Advancement: Difference between revisions

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Revision as of 02:18, 5 November 2018

Overview

Advancement (progression) through the game is incredibly simple and is actually somewhat unorthodox in comparison to other games. You as a mercenary pilot rank yourself up simply buy buying the next best ship in a faction. Your rank is dictated by the highest tier ship you own from 1 to 15. Each of the 3 factions have a different hierarchy of vessels to choose from. Each tier will become increasingly harder to get both in Synergy costs and in credits. You gain ranks by indirect experience known as Synergy. Apart from this kind of main advancement, you can better your ships of choice via upgrades to components. Essentially; upgrade your ship to the next one in a tree while at the same time, having the highest ranked equipment.

Starting Out

The Axe, Jericho's Tier 1 ship given to new players. This one is synergy maxed.

Each new player in the game is given each faction's tier 1 vessel. From then on, the player can choose which hierarchy to follow or all of them and better themselves. Recognition is obtained from each faction after you progress to a new rank.

The First Steps

Newcomers to the game will be faced against bots (otherwise known as Co-Op Mode) and is given the option to fight alongside a more experienced player in an effort to learn more about the game's mechanics. At this time, the player is a "recruit" and will remain so until they reach rank 4 and mentor status is over. After that, the placer is put up against other players (PvP Mode) instead of AI. Rank 5 will unlock the player's Workshop. The Workshop is where the player can manufacture ship components, materials, and modules. Rank 7 will unlock the Undock option, allowing the player to engage Open Space.

  • Even though it is written "PvP", the mode will still be Co-Op until the player is ready, after which, the player unlocks true PvP mode and Co-Op is only available in it's designated mode.

Getting Familiar

  • Once the essentials are complete and all of the main modes of play are unlocked, the player can progress in the game to unlock further modes.
  • Ship trees were designed not to let the player directly follow a specific branch. Before ranking up, the player must fit a set of requirements which are shown on the vessel to be unlocked.
  • Crew settings and implants are unlocked with each new rank given in a faction. There are 4 crews, the first one will not be completely unlocked until rank 15 in a certain faction, upon that unlock, an extra crew will be given from that faction. The other 2 crews can be unlocked by reaching rank 15 with the remaining factions.
  • Implants are only usable on a correlating vessel's rank. Rank 8 ships cannot use a rank 9 implant; only rank 8 implants and lower. This applies to all ships in the game.
  • Only rank 15 implants work on all ship ranks.
  • Crews can be assigned to all ship slots of a player's choosing.
  • Apon reaching rank 12, crews, implants, of any given faction, the player will unlock the 4th ship slot; enabling them to utilize one more ship in battle.
  • The tasks assignments will change based on the player's progress in the game.
  • Maps in the game are unlocked as the player progresses.
  • Open Space sectors are rank locked at 1, 7, and 10. Owning a ship of the corresponding ranks will unlock the ability to travel to these sectors.
  • Star Conflict Leagues are unlocked at rank 11 along with the full range of Special Ops. missions.
  • Tournament mode is available to players rank 7-9, and Sector Conquest is available to tiers in these sets: 7-9, 10-12, and 13-15.
  • After unlocking everything, the player may notice some game mechanics become more important, the crews and ship builds become incredibly important.
  • After reaching rank 14 in a faction, that faction's Special Project ship's become accessible. These vessels are meant to suit the player's every possible need.


Rank

Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. The higher your rank with a faction, the more contracts their subfactions will offer you. Gaining ranks also unlocks new implants.

Currency

There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards, Loyalty Vouchers and Artifacts.

The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.

Credits

Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.

Galactic Standards

Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and upgrade equipment to Mk. III. A small number of Galactic Standards can be obtained by completing in-game polls and special events; earning achievements will also award the player with 10GS.

Loyalty Vouchers

Loyalty vouchers are earned by completing contracts for your chosen subfaction. Loyalty vouchers are used to upgrade equipment to the next Mk., but the vouchers must be of the right subfaction for the piece of equipment.

Artifacts

Artifacts are earned by looting. When you find a purple upgrade kit, you can choose to salvage it for artifacts (you receive a small number if you salvage it yourself, or more if you pay GS). You can also sometimes find artifacts themselves as loot. Artifacts are used to: A)upgrade equipment to the most powerful level - Mk. IV or B)donate to your Corporation to be refined into Iridium.

Ships and Synergy

Synergy progression bar, shows the amount of synergy a ship has.

The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or "Credit ships") are bought with Credits and are upgraded via Synergy. Before you can buy a ship you must earn enough synergy with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite, though you can only buy Premium ships up to 3 ranks higher than the highest rank ship you currently own. Premium Ships also come with maxed-out Synergy, meaning that when you fly the ship you gain +20% free synergy for all ships to use.

Once you own a ship, you can upgrade it by earning Synergy. Synergy is a measure of your proficiency in a particular ship. By flying a ship you will earn synergy points for that ship. When you gain enough synergy points, you can spend it in the ship fitting screen to level up that ship. In addition to synergy with a particular ship you will also earn a small amount of "free" synergy, that can be used to level up any ship.

The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum synergy level in a ship the spare synergy can be transferred to another ship by paying Galactic Standards. Gaining maximum synergy with a ship will also add one to your "Fleet Strength", which will increase all future synergy gain by 1%.

Here is the synergy values needed to progress to the next level for each rank of the ship: Warning: those are old values. They are showing the ballpark for each rank, though

Level/Rank Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10 Rank 11 Rank 12 Rank 13 Rank 14 Rank 15 Rank 16 Rank 17
Level 1-2 XP 1,500 2,000 4,000 4,000 5,500 7,000 10,000 13,000 15,000 10,000 15,000 18,000 20,000 25,000 30,000
Level 2-3 XP 2,500 3,500 6,500 6,500 8,500 13,500 18,000 24,000 28,000 21,000 27,000 31,000 37,000 45,000 62,000
Level 3-4 XP 3,500 5,000 9,000 9,000 11,500 20,000 26,000 35,000 41,000 32,000 39,000 44,000 54,000 65,000 94,000 94,000
Level 4-5 XP 4,500 6,500 11,500 11,500 14,500 26,500 34,000 46,000 54,000 43,000 51,000 57,000 71,000 85,000 126,000
Level 5-6 XP - - 17,000 17,500 17,500 33,000 42,000 57,000 67,000 54,000 63,000 70,000 88,000 105,000 158,000
Level 6-7 XP - - - 23,000 27,500 53,000 52,000 66,000 87,000 65,000 75,000 83,000 105,000 125,000 190,000 250,000
Level 7-8 XP - - - - 42,500 73,000 67,000 86,000 107,000 90,000 95,000 108,000 145,000 165,000 230,000 350,000
Level 8-9 XP - - - - - - 107,000 171,000 187,000 115,000 115,000 133,000 185,000 205,000 270,000 550,000
Level 9-10 XP - - - - - - - - - 205,000 225,000 243,000 345,000 345,000 410,000 850,000 950,000
Total XP Per Rank 12,000 17,000 48,000 71,500 127,500 226,000 356,000 509,000 586,000 635,000 705,000 787,000 1,050,000 1,165,000 1,570,000

New table (to be finished):

Level/Rank Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 Rank 8 Rank 9 Rank 10 Rank 11 Rank 12 Rank 13 Rank 14 Rank 15 Rank 16 Rank 17
Level 1-2 XP 3,500 3,500 3,500
Level 2-3 XP 5,000 13,500
Level 3-4 XP 8,000 20,000 94,000
Level 4-5 XP 12,000 12,000 14,500 26,500
Level 5-6 XP - - 15,000 15,000 33,000
Level 6-7 XP - - - 20,000 53,000 250,000
Level 7-8 XP - - - - 42,500 350,000
Level 8-9 XP - - - - - - 550,000
Level 9-10 XP - - - - - - - - - 850,000 950,000
Total XP Per Rank 43,500

Specialized Vessels

Special Project ships are vessels that become available once the player reaches rank 14 with a faction. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already Synergy maxed, giving +20% free synergy when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.

Equipment

Equipment bar of a ship, allows the player to edit and upgrade the ship's equipment and modules.

Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a "Mark (Mk)" and in order to upgrade it to the next Mk, the player requires loyalty vouchers. All Mk upgrades for equipment require vouchers (Iridium is no longer used to upgrade certain equipment). If the player has not already, some equipment will need to be researched before the upgrade can be purchased. To research, the player must select the component to be research and confirm the decision and play through some battles in order to progress the research.

Modules

Modules are ship systems that can be upgraded. Modules share the same game mechanic of progression as each module requires a specific voucher type to be upgraded. Mk. IV modules can only be upgraded to Mk. V after the upgrade is manufactured in the Workshop.