Atlas (ship)

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Atlas
Atlas.png
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 21360
Hull 13800
Shield 6219
Energy 1024
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 15%.
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 12 LaserUp1 Icon.png SpaceMissile Cruise.png
Active modules
Weapon Overcharge.png EM Scattering Field.png IR Pulsar.png RepairDronesLarge Icon.png
Ship modifiers
Engine RotationThruster Icon.png
Capacitor Acceleration coils icon.png WeaponCoolant Icon.png
Shield ExtShld Icon.png
Hull CompositeArmor Icon.png ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU CoProcessor Icon.png RangeMasterUnit Icon.png

Special module Lrfe desintegrator.png


Buying price 8250 GS.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

This ship was commissioned by the Imperial regular troops after several attempts to capture the distant but strategically important outpost of the Federation. Then the troops used the outdated "Cerberus" and were unable to get into enemy interceptors from afar, as a result of the Imperial forces were defeated. When the Atlas was designed, the pilots were able to appreciate the new generation of disintegrators with increased power systems and managed to capture the outpost of the Federation.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Mass Driver 14 Dagtnith gun.png Vulcan 13 Vulcan 17 Branching laser.jpg Recoil-compensated cannon.jpg

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png SpaceMissile Torpedo Icon.png SpaceMissile Volley Icon.png

Active Role Modules
Weapon Overcharge.png Tachyon Charge.png Reverse Thruster module.png EM Scattering Field.png IR Pulsar.png Radioactive cloud.jpg 'Sinobi' jump.jpg Sniper drone 'Partner'.jpg Energy sharing.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1024 226 232 13800 6219 112 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 210 252 62 61 30 36

Ship model

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