
|Self Destruct
|[[File:Self Destruct.png]]
|2+
|Self destruct your ship, dealing heavy damage to nearby enemies
|[[File:Armada.png|50px|link=Armada]]
|-
|Orion Targeting Complex
|[[File:Orion Targeting Complex.png]]
|1+
|Increase main weapon damage by 90-120% for 5 seconds
|[[File:Armada.png|50px|link=Armada]]
|-
|White Noise Jammer
|[[File:White Noise Jammer.png]]
|2+
|Disables your target's targeting system for 12-18s
|[[File:Armada.png|50px|link=Armada]]
|-
|Adaptive Camo
|[[File:Adaptive Camo.png]]
|2+
|Hides your ship from enemy radar and targeting systems for 20s or until you fire or activate a module.
|[[File:Armada.png|50px|link=Armada]]
|-
|Plasma Arc
|[[File:Plasma Arc.png]]
|2+
|Deal massive thermal damage to enemies directly in front of you for 3s.
|[[File:Armada.png|50px|link=Armada]]
|}


==Recon==
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
{| class="wikitable"
===[[ECM]] modules===
!Name
</div>
!Icon
!Tiers
!Description
!Mk 3<br>Faction
|-
|align=center|Spy Drones
|align=center|[[File:Spy Drones.png]]
|align=center|1+
|Makes your target visible to anyone from any distance and reduces its hull and shield regeneration by 50% for 90 seconds.
|align=center|[[File:Legion.png|50px|link=Legion]]
|-
|align=center|Micro-locator
|align=center|[[File:Micro-locator.png]]
|align=center|?
|Drops a locator that reveals enemy ships in its range, including stealthed ships, disables cloaking devices within its range and prevents cloaking devices from being activated.
|align=center|[[File:Wardens.png|50px|link=Wardens]]
|-
|align=center|Phase Remodulator
|align=center|[[File:Phase Remodulator.png]]
|align=center|?
|Cloaks your ship for a short time, consuming energy to do so.
|align=center|[[File:Wardens.png|50px|link=Wardens]]
|-
|align=center|Parasitic Remodulator
|align=center|[[File:Parasitic Remodulator.png]]
|align=center|?
|Transfers some of the target's shields to you over 8 seconds.
|align=center|[[File:Wardens.png|50px|link=Wardens]]
|}


==ECM==
[[File:Ion_Emitter.png                   |link=Ion Diffuser|70px]]
{| class="wikitable"
[[File:Energy_Absorber.png               |link=Energy Absorber|70px]]
!Name
[[File:Stasis_Generator.png               |link=Stasis Generator|70px]]
!Icon
[[File:Weapon_System_Inhibitor.png       |link=Weapon System Inhibitor|70px]]
!Tiers
[[File:System_hack_module.png             |link=System Hack|70px]]
!Description
[[File:Repair system sabotage.jpg        |link=Repair system sabotage|70px]]
!Mk 3<br>Faction
'''- common'''
|-
|Energy Absorber
|[[File:Energy Absorber.png]]
|2+
|Transfers energy from your target to your own ship over 8 seconds
|[[File:Legion.png|50px|link=Legion]]
|-
|Weapon System Inhibitor
|[[File:Weapon System Inhibitor.png]]
|3+
|?
|[[File:Raid.png|50px|link=Raid]]
|-
|Stasis Generator
|[[File:Stasis Generator.png]]
|3+
|Disable your target's weapons, modules and engines for a few seconds
|[[File:Raid.png|50px|link=Raid]]
|-
|Ion Emitter
|[[File:Ion Emitter.png]]
|1+
|Disable your target's weapons and modules for several seconds
|[[File:Raid.png|50px|link=Raid]]
|}


==Gunship==
[[File:'Moriarty' virus.jpg              |link='Moriarty' virus|70px]]
{| class="wikitable"
[[File:'Quiet hours' blocker.jpg          |link='Quiet hours' blocker|70px]]
!Name
[[File:Protocol regulation.jpg            |link=Protocol regulation|70px]]
!Icon
[[File:'Rebellion' trojan.jpg            |link='Rebellion' trojan|70px]]
!Tiers
[[File:Song of peace.jpg                  |link=Song of peace|70px]]
!Description
[[File:Sensor DDoS.jpg                    |link=Sensor DDoS|70px]]
!Mk 3<br>Faction
[[File:Remote ammo detonatio.jpg          |link=Remote ammo detonation|70px]]
|-
[[File:Internal network dampenet.jpg      |link=Internal network dampener|70px]]
|Aiming Overcharge
'''- unique and for premium ships of the same role'''
|[[File:Aiming Overcharge.png]]
|1+
|Increases your main weapons' critical chance for 12s
|[[File:Legion.png|50px|link=Legion]]
|-
|Engine Overcharge
|[[File:Engine Overcharge.png]]
|2+
|Increases your maximum speed by 45% for 12-15s or until you use a weapon or missile.
|[[File:Legion.png|50px|link=Legion]]
|-
|Combat Reboot
|[[File:Combat Reboot.png]]
|2+
|Removes all negative effects and briefly grants invulnerability
|[[File:Legion.png|50px|link=Legion]]
|-
|Particle Purge
|[[File:Particle Purge.png]]
|3+
|Instantly depletes your shields to deal EM damage to nearby enemies
|[[File:Armada.png|50px|link=Armada]]
|}


==Command==
[[File:Shield seal module.png             |link=Shield Seal|70px]]
{| class="wikitable"
[[File:Engine Controller Hack.jpg        |link=Engine controller hack|70px]]
!Name
[[File:Infobarrier.jpg                    |link=Infobarrier|70px]]
!Icon
[[File:Stasis mine.jpg                    |link=Stasis mine|70px]]
!Tiers
[[File:Eternal moment.jpg                |link=Eternal moment|70px]]
!Description
'''- unique'''
!Mk 3<br>Faction
<hr>
|-
|Aegis System
|[[File:Aegis System.png]]
|1+
|Increases shield resistances of yourself and nearby allies
|[[File:Techs.png|50px|link=Techs]]
|-
|Coating Polarizer
|[[File:Coating Polarizer.png]]
|1+
|Increases hull resistances of yourself and nearby allies
|[[File:Legion.png|50px|link=Legion]]
|-
|Valkyrie System
|[[File:Valkyrie System.png]]
|2+
|Increases your and nearby allies' damage by 20-28% for 10 seconds
|[[File:Techs.png|50px|link=Techs]]
|-
|Gravi-scanner
|[[File:Gravi-scanner.png]]
|3+
|Increases your and nearby allies' speed by 20-26% for 20 seconds
|[[File:Legion.png|50px|link=Legion]]
|}


==Tackler==
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Covert Ops]] modules===
</div>


{| class="wikitable"
[[File:Orion_Targeting_Complex.png        |link='Orion' Targeting Complex|70px]]
!Name
[[File:Plasma_Arc.png                     |link=Plasma Arc|70px]]
!Icon
[[File:Adaptive_Camo.png                 |link=Adaptive Camo|70px]]  
!Tiers
[[File:Self_Destruct.png                 |link=Reactor overload|70px]]  
!Description
[[File:White_Noise_Jammer.png             |link='White Noise' Jammer|70px]]
!Mk 3<br>Faction
[[File:Quantum defence.jpg                |link=Quantum defence|70px]]
|-
'''- common'''
|align=center|Target Painter
|align=center|[[File:MkI-II.png]]
|align=center|1+
|Lowers target's shield and hull resistances for a short time.
|align=center|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|align=center|Engine Suppressor
|align=center|
|align=center|1+
|Greatly lowers the target's speed for a short duration
|align=center|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|align=center|Inhibitor Beam
|align=center|
|align=center|2+
|Prevents the target from activating afterburners while affected
|align=center|[[File:Raid.png|50px|link=Raid]]
|-
|align=center|Sentry Drone
|align=center|
|align=center|3+
|Drops a static sentry drone that fires at nearby enemies
|align=center|[[File:Raid.png|50px|link=Raid]]
|}


==Engineering==
[[File:'Supernova' torpedo.jpg            |link='Supernova' torpedo|70px]]
{| class="wikitable"
[[File:Tactical warp.jpg                  |link=Tactical warp|70px]]
!Name
[[File:'Reaver' energy converter.jpg      |link='Reaver' energy converter|70px]]
!Icon
[[File:RAD-atomizer.jpg                  |link=RAD-atomizer|70px]]
!Tiers
[[File:Emergency retreat.jpg              |link=Emergency retreat|70px]]
!Description
[[File:Mass interference generator.jpg    |link=Mass interference generator|70px]]
!Mk 3<br>Faction
[[File:Projectile irradiator.jpg          |link=Projectile irradiator|70px]]
|-
[[File:Mass plasma disturbance.jpg        |link=Mass plasma disturbance|70px]]
|Mass Shield Generator
'''- unique and for premium ships of the same role'''
|
|1+
|Regenerate your and nearby allies' shields
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Nanodrone Cloud
|
|2+
|Repair your and nearby allies' hull
|[[File:Legion.png|50px|link=Legion]]
|-
|Energy Emitter
|
|2+
|Regenerate your and nearby allies' energy
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Autonomous Charging Station
|
|3+
|Drop a beacon that regenerates the shields of the most damaged nearby ally
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Autonomous Repair Station
|
|3+
|Drop a beacon that repairs the hull of the most damaged nearby ally
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Warp Gate
|
|2+
|Deploy a gate that warps allies that use it 5km forwards
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Static Barrier
|
|3+
|Drop a physical barrier directly in front of your ship
|[[File:Vangaurd.png|50px|link=Vanguard]]
|}


==Guard==
[[File:Avalanche_projector_module.png     |link='Avalanche' Projector|70px]]
{| class="wikitable"
[[File:Energy-burning mine.jpg            |link=Energy-burning mine|70px]]
!Name
[[File:Plasma ram.jpg                    |link=Plasma ram|70px]]
!Icon
[[File:Electronic interference dispenser.jpg|link=Electronic interference dispenser|70px]]
!Tiers
'''- unique'''
!Description
<hr>
!Mk 3<br>Faction
|-
|Mass Propulsion Inhibitor
|
|1+
|Blocks enemy thusters and afterburners within a 1100-1300m radius.
|[[File:Techs.png|50px|link=Techs]]
|-
|Signature Masking
|
|3+
|Reduces damage taken from enemies in a 1000-1300m radius.
|[[File:Techs.png|50px|link=Techs]]
|-
|Missile Shield
|
|2+
|Shoots down nearby enemy missiles.
|[[File:Vangaurd.png|50px|link=Vanguard]]
|-
|Emergency Shield Boost
|
|3+
|Repairs your ship's shield over 20s
|[[File:Techs.png|50px|link=Techs]]
|-
|Liquid Metal Injector
|
|3+
|Repairs your ship's hull over 20s
|[[File:Techs.png|50px|link=Techs]]
|-
|Pulsar
|
|2+
|Deals pulses of thermal damage to all enemies in a short radius
|[[File:Vangaurd.png|50px|link=Vanguard]]
|}


{| class="wikitable"
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
!Name
===[[Gunship]] modules===
!Icon
</div>
!Tiers
 
!Description
[[File:Aiming_Overcharge.png              |link=Aiming Overcharge|70px]]
!Mk 3<br>Faction
[[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]
|-
[[File:Particle_Purge.png                |link=Particle Purge|70px]]
|IR Pulsar
[[File:Engine_Overcharge.png              |link=Engine Overcharge|70px]]
|
'''- common'''
|3+
 
|Disables targeting systems of all ships locked on to you for 12s
[[File:Thermal repulsor.jpg              |Thermal repulsor 8|link=Thermal repulsor|70px]]
|[[File:Wardens.png|50px|link=Wardens]]
[[File:'Deimos' engine.jpg                |link='Deimos' engine|70px]]
|-
[[File:Shrapnel cone.jpg                  |link=Shrapnel cone|70px]]
|EM Scattering Field
[[File:'Constellation' generator.jpg      |link='Constellation' generator|70px]]
|
[[File:'Squall' launcher.jpg              |link='Squall' launcher|70px]]
|2+
[[File:Kinetic wave.jpg                  |link=Kinetic wave|70px]]
|Makes the user invisible to radar and targeting systems, and protects from negative effects. Ends upon moving.
[[File:Quark-beamer.jpg                  |link=Quark-beamer|70px]]
|[[File:Wardens.png|50px|link=Wardens]]
[[File:Magnetic disruptor.jpg            |link=Magnetic disruptor|70px]]
|-
'''- unique and for premium ships of the same role'''
|Weapon Overcharge
 
|
[[File:Banshee_system_module.png          |link='Banshee' system|70px]]
|1+
[[File:Entropy_generator_module.png      |link=Entropy Generator|70px]]
|Increases the damage of the next disintegrator blast or guided torpedo
[[File:Weakness detector.jpg              |link=Weakness detector|70px]]
|[[File:Raid.png|50px|link=Raid]]
[[File:Tornado system overcharge.jpg      |link=Tornado system overcharge|70px]]
|-
[[File:Thermal repulsor.jpg              |Thermal repulsor 17|link=Thermal repulsor|70px]]
|Tachyon Charge
[[File:Emergency reboot.jpg              |link=Emergency reboot|70px]]
|
[[File:Crushing blow.jpg                  |link=Crushing blow|70px]]
|2+
[[File:Shield generator overcharge.jpg    |link=Shield generator overcharge|70px]]
|Increases the shot speed of the next disintegrator blast or guided torpedo
'''- unique'''
|[[File:Raid.png|50px|link=Raid]]
 
|}
[[File:Inhibitor swarm.jpg                |link=Inhibitor swarm|70px]]
[[File:Alien intuition.jpg                |link=Alien intuition|70px]]
[[File:Crystal drone.jpg                  |link=Crystal drone|70px]]
[[File:Reflected rage.jpg                |link=Reflected rage|70px]]
'''- Ellydium'''
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Command]] modules===
</div>
 
[[File:Valkyrie_System.png                |link='Valkyrie' System|70px]]
[[File:Aegis_System.png                  |link='Aegis' System|70px]]
[[File:Coating_Polarizer.png              |link=Coating Polarizer|70px]]
[[File:Gravi-scanner.png                  |link=Gravi-scanner|70px]]
[[File:Shield_Havoc_module.png            |link=Shield Havoc|70px]]
'''- common'''
 
[[File:'Prometheus' defence.jpg          |link='Prometheus' defence|70px]]
[[File:Penentrating beam.jpg              |link=Penentrating beam|70px]]
[[File:Reserve energy circuits.jpg        |link=Reserve energy circuits|Reserve energy circuits 7|70px]]
[[File:Mass charge accelerator.jpg        |link=Mass charge accelerator|70px]]
[[File:Energy cube.jpg                    |link=Energy cube|70px]]
[[File:'Kappa' EM beam.jpg                |link='Kappa' EM beam|70px]]
[[File:Mobile pulsar.jpg                  |link=Mobile pulsar|70px]]
[[File:Repelling shield.jpg              |link=Repelling shield|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Harmonic Drive.jpg                |link=Harmonic Drive|70px]]
[[File:Anti-Sabotage 2.1.jpg              |link=Antisabotage 2.1|70px]]
[[File:Camouflage shroud.jpg              |link=Camouflage shroud|70px]]
[[File:Massive energy absorber.jpg        |link=Massive energy absorber|70px]]
[[File:Reserve energy circuits.jpg        |link=Reserve energy circuits|Reserve energy circuits 12|70px]]
[[File:'Downpour' system.jpg              |link='Downpour' system|70px]]
[[File:Magnetron “Aigul-65”.jpg          |link=Magnetron 'Aigul-65'|70px]]
'''- unique'''
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Tackler]] modules===
</div>
 
[[File:Target_Painter.png                |link=Target Painter|70px]]
[[File:Sentry_Drone_module.png            |link=Sentry Drone|70px]]
[[File:Heavy_Guard_Drone_module.png      |link=Heavy Guard Drone|70px]]
[[File:Engine_Suppressor.png              |link=Engine Suppressor|70px]]
[[File:Inhibitor_Beam.png                |link=Inhibitor Beam|70px]]
'''- common'''
 
[[File:'Dawn' locator.jpg                |link='Dawn' locator|70px]]
[[File:Inhibitor drone.jpg                |link=Inhibitor drone|70px]]
[[File:Beam disintegrator.jpg            |link=Beam disintegrator|70px]]
[[File:Realignment.jpg                    |link=Realignment|70px]]
[[File:Mine network.jpg                  |link=Mine network|70px]]
[[File:Slowing projector.jpg              |link=Slowing projector|70px]]
[[File:'Hunter' tactical system.jpg      |link='Hunter' tactical system|70px]]
[[File:'Stretto' gun system.jpg          |link='Stretto' gun system|'Stretto' gun system 13|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Trap mine.jpg                      |link=Trap mine|70px]]
[[File:'Stretto' gun system.jpg          |link='Stretto' gun system|'Stretto' gun system 17|70px]]
[[File:Artillery barrier drone.jpg        |link=Artillery barrier drone|70px]]
[[File:Ties of Shadows.jpg                |link=Ties of Shadows|70px]]
'''- unique'''
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Engineering]] modules===
</div>
 
[[File:Mass_Shield_Generator.png          |link=Mass Shield Generator|70px]]
[[File:Nanodrone_Cloud.png                |link=Nanodrone Cloud|70px]]
[[File:Energy_Emitter.png                |link=Energy Emitter|70px]]
[[File:Warp_Gate.png                      |link=Warp Gate|70px]]
[[File:Autonomous_Charging_Station.png    |link=Autonomous Charging Station|70px]]
[[File:Autonomous_Repair_Station.png      |link=Autonomous Repair Station|70px]]
[[File:Static_Barrier.png                |link=Static Barrier|70px]]
'''- common'''
 
[[File:Commitment.jpg                    |link=Commitment|70px]]
[[File:'Protector' torpedo.jpg            |link='Protector' torpedo|70px]]
[[File:Repair projector.jpg              |link=Repair projector|70px]]
[[File:Explosive restoration.jpg          |link=Explosive restoration|70px]]
[[File:'Twins' barrier.jpg                |link='Twins' barrier|70px]]
[[File:'Pendulum' module.jpg              |link='Pendulum' module|70px]]
[[File:Energy-compensating projectile.jpg |link=Energy-compensating projectile|70px]]
[[File:Med Evac.jpg                      |link=Med Evac|70px]]
[[File:Nano-devourers.jpg                |link=Nano-devourers|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Amplifying_shields_module.png      |link=Amplifying Shields|70px]]
[[File:Shield_sync_module.png            |link=Shield Sync|70px]]
[[File:Invulnerability projector.png     |link=Invulnerability projector|70px]]
[[File:Mobile barrier.jpg                |link=Mobile barrier|70px]]
[[File:Mobile portal.jpg                  |link=Mobile portal|70px]]
[[File:Farstation.jpg                    |link=Farstation|70px]]
[[File:Delivery drone.jpg                |link=Delivery drone|70px]]
[[File:Mail drone beacon.jpg              |link=Mail drone beacon|70px]]
[[File:Warp gate 'Ram-M'.jpg              |link=Warp gate 'Ram-M'|70px]]
[[File:Restoring projector.jpg            |link=Restoring projector|70px]]
[[File:'Kongmíng' manual controls.jpg    |link='Kongmíng' manual controls|70px]]
'''- unique'''
 
[[File:Protective sphere.jpg              |link=Protective sphere|70px]]
[[File:'Patron' active defence.jpg        |link='Patron' active defence|70px]]
[[File:Gravi-wave.jpg                    |link=Gravi-wave|70px]]
[[File:Hull converter.jpg                |link=Hull converter|70px]]
[[File:Emergency repair station.jpg      |link=Emergency repair station|70px]]
[[File:Waz'Got battle station.jpg        |link=Waz'Got battle station|70px]]
'''- Ellydium'''
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Guard]] modules===
</div>
 
[[File:Missile_Shield.png                |link=Missile Shield|70px]]
[[File:Pulsar.png                        |link=Pulsar|70px]]
[[File:Liquid_Metal_Injector.png          |link=Liquid Metal Injector|70px]]
[[File:Emergency_Shield_Boost.png        |link=Emergency Shield Boost|70px]]
[[File:Mass_Propulsion_Inhibitor.png      |link=Mass Propulsion Inhibitor|70px]]
[[File:Signature_Masking.png              |link=Signature Masking|70px]]
[[File:Spectre_Field_module.png          |link='Spectre' Field|70px]]
'''- common'''
 
[[File:Gravilasso.jpg                    |link=Gravilasso|70px]]
[[File:Graviton projectile exciter.jpg    |link=Graviton projectile exciter|70px]]
[[File:Boarding charger.jpg              |link=Boarding charger|70px]]
[[File:Active missile shield.jpg          |link=Active missile shield|70px]]
[[File:Ballistic codebreaker.jpg          |link=Ballistic codebreaker|70px]]
[[File:Missile swarm.jpg                  |link=Missile swarm|70px]]
[[File:'Phantom' stealth system.jpg      |link='Phantom' stealth system|70px]]
[[File:Ram attack.jpg                    |link=Ram attack|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Radiation_converter_module.png    |link=Radiation converter|70px]]
[[File:Regenrationg_shield_module.png    |link=Regenerating Shield|70px]]
[[File:Tractor_beam_module.png            |link=Tractor Beam|70px]]
[[File:Phase demodulator.jpg              |link=Phase demodulator|70px]]
[[File:Redeployment mechanism.jpg        |link=Relocation mechanism|70px]]
[[File:'Dome' MDS.jpg                    |link='Dome' MDS|70px]]
[[File:Energy systems destabilizer.jpg    |link=Energy systems destabilizer|70px]]
[[File:Magnetic charge.jpg                |link=Magnetic charge|70px]]
[[File:Defence algorithm.jpg              |link=Defence algorithm|70px]]
[[File:Pursuit algorithm.jpg              |link=Pursuit algorithm|70px]]
[[File:Harpoon M1.jpg                    |link=Harpoon M1|70px]]
[[File:Defence system Brotherhood.jpg    |link=Defence system Brotherhood|70px]]
[[File:Front pyro emitter.jpg            |link=Front pyro emitter|70px]]
[[File:Field generator 'Shadow of Bartle'.jpg|link=Field generator 'Shadow of Bartle'|70px]]
'''- unique'''
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Long Range]] modules===
</div>
 
[[File:Weapon_Overcharge.png              |link=Weapon Overcharge|70px]]
[[File:Tachyon_Charge.png                |link=Tachyon Charge|70px]]
[[File:IR_Pulsar.png                      |link=IR Pulsar|70px]]
[[File:EM_Scattering_Field.png            |link=EM Scattering Field|70px]]
[[File:Reverse_Thruster_module.png        |link=Reverse Thruster|70px]]
'''- common'''
 
[[File:Radioactive cloud.jpg              |link=Radioactive cloud|70px]]
[[File:'Sinobi' jump.jpg                  |link='Sinobi' jump|70px]]
[[File:Sniper drone 'Partner'.jpg        |link=Sniper drone 'Partner'|70px]]
[[File:Energy sharing.jpg                |link=Energy sharing|70px]]
[[File:Target highlight mode.jpg          |link=Target highlight mode|70px]]
[[File:'Surkov' ballistic processor.jpg  |link='Surkov' ballistic processor|70px]]
[[File:'Hindenburg' supercharge.jpg      |link='Hindenburg' supercharge|70px]]
'''- unique and for premium ships of the same role'''
 
[[File:Disintegrator modifier.jpg        |link=Disintegrator modifier|70px]]
[[File:'Sharpshooter' mode.jpg            |link='Sharpshooter' mode|70px]]
[[File:Ammunition stabilizer.jpg          |link=Ammunition stabilizer|70px]]
[[File:Disrupting shot.jpg                |link=Disrupting shot|70px]]
[[File:Barrier blast.jpg                  |link=Barrier blast|70px]]
[[File:Redirection of energy flows.jpg    |link=Redirection of energy flows|70px]]
[[File:Gravitational defence projector.jpg|link=Gravitational defence projector|70px]]
[[File:Weapon chain destructor.jpg        |link=Weapon chain destructor|70px]]
'''- unique'''
<hr>
 
<div style="border-bottom: 1px solid #8E8E8E; padding: 0 0 5px; margin: 0px 0px 8px;">
===[[Suppressor]] modules===
</div>
 
[[File:pyro_emitter_icon.png              |link=Pyro Emitter|70px]]
[[File:wormhole_projector_icon.png        |link=Wormhole projector|70px]]
[[File:gravitational_lens_icon.png        |link=Gravitational Lens|70px]]
[[File:tempest_launcher_icon.png          |link='Tempest' Launcher|70px]]
[[File:photon_emitter_icon.png           |link=Photon Emitter|70px]]
[[File:hybrid_missile_icon.png            |link=Hybrid missile|70px]]
[[File:Main caliber.jpg                  |link=Main caliber|70px]]
'''- common'''
 
[[File:destabilizing_field_icon.png      |link=Destabilizing Field|70px]]
[[File:Isotope Harvester.png              |link=Isotope Harvester|70px]]
[[File:Remote minelayer.png              |link=Remote minelayer|70px]]
[[File:Cluster torpedo.jpg                |link=Cluster torpedo|70px]]
[[File:Gyges microwave emitter.jpg        |link=Gyges microwave emitter|70px]]
[[File:Autonomous barrier torpedo.jpg    |link=Autonomous barrier torpedo|70px]]
'''- unique'''
 
[[File:Landing platform.jpg              |link=Landing platform|70px]]
[[File:Swarm control.jpg                  |link=Swarm control|70px]]
[[File:Devastator beam.jpg                |link=Devastator beam|70px]]
[[File:Jump system "Kapkan".jpg          |link=Jump system 'Kapkan'|70px]]
[[File:Crystalline suppressor.jpg        |link=Crystalline suppressor|70px]]
'''- Ellydium'''
<hr>
</div>
 
[[Category:Main]][[Category:Modules]]

Latest revision as of 16:28, 14 March 2024

Active modules are such modules that the player must activate manually at his chosen point in time. After activation, the module works for some time. Switching off a module can occur manually or automatically, it depends on the mechanics of a particular module.
Active modules consume energy for their work. With a lack of energy, both blocking the active module and its premature shutdown are possible.
The active modules are divided into two parts: the role and the multipurpose ones. Role modules are divided into groups corresponding to the roles of ships, and are designed to be installed on ships of the corresponding role. Multipurpose modules are designed to survive in battle and can be installed on any ship, regardless of its class or role, with the exception of destroyers.
Common modules are available for installation on all ships of a suitable role.
Modules being unique and for premium ships of the same role can only be installed on certain ships purchased for , and on all premium ships same role of a suitable rank.
Unique modules can only be installed on the ship which they were created for.
Modules by 'Ellydium' technologies can be installed on ships of this faction, and some - on basic ships of suitable role.
Destroyer active modules can be damaged, but they regenerate their durability over time (recovery rate = module durability / recovery time on destruction). If they are destroyed, they will deal hull damage (parameter damage on destruction) and stop working until they are fully restored. Destroyer active modules inherit resistances from the destroyer's hull. They are also small objects, meaning that only 15% of explosive damage is dealt for them. Destroyer active modules have a speed of rotation. If you change camera direction abruptly, it may take ~1.5 s. for the modules to turn. Destroyer active modules cannot be used in a hemisphere other than their own. For example, if a pyro-emitter is mounted on top of the hull, it will not work in the lower hemisphere.
The colour of the active module icon indicates its type of impact: red means that the module deals thermal damage, yellow - kinetic, blue - EM damage, purple - other negative effects, green - effect on the hull, blue - on the shield, orange - on the weapons, gray - other effects (acceleration, invulnerability, etc.).
The colour of the bar at the bottom of the module icon (in Atlas - the frame around the module and the number) indicates its level: from Mk.1 (white) to Mk.5 (orange).

Types of modules

Multipurpose modules

- for small ships

- for destroyers

- Ellydium


Recon modules

- common

'Ghost' camo system 6 Trampoline 8 - unique and for premium ships of the same role

'Ghost' camo system 17 Trampoline 17 - unique

- Ellydium


ECM modules

- common

- unique and for premium ships of the same role

- unique


Covert Ops modules

- common

- unique and for premium ships of the same role

- unique


Gunship modules

- common

Thermal repulsor 8 - unique and for premium ships of the same role

Thermal repulsor 17 - unique

- Ellydium


Command modules

- common

Reserve energy circuits 7 - unique and for premium ships of the same role

Reserve energy circuits 12 - unique


Tackler modules

- common

'Stretto' gun system 13 - unique and for premium ships of the same role

'Stretto' gun system 17 - unique


Engineering modules

- common

- unique and for premium ships of the same role

- unique

- Ellydium


Guard modules

- common

- unique and for premium ships of the same role

- unique


Long Range modules

- common

- unique and for premium ships of the same role

- unique


Suppressor modules

- common

- unique

- Ellydium