Difference between revisions of "Active screen"

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(Created page with "__NOTOC__ left '''Type:''' Active module. '''Group:''' Recon modules. '''For ranks:''' 10-14. '''For ship ...")
 
(Balance 1.9.2a)
 
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'''For ship type:''' [[King Nibelung]] and premium ships of the role {{Recon}}
 
'''For ship type:''' [[King Nibelung]] and premium ships of the role {{Recon}}
 
  
 
==Description==
 
==Description==
 
:Hull repair speed and shield regeneration speed in active zone are reduced by '''95'''%, energy regeneration speed is reduced by '''97'''%.
 
:Hull repair speed and shield regeneration speed in active zone are reduced by '''95'''%, energy regeneration speed is reduced by '''97'''%.
 
  
 
==Characteristics==
 
==Characteristics==
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|-align="center"
 
|-align="center"
 
|Recharge
 
|Recharge
| 40 s.
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| 47 s.
 
| -3 s.
 
| -3 s.
 
| -2 s.
 
| -2 s.
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{{Eqbar}}
 
{{Eqbar}}
  
 
[[Category:Modules]]
 
[[Category:Modules]]

Latest revision as of 14:18, 1 October 2021

Active screen

Type: Active module.

Group: Recon modules.

For ranks: 10-14.

For ship type: King Nibelung and premium ships of the role Recon.png

Description

Hull repair speed and shield regeneration speed in active zone are reduced by 95%, energy regeneration speed is reduced by 97%.

Characteristics

Parameters Active screen 14
Mk.1 Mk.2 Mk.3 Mk.4
Active time 8 s. +4 s. +2 s. +1 s.
Active range 750 m.
Energy consumption 120 en.
Recharge 47 s. -3 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Orange Giant 256500Currency credits.png 513000Currency credits.png 1197000Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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