Archdragon: Difference between revisions

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(Created page with "{{Ship <!-- Main block --> |ShipName = Archdragon |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of hig...")
 
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|crit_chance_add = 5%
|crit_chance_add = 5%
|crit_chance_add_synLvl = 2
|crit_chance_add_synLvl = 2
|module_logistic_cooldown_mul = 25%
|module_logistic_cooldown_mul = 20%
|module_logistic_cooldown_mul_synLvl = 4
|module_logistic_cooldown_mul_synLvl = 4
|heat_add_mul = 25%
|heat_add_mul = 20%
|heat_add_mul_synLvl = 8
|heat_add_mul_synLvl = 8
}}
}}

Revision as of 03:09, 25 September 2016

Archdragon
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 23355
Hull 15035
Shield 6861
Energy 1112
Speed 176

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Reloading rate of "Long Range modules" reduced by 20%.
Available at experience level 8:
Time to weapon heating increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8990000
Selling price 2247500



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 15

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 950 246 184.2 12425 5670 121 2000 2
2 950 246 184.2 13544 6181 121 2000 2
3 950 246 184.2 14041 6408 121 2200 2
4 979 246 189.7 14041 6408 121 2200 2
5 1017 246 197 14413 6578 121 2401 2
6 1045 246 202.6 14662 6691 121 2401 2
7 1045 246 202.6 14911 6748 121 2600 2
8 1045 246 202.6 14911 6748 121 2800 2
9 1074 246 208.1 15035 6805 121 2800 2
10 1112 246 215.5 15035 6861 121 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 170 204 55 62 30 36
2 170 204 55 62 30 36
3 171 205 57 62 30 36
4 171 205 57 62 30 36
5 171 205 57 62 30 36
6 172 207 58 62 30 36
7 173 208 60 62 30 36
8 175 209 61 62 30 36
9 176 211 63 62 30 36
10 176 211 63 62 30 36

Ship model