Anaconda: Difference between revisions

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|max_speed_mul = 10%
|max_speed_mul = 10%
|max_speed_mul_synLvl = 2
|max_speed_mul_synLvl = 2
|module_deploy_energy_cost_mul = 25%
|module_deploy_energy_cost_mul = 20%
|module_deploy_energy_cost_mul_synLvl = 4
|module_deploy_energy_cost_mul_synLvl = 4
|crit_chance_add = 10%
|crit_chance_add = 10%
|crit_chance_add_synLvl = 8
|crit_chance_add_synLvl = 8
}}
}}

Revision as of 03:15, 25 September 2016

Anaconda
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 24465
Hull 12052
Shield 11376
Energy 967
Speed 266

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Energy consumption of "Engineering modules" reduced by 20%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Frigatedrone.png


Buying price 2350000
Selling price 587500



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 8

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Available equipment

Weapons
Beam Cannon 8 Beam Cannon 12 Heavy Blaster 9 Positron Cannon 11 Coil Mortar 8 Coil Mortar 12 Mass Driver 11 Vulcan 9 'Eclipse' Launcher 12 Waz'Dum 8 Waz'Dum 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 855 201 165.7 9960 9480 100 2000 2
2 855 201 165.7 10857 10334 100 2000 2
3 855 201 165.7 11255 10713 100 2200 2
4 881 201 170.7 11255 10713 100 2200 2
5 915 201 177.3 11554 10997 100 2401 2
6 941 201 182.3 11753 11187 100 2401 2
7 941 201 182.3 11952 11282 100 2600 2
8 941 201 182.3 11952 11282 100 2800 2
9 967 201 187.3 12052 11376 100 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 235 281 55 62 30 36
2 258 309 55 62 30 36
3 260 311 57 62 30 36
4 260 311 57 62 30 36
5 260 311 57 62 30 36
6 261 313 58 62 30 36
7 263 315 60 62 30 36
8 264 317 61 62 30 36
9 266 319 63 62 30 36



Ships
Interceptors Fighters Frigates Destroyers