Archelon: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 85: Line 85:
<!-- Default bonus block -->
<!-- Default bonus block -->
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|boost_energy_cost_per_second_mul = 33.33%
|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul_synLvl = 2
|boost_energy_cost_per_second_mul_synLvl = 2
|shield_max_mul = 15%
|shield_max_mul = 15%

Revision as of 03:14, 25 September 2016

Archelon
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 7 rank ships.

The maximum level of experience — 9

Survivability* 35616
Hull 17232
Shield 16916
Energy 933
Speed 218

Available from the beginning:
Afterburner energy draw reduced by 25%.
Maximum hull strength increased by 15%.
Maximum shield strength increased by 15%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Shield
Hull

Special module File:Shieldwall.png


Buying price 200



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Guard
Rank: 7

Description

Ship_Race3_L_T3_PremUniq_desc_lore_MISSING

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Positron Cannon 11 Coil Mortar 8 Mass Driver 11 Vulcan 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield

Hull

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 933 146 180.7 17232 16916 97 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 218 262 63 62 30 36

Ship model