Difference between revisions of "Advancement"

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All pilots — both beginners and experienced veterans, who thoroughly know all the features of the game, will constantly improve their level. Progress through the levels happens in the form of a story [[campaign]], covering a variety of game modes. Reaching a new level gives the pilot additional opportunities — new game modes, more powerful ships, weapons, modules. By raising his level the pilot also gets access to new locations in the ‘[[Open Space]]’ mode.
 
  
Pilot's clearance level increases after reaching a certain amount of clearance points. There are 25 levels available. Points can be obtained in the following ways:
 
 
1. - '''[[Fleet strength|Develop your fleet]]!'''<br/>
 
Upgrade all ships to the maximum level. For each new ship level, the pilot receives 20 clearance points.<br/> 
 
Activate as many available nodes as possible in the [[Ellydium]] ship development tree. For each unlocked node, the pilot receives 20 clearance points.
 
 
 
2. - '''[[Atlas|Upgrade active modules, weapons and modifiers]]!'''<br/>
 
For obtaining an {{Mk.1}} module, the pilot receives 5 points.<br/>
 
For upgrading to {{Mk.2}}, the pilot receives 10 points.<br/>
 
For upgrading to {{Mk.3}}, the pilot receives 15 points.<br/>
 
For upgrading to {{Mk.4}}, the pilot receives 20 points.<br/>
 
For upgrading to {{Mk.5}}, the pilot receives 25 points.<br/>
 
You can only get points for each new module once.
 
 
 
3. - '''[[Achievements|Earn achievements]]!'''<br/>
 
Earn points for each achievement unlocked in the game. The amount of points is indicated in the achievement's description.
 
 
 
== Clearance level required for different unlocks ==
 
 
3: [[Tasks]], [[Implants|Crew]] 'Alpha'
 
 
4: [[PvP Arena]]
 
 
5: [[Custom Battle]], [[PvP Arena#Brawls|Brawl]] PvP modes
 
 
6: [[Workshop]]
 
 
7: [[Tournament]], [[Special Ops]], [[Conquest]] (dreadnought battles), factions [[Ellydium]] and [[UMC]]
 
 
10: "[[Portals]]"
 
 
12: 4-th combat slot
 
 
15: [[Implants|Crews]] 'Bravo', 'Charlie', 'Delta', title 'Free Hunter', ship preset saving bar
 
 
20: Title 'Captain'
 
 
25: Title 'Commander'
 
 
Also, different [[Missions]] and [[Open Space]] locations are opened at different clearance levels.
 
 
== How to get a higher clearance level ==
 
[[File:Campaign_Tab.png|300px]]
 
 
Clearance level is the player's progress in the game unlocking new opportunities. To increase your level you need to earn clearance points and complete tasks in the '[[Campaign]]' section.
 
 
 
== Clearance points required to lvl up  ==
 
{| class="wikitable"
 
! Level
 
! Points required  for  the next lvl
 
! Points required (total)
 
|-
 
| 1
 
| 0
 
| 0
 
|-
 
| 2
 
| 200
 
| 200
 
|-
 
| 3
 
| 400
 
| 600
 
|-
 
| 4
 
| 600
 
| 1200
 
|-
 
| 5
 
| 800
 
| 2000
 
|-
 
| 6
 
| 1000
 
| 3000
 
|-
 
| 7
 
| 1200
 
| 4200
 
|-
 
| 8
 
| 1400
 
| 5600
 
|-
 
| 9
 
| 1600
 
| 7200
 
|-
 
| 10
 
| 1800
 
| 9000
 
|-
 
| 11
 
| 2000
 
| 11000
 
|-
 
| 12
 
| 2200
 
| 13200
 
|-
 
| 13
 
| 2500
 
| 15700
 
|-
 
| 14
 
| 3000
 
| 18700
 
|-
 
| 15
 
| 3500
 
| 22200
 
|-
 
| 16
 
| 4000
 
| 26200
 
|-
 
| 17
 
| 4500
 
| 30700
 
|-
 
| 18
 
| 5000
 
| 35700
 
|-
 
| 19
 
| 5500
 
| 41200
 
|-
 
| 20
 
| 6000
 
| 47200
 
|-
 
| 21
 
| 6500
 
| 53700
 
|-
 
| 22
 
| 8000
 
| 61700
 
|-
 
| 23
 
| 9000
 
| 70700
 
|-
 
| 24
 
| 10000
 
| 80700
 
|-
 
| 25
 
| 12500
 
| 93200
 
|}
 
 
 
== Points from leveling up non-premium ships ==
 
{| class="wikitable"
 
!
 
! colspan="3" | Number of ships
 
!
 
!
 
|-
 
| Experience levels
 
| [[Empire]]
 
| [[Federation]]
 
| [[Jericho]]
 
| Total number of ships
 
| Total experience levels
 
|-
 
| 5
 
| 2
 
| 2
 
| 2
 
| 6
 
| 30
 
|-
 
| 6
 
| 2
 
| 3
 
| 3
 
| 8
 
| 48
 
|-
 
| 7
 
| 3
 
| 3
 
| 3
 
| 9
 
| 63
 
|-
 
| 8
 
| 7
 
| 6
 
| 6
 
| 19
 
| 152
 
|-
 
| 9
 
| 11
 
| 11
 
| 13
 
| 35
 
| 315
 
|-
 
| 10
 
| 28
 
| 28
 
| 25
 
| 81
 
| 810
 
|-
 
|
 
|
 
|
 
|
 
| Total experience levels:
 
| 1418
 
|-
 
|
 
|
 
|
 
|
 
| Total clearance points from experience levels:
 
| 28360
 
|}
 
 
 
===Rank===
 
Rank is gained with factions by buying their ships. Your rank with each faction is simply the highest rank ship you own in a faction. Gaining ranks unlocks new [[implants]].
 
 
 
==Currency==
 
There are several currencies in the game that can be used to purchase ships and equipment including: Credits, Galactic Standards and Iridium.
 
[[file:economyZone.png|thumb|The far upper-right of the hangar screen shows the player's amount of currency. This player has several million credits and a Basic license.]]
 
 
===[[Credits]]===
 
Credits are the main in-game currency, and are earned through combat and completing missions. PvP will give some credits, and PvE will give much more. Credits are used to buy non-Premium ships and to manufacture various materials in the Workshop. Credits can also be purchased with Galactic Standards through the Exchange.
 
 
===[[Galactic Standards]]===
 
Galactic Standards (GS) are the premium currency in the game and is purchased with real life money. They are used to buy Premium ships and many other purposes. A number of Galactic Standards can be obtained by completing in-game tasks and by trading.
 
 
===[[Iridium]]===
 
Iridium is earned by looting. It is very valuable currency.
 
 
 
==Ships and [[Experience]]==
 
[[File:Synergy_Progression.png|thumb|Experience progression bar, shows the amount of experience a ship has.]]
 
The main type of advancement through the game is buying and upgrading ships. Non-Premium ships (or "Credit ships") are bought with Credits and are upgraded via Experience. Before you can buy a ship you must earn enough experience with one of its prerequisite ships to unlock it. Premium ships are bought with Galactic Standards and do not require a specific prerequisite. Premium Ships also come with maxed-out experience, meaning that when you fly the ship you gain +20% free experience for all ships to use.
 
 
Once you own a ship, you can upgrade it by earning experience. Experience is a measure of your proficiency in a particular ship. By flying a ship you will earn experience points for that ship. When you gain enough experience points, you can spend it in the ship fitting screen to level up that ship. In addition to experience with a particular ship you will also earn a small amount of "free" experience, that can be used to level up any ship.
 
 
The higher your level in a ship, the better it will perform, gaining a small increase in statistics across the board and some bonuses. Once you gain maximum experience level in a ship the spare experience can be transferred to another ship by paying Galactic Standards. Gaining maximum experience with a ship will also add one to your "[[Fleet strength]]", which will increase chance of getting second bundle free.
 
 
 
===Specialized Vessels===
 
Special Project ships are vessels that become available once the player reaches 5 clearance level. They are meant to be able to fill various different roles all in one ship, conforming to a player's needs. Destroyers are similar to these ships except they are more for group play versus individual. These too must be manufactured. On the other hand, the player can purchase Premium Ships which are vessels that have bonus stats and special modules. Premium Ships also are already experience maxed, giving +20% free experience when used in battle. Components for Premium Ships can be obtained in battle from playing in PvP and PvE modes.
 
 
 
==Equipment==
 
[[File:equipmentBar.png|thumb|Equipment bar of a ship, allows the player to edit and upgrade the ship's equipment and modules.]]
 
Equipment are materials and components used on ships that can be upgrade for better stats. Each piece of equipment is rank as a "Mark (Mk.)" and in order to upgrade it to the next Mk., the player requires credits.
 
 
===Modules===
 
Modules are ship systems that can be upgraded. {{Mk.4}} modules can only be upgraded to {{Mk.5}} after the upgrade is manufactured in the [[Workshop]].
 

Revision as of 01:15, 23 October 2019