Difference between revisions of "Anomaly Generator"

From Star Conflict Wiki
Jump to: navigation, search
(Created page with "{{Ammo <!-- Main block --> |name = Anomaly Generator |Tier = 7 - 17. |desc = Highlights the target for '''1,5''' s. Then the highlighted area explodes. Highlighting is reset i...")
 
(Balance 1.10.6a)
 
(One intermediate revision by one user not shown)
Line 3: Line 3:
 
|name = Anomaly Generator
 
|name = Anomaly Generator
 
|Tier = 7 - 17.
 
|Tier = 7 - 17.
|desc = Highlights the target for '''1,5''' s. Then the highlighted area explodes.
+
|desc = Highlights the target for '''1.5''' s. Then the highlighted area explodes.
 
Highlighting is reset if the beam changes direction.
 
Highlighting is reset if the beam changes direction.
|customDesc =  
+
|customDesc = '''Cost:''' 4590/6210/7560 {{CR}}
'''Cost:''' 4590/6210/7560 {{CR}}
+
 
|slot = Deathray
 
|slot = Deathray
 
|compatibility = GUARD
 
|compatibility = GUARD
Line 13: Line 12:
 
|class_mask = LARGE
 
|class_mask = LARGE
 
<!-- Stat block -->
 
<!-- Stat block -->
|max_deviation = 4
+
|max_deviation = 12
 
|control_range = 5000
 
|control_range = 5000
 
|cooldown = 7
 
|cooldown = 7

Latest revision as of 08:33, 27 May 2022

Anomaly Generator

Anomaly Generator

Type: Deathray

Available ranks: 7 - 17.

Highlights the target for 1.5 s. Then the highlighted area explodes.

Highlighting is reset if the beam changes direction.

Cost: 4590/6210/7560 Currency credits.png

Damage dealt
to interceptors/fighters/frigates/destroyers
7-9 ranks: 10362 / 15700 / 19625 / 27475 dmg.
10-12 ranks: 11088 / 16800 / 21000 / 29400 dmg.
13-17 ranks: 11550 / 17500 / 21875 / 30625 dmg.

For ship type
Guard.png


Deals EM damage
Explosion radius: 280 m.
Recharge: 7 s.
Charges in cartridge: 5 pcs.
Cartridge reloading time: 120 s.
Max. beam deviation: 12 deg.
Active range: 5000 m.


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu