Artillery beam disintegrator: Difference between revisions

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(Balance 1.9.3)
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:If the module is activated far from the surface, landing waiting mode [[File:Landing waiting.png|50px|link=]] is activated: when the ship is near surface, it will land immediately.
:If the module is activated far from the surface, landing waiting mode [[File:Landing waiting.png|50px|link=]] is activated: when the ship is near surface, it will land immediately.
:Landing increases hull resistance to all types of damage by '''45''' pts.  
:Landing increases hull resistance to all types of damage by '''45''' pts.  
:After landing a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, deals additional thermal damage: '''1500''' pts. to frigates and '''15000''' pts. to destroyers.  
:After landing a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, deals additional thermal damage: '''1500''' pts. to frigates and '''22500''' pts. to destroyers.  
:Damage depends on the level of the main weapon installed on the ship.
:Damage depends on the level of the main weapon installed on the ship.
:Take-off makes you invulnerable for '''1,5''' s.
:Take-off makes you invulnerable for '''1.5''' s.


==Characteristics==
==Characteristics==

Revision as of 12:14, 29 October 2021

Artillery beam disintegrator
Artillery beam disintegrator

Type: Special module

For ship: Gungnir



Description

The ship lands down on the surface, the distance to which should be no more than 350 m. The landing angle - no more than 45 degrees.
If the module is activated far from the surface, landing waiting mode is activated: when the ship is near surface, it will land immediately.
Landing increases hull resistance to all types of damage by 45 pts.
After landing a high-precision beam disintegrator is activated, each shot of which, in addition to the main shot, deals additional thermal damage: 1500 pts. to frigates and 22500 pts. to destroyers.
Damage depends on the level of the main weapon installed on the ship.
Take-off makes you invulnerable for 1.5 s.

Characteristics

  • Damage (thermal): 4500 dmg.
  • Firing range (max.): 12000 m.
  • Energy consumption: 150 en.
  • Recharge: 10 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions