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<embedvideo service="youtube" dimensions="640x480" alignment="center">https://www.youtube.com/watch?v=yJ3EZl8E5Qc</embedvideo>
All pilots — both beginners and experienced veterans, who thoroughly know all the features of the game, will constantly improve their level. Progress through the levels happens in the form of a story [[campaign]], covering a variety of game modes. Reaching a new level gives the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot also gets access to new locations in the ‘[[Open Space]]’ mode.
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==Overview==
Advancement (progression) through the game is incredibly simple and is actually somewhat unorthodox in comparison to other games. You as a mercenary pilot rank yourself up simply buy buying the next best ship in a faction. Your rank is dictated by the highest tier ship you own from 1 to 15. Each of the 3 factions have a different hierarchy of vessels to choose from. Each tier will become increasingly harder to get both in Synergy costs and in credits. You gain ranks by indirect experience known as Synergy. Apart from this kind of main advancement, you can better your ships of choice via upgrades to components. Essentially; upgrade your ship to the next one in a tree while at the same time, having the highest ranked equipment.


===Starting Out===
Pilot's clearance level increases after reaching a certain amount of clearance points. There are 25 levels available. Points can be obtained in the following ways:
[[file:JerichoTier1.png|thumb|The Axe, Jericho's Tier 1 ship given to new players. This one is experience maxed.]]
Each new player in the game is given each faction's tier 1 vessel. From then on, the player can choose which hierarchy to follow or all of them and better themselves. Recognition is obtained from each faction after you progress to a new rank.


===The First Steps===
1. - '''[[Fleet strength|Develop your fleet]]!'''<br/>
Newcomers to the game will be faced against bots (otherwise known as Co-Op Mode) and is given the option to fight alongside a more experienced player in an effort to learn more about the game's mechanics. At this time, the player is a "recruit" and will remain so until they reach rank 4 and mentor status is over. After that, the placer is put up against other players (PvP Mode) instead of AI. Rank 5 will unlock the player's Workshop. The Workshop is where the player can manufacture ship components, materials, and modules. Rank 7 will unlock the Undock option, allowing the player to engage Open Space.
Upgrade all ships to the maximum level. For each new ship level, the pilot receives 20 clearance points.<br/> 
* Even though it is written "PvP", the mode will still be Co-Op until the player is ready, after which, the player unlocks true PvP mode and Co-Op is only available in it's designated mode.
Activate as many available nodes as possible in the [[Ellydium]] ship development tree. For each unlocked node, the pilot receives 20 clearance points.


===Getting Familiar===
*Once the essentials are complete and all of the main modes of play are unlocked, the player can progress in the game to unlock further modes.
*Ship trees were designed not to let the player directly follow a specific branch. Before ranking up, the player must fit a set of requirements which are shown on the vessel to be unlocked.
*Crew settings and implants are unlocked with each new rank given in a faction. There are 4 crews, the first one will not be completely unlocked until rank 15 in a certain faction, upon that unlock, an extra crew will be given from that faction. The other 2 crews can be unlocked by reaching rank 15 with the remaining factions.
*Implants are only usable on a correlating vessel's rank. Rank 8 ships cannot use a rank 9 implant; only rank 8 implants and lower. This applies to all ships in the game.
*Only rank 15 implants work on all ship ranks.
*Crews can be assigned to all ship slots of a player's choosing.
*Apon reaching rank 12, crews, implants, of any given faction, the player will unlock the 4th ship slot; enabling them to utilize one more ship in battle.
*The tasks assignments will change based on the player's progress in the game.
*Maps in the game are unlocked as the player progresses.
*Open Space sectors are rank locked at 1, 7, and 10. Owning a ship of the corresponding ranks will unlock the ability to travel to these sectors.
*Star Conflict Leagues are unlocked at rank 11 along with the full range of Special Ops. missions.
*Tournament mode is available to players rank 7-9, and Sector Conquest is available to tiers in these sets: 7-9, 10-12, and 13-15.
*After unlocking everything, the player may notice some game mechanics become more important, the crews and ship builds become incredibly important.
*After reaching rank 14 in a faction, that faction's Special Project ship's become accessible. These vessels are meant to suit the player's every possible need.


2. - '''[[Atlas|Upgrade active modules, weapons and modifiers]]!'''<br/>
For obtaining an {{Mk.1}} module, the pilot receives 5 points.<br/>
For upgrading to {{Mk.2}}, the pilot receives 10 points.<br/>
For upgrading to {{Mk.3}}, the pilot receives 15 points.<br/>
For upgrading to {{Mk.4}}, the pilot receives 20 points.<br/>
For upgrading to {{Mk.5}}, the pilot receives 25 points.<br/>
You can only get points for each new module once.


===Rank===
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining ranks also unlocks new [[implants]].


==Currency==
3. - '''[[Achievements|Earn achievements]]!'''<br/>
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards and Iridium.
Earn points for each achievement unlocked in the game. The amount of points is indicated in the achievement's description.
[[file:economyZone.png|thumb|The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.]]
 
===[[Credits]]===
 
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.
== Clearance level required for different unlocks ==
 
3: [[Tasks]], [[Implants|Crew]] 'Alpha'
 
4: [[PvP Arena]]
 
5: [[Custom Battle]], [[PvP Arena#Brawls|Brawl]] PvP modes
 
6: [[Workshop]]
 
7: [[Tournament]], [[Special Ops]], [[Conquest]] (dreadnought battles), factions [[Ellydium]] and [[UMC]]
 
10: "[[Portals]]"
 
12: 4-th combat slot


===[[Galactic Standards]]===
15: [[Implants|Crews]] 'Bravo', 'Charlie', 'Delta', title 'Free Hunter', ship preset saving bar
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and upgrade equipment to Mk. III. A small number of Galactic Standards can be obtained by completing in-game polls and special events; earning achievements will also award the player with 10GS.


===[[Iridium]]===
20: Title 'Captain'
Iridium is earned by looting. It is very valuable currency.


==Ships and Experience==
25: Title 'Commander'
[[File:Synergy_Progression.png|thumb|Experience progression bar, shows the amount of experience a ship has.]]
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or "Credit ships") are bought with Credits and are upgraded via Experience. Before you can buy a ship you must earn enough experience with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite. Premium Ships also come with maxed-out experience, meaning that when you fly the ship you gain +20% free experience for all ships to use.


Once you own a ship, you can upgrade it by earning experience. Experience is a measure of your proficiency in a particular ship. By flying a ship you will earn experience points for that ship. When you gain enough experience points, you can spend it in the ship fitting screen to level up that ship. In addition to experience with a particular ship you will also earn a small amount of "free" experience, that can be used to level up any ship.
Also, different [[Missions]] and [[Open Space]] locations are opened at different clearance levels.


The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum experience level in a ship the spare experience can be transferred to another ship by paying Galactic Standards. Gaining maximum experience with a ship will also add one to your "Fleet Strength", which will increase chance of getting second bundle free.
== How to get a higher clearance level ==
[[File:Campaign_Tab.png|300px]]


Here is the experience values needed to progress to the next level for each rank of the ship:
Clearance level is the player's progress in the game unlocking new opportunities. To increase your level you need to earn clearance points and complete tasks in the '[[Campaign]]' section.


New table:


{| border="1" cellspacing="0" cellpadding="5"
== Clearance points required to lvl up  ==
|+'''Experience for pumping the ship'''
{| class="wikitable"
! Level
! Points required  for  the next lvl
! Points required (total)
|-
| 1
| 0
| 0
|-
| 2
| 200
| 200
|-
| 3
| 400
| 600
|-
| 4
| 600
| 1200
|-
| 5
| 800
| 2000
|-
|-
!rowspan="2"|Rank
| 6
!colspan="10"|Level
| 1000
| 3000
|-
|-
!2
| 7
!3
| 1200
!4
| 4200
!5
!6
!7
!8
!9
!10
!Всего
|-
|-
!1
| 8
!1000 {{SYN}}||1300 {{SYN}}||1500 {{SYN}}||2500 {{SYN}}||—||—||—||—||—||6300 {{SYN}}
| 1400
| 5600
|-
|-
!2
| 9
!1200 {{SYN}}||1300 {{SYN}}||1500 {{SYN}}||2750 {{SYN}}||—||—||—||—||—||6750 {{SYN}}
| 1600
| 7200
|-
|-
!3
| 10
!rowspan="4"|1200 {{SYN}}||rowspan="4"|1300 {{SYN}}||rowspan="4"|1500 {{SYN}}||rowspan="4"|3000 {{SYN}}||rowspan="4"|5000 {{SYN}}||—||—||—||—||12000 {{SYN}}
| 1800
| 9000
|-
|-
!4
| 11
!10000 {{SYN}}||—||—||—||22000 {{SYN}}
| 2000
| 11000
|-
|-
!5
| 12
!10000 {{SYN}}||12500 {{SYN}}||—||—||34500 {{SYN}}
| 2200
| 13200
|-
|-
!6
| 13
!12000 {{SYN}}||14500 {{SYN}}||—||—||38500 {{SYN}}
| 2500
| 15700
|-
|-
!7
| 14
!rowspan="2"|5000 {{SYN}}||rowspan="2"|8000 {{SYN}}||rowspan="2"|12000 {{SYN}}||rowspan="2"|24000 {{SYN}}||rowspan="2"|30000 {{SYN}}||rowspan="2"|40000 {{SYN}}||rowspan="2"|50000 {{SYN}}||70000 {{SYN}}||—||239000 {{SYN}}
| 3000
| 18700
|-
|-
!8
| 15
!80000 {{SYN}}||—||249000 {{SYN}}
| 3500
| 22200
|-
|-
!9
| 16
!rowspan="2"|10000 {{SYN}}||rowspan="2"|21000 {{SYN}}||rowspan="2"|32000 {{SYN}}||rowspan="2"|43000 {{SYN}}||rowspan="2"|54000 {{SYN}}||rowspan="2"|65000 {{SYN}}||85000 {{SYN}}||100000 {{SYN}}||—||410000 {{SYN}}
| 4000
| 26200
|-
|-
!10
| 17
!90000 {{SYN}}||115000 {{SYN}}||205000 {{SYN}}||635000 {{SYN}}
| 4500
| 30700
|-
|-
!11
| 18
!15000 {{SYN}}||27000 {{SYN}}||39000 {{SYN}}||51000 {{SYN}}||63000 {{SYN}}||75000 {{SYN}}||95000 {{SYN}}||115000 {{SYN}}||225000 {{SYN}}||705000 {{SYN}}
| 5000
| 35700
|-
|-
!12
| 19
!18000 {{SYN}}||31000 {{SYN}}||44000 {{SYN}}||57000 {{SYN}}||70000 {{SYN}}||83000 {{SYN}}||108000 {{SYN}}||133000 {{SYN}}||243000 {{SYN}}||787000 {{SYN}}
| 5500
| 41200
|-
|-
!13
| 20
!20000 {{SYN}}||37000 {{SYN}}||54000 {{SYN}}||71000 {{SYN}}||88000 {{SYN}}||105000 {{SYN}}||145000 {{SYN}}||185000 {{SYN}}||345000 {{SYN}}||1050000 {{SYN}}
| 6000
| 47200
|-
|-
!14
| 21
!25000 {{SYN}}||45000 {{SYN}}||65000 {{SYN}}||85000 {{SYN}}||105000 {{SYN}}||125000 {{SYN}}||165000 {{SYN}}||300000 {{SYN}}||545000 {{SYN}}||1460000 {{SYN}}
| 6500
| 53700
|-
|-
!15
| 22
!rowspan="2"|30000 {{SYN}}||rowspan="2"|62000 {{SYN}}||rowspan="2"|94000 {{SYN}}||rowspan="2"|126000 {{SYN}}||rowspan="2"|158000 {{SYN}}||200000 {{SYN}}||250000 {{SYN}}||400000 {{SYN}}||700000 {{SYN}}||2020000 {{SYN}}
| 8000
| 61700
|-
|-
!16
| 23
!250000 {{SYN}}||350000 {{SYN}}||550000 {{SYN}}||850000 {{SYN}}||2470000 {{SYN}}
| 9000
| 70700
|-
|-
!17
| 24
!30000 {{SYN}}||62000 {{SYN}}||100000 {{SYN}}||150000 {{SYN}}||200000 {{SYN}}||350000 {{SYN}}||450000 {{SYN}}||650000 {{SYN}}||950000 {{SYN}}||2942000 {{SYN}}
| 10000
| 80700
|-
|-
| 25
| 12500
| 93200
|}
|}
== Points from leveling up non-premium ships ==
{| class="wikitable"
!
! colspan="3" | Number of ships
!
!
|-
| Experience levels
| [[Empire]]
| [[Federation]]
| [[Jericho]]
| Total number of ships
| Total experience levels
|-
| 5
| 2
| 2
| 2
| 6
| 30
|-
| 6
| 2
| 3
| 3
| 8
| 48
|-
| 7
| 3
| 3
| 3
| 9
| 63
|-
| 8
| 7
| 6
| 6
| 19
| 152
|-
| 9
| 11
| 11
| 13
| 35
| 315
|-
| 10
| 28
| 28
| 25
| 81
| 810
|-
|
|
|
|
| Total experience levels:
| 1418
|-
|
|
|
|
| Total clearance points from experience levels:
| 28360
|}
===Rank===
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. Gaining ranks unlocks new [[implants]].
==Currency==
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards and Iridium.
[[file:economyZone.png|thumb|The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.]]
===[[Credits]]===
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.
===[[Galactic Standards]]===
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and many other purposes. A number of Galactic Standards can be obtained by completing in-game tasks and by trading.
===[[Iridium]]===
Iridium is earned by looting. It is very valuable currency.
==Ships and [[Experience]]==
[[File:Synergy_Progression.png|thumb|Experience progression bar, shows the amount of experience a ship has.]]
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or "Credit ships") are bought with Credits and are upgraded via Experience. Before you can buy a ship you must earn enough experience with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite. Premium Ships also come with maxed-out experience, meaning that when you fly the ship you gain +20% free experience for all ships to use.
Once you own a ship, you can upgrade it by earning experience. Experience is a measure of your proficiency in a particular ship. By flying a ship you will earn experience points for that ship. When you gain enough experience points, you can spend it in the ship fitting screen to level up that ship. In addition to experience with a particular ship you will also earn a small amount of "free" experience, that can be used to level up any ship.
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum experience level in a ship the spare experience can be transferred to another ship by paying Galactic Standards. Gaining maximum experience with a ship will also add one to your "[[Fleet strength]]", which will increase chance of getting second bundle free.


===Specialized Vessels===
===Specialized Vessels===
Special Project ships are vessels that become available once the player reaches 5 pilot level. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already experience maxed, giving +20% free experience when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.
Special Project ships are vessels that become available once the player reaches 5 clearance level. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already experience maxed, giving +20% free experience when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.
 


==Equipment==
==Equipment==
[[File:equipmentBar.png|thumb|Equipment bar of a ship, allows the player to edit and upgrade the ship's equipment and modules.]]
[[File:equipmentBar.png|thumb|Equipment bar of a ship, allows the player to edit and upgrade the ship's equipment and modules.]]
Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a "Mark (Mk)" and in order to upgrade it to the next Mk, the player requires credits.  
Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a "Mark (Mk.)" and in order to upgrade it to the next Mk., the player requires credits.  


===Modules===
===Modules===
Modules are ship systems that can be upgraded. Modules share the same game mechanic of progression as each module requires a specific voucher type to be upgraded. {{Mk.4}} modules can only be upgraded to {{Mk.5}} after the upgrade is manufactured in the Workshop.
Modules are ship systems that can be upgraded. {{Mk.4}} modules can only be upgraded to {{Mk.5}} after the upgrade is manufactured in the [[Workshop]].

Revision as of 06:25, 23 October 2019

All pilots — both beginners and experienced veterans, who thoroughly know all the features of the game, will constantly improve their level. Progress through the levels happens in the form of a story campaign, covering a variety of game modes. Reaching a new level gives the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot also gets access to new locations in the ‘Open Space’ mode.

Pilot's clearance level increases after reaching a certain amount of clearance points. There are 25 levels available. Points can be obtained in the following ways:

1. - Develop your fleet!
Upgrade all ships to the maximum level. For each new ship level, the pilot receives 20 clearance points.
Activate as many available nodes as possible in the Ellydium ship development tree. For each unlocked node, the pilot receives 20 clearance points.


2. - Upgrade active modules, weapons and modifiers!
For obtaining an Mk.1 module, the pilot receives 5 points.
For upgrading to Mk.2, the pilot receives 10 points.
For upgrading to Mk.3, the pilot receives 15 points.
For upgrading to Mk.4, the pilot receives 20 points.
For upgrading to Mk.5, the pilot receives 25 points.
You can only get points for each new module once.


3. - Earn achievements!
Earn points for each achievement unlocked in the game. The amount of points is indicated in the achievement's description.


Clearance level required for different unlocks

3: Tasks, Crew 'Alpha'

4: PvP Arena

5: Custom Battle, Brawl PvP modes

6: Workshop

7: Tournament, Special Ops, Conquest (dreadnought battles), factions Ellydium and UMC

10: "Portals"

12: 4-th combat slot

15: Crews 'Bravo', 'Charlie', 'Delta', title 'Free Hunter', ship preset saving bar

20: Title 'Captain'

25: Title 'Commander'

Also, different Missions and Open Space locations are opened at different clearance levels.

How to get a higher clearance level

Clearance level is the player's progress in the game unlocking new opportunities. To increase your level you need to earn clearance points and complete tasks in the 'Campaign' section.


Clearance points required to lvl up

Level Points required for the next lvl Points required (total)
1 0 0
2 200 200
3 400 600
4 600 1200
5 800 2000
6 1000 3000
7 1200 4200
8 1400 5600
9 1600 7200
10 1800 9000
11 2000 11000
12 2200 13200
13 2500 15700
14 3000 18700
15 3500 22200
16 4000 26200
17 4500 30700
18 5000 35700
19 5500 41200
20 6000 47200
21 6500 53700
22 8000 61700
23 9000 70700
24 10000 80700
25 12500 93200


Points from leveling up non-premium ships

Number of ships
Experience levels Empire Federation Jericho Total number of ships Total experience levels
5 2 2 2 6 30
6 2 3 3 8 48
7 3 3 3 9 63
8 7 6 6 19 152
9 11 11 13 35 315
10 28 28 25 81 810
Total experience levels: 1418
Total clearance points from experience levels: 28360


Rank

Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. Gaining ranks unlocks new implants.


Currency

There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards and Iridium.

The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.

Credits

Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.

Galactic Standards

Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and many other purposes. A number of Galactic Standards can be obtained by completing in-game tasks and by trading.

Iridium

Iridium is earned by looting. It is very valuable currency.


Ships and Experience

Experience progression bar, shows the amount of experience a ship has.

The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or "Credit ships") are bought with Credits and are upgraded via Experience. Before you can buy a ship you must earn enough experience with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite. Premium Ships also come with maxed-out experience, meaning that when you fly the ship you gain +20% free experience for all ships to use.

Once you own a ship, you can upgrade it by earning experience. Experience is a measure of your proficiency in a particular ship. By flying a ship you will earn experience points for that ship. When you gain enough experience points, you can spend it in the ship fitting screen to level up that ship. In addition to experience with a particular ship you will also earn a small amount of "free" experience, that can be used to level up any ship.

The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum experience level in a ship the spare experience can be transferred to another ship by paying Galactic Standards. Gaining maximum experience with a ship will also add one to your "Fleet strength", which will increase chance of getting second bundle free.


Specialized Vessels

Special Project ships are vessels that become available once the player reaches 5 clearance level. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already experience maxed, giving +20% free experience when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.


Equipment

Equipment bar of a ship, allows the player to edit and upgrade the ship's equipment and modules.

Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a "Mark (Mk.)" and in order to upgrade it to the next Mk., the player requires credits.

Modules

Modules are ship systems that can be upgraded. Mk.4 modules can only be upgraded to Mk.5 after the upgrade is manufactured in the Workshop.