Atlas (ship): Difference between revisions

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|ShipName = Atlas
|ShipName = Atlas
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
This ship was commissioned by the Imperial regular troops after several attempts to capture the distant but strategically important outpost of the Federation. Then the troops used the outdated "[[Cerberus]]" and were unable to get into enemy interceptors from afar, as a result of the Imperial forces were defeated. When the Atlas was designed, the pilots were able to appreciate the new generation of disintegrators with increased power systems and managed to capture the outpost of the Federation.
|shipClass_text = Frigate
|shipClass_text = Frigate
|shipClass_link = Frigate
|shipClass_link = Frigate
Line 16: Line 18:
|specialAbility_text = Disintegrator
|specialAbility_text = Disintegrator
|specialAbility_link = Disintegrator
|specialAbility_link = Disintegrator
|specialAbility_icon = disintegrator.png
|specialAbility_icon = Lrfe desintegrator.png
|price = 8250
|price = 8250
|currency = GS
|currency = GS
Line 32: Line 34:
|module_cpu_count = 2
|module_cpu_count = 2
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|50px]]
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:SniperOverload_Icon.png|link=Weapon Overcharge|50px]]
|stock_ACTIVE_01 = [[File:Weapon_Overcharge.png             |link=Weapon Overcharge|70px]]
|stock_ACTIVE_02 = [[File:Camouflage_Icon.png|link=EM Scattering Field|50px]]
|stock_ACTIVE_02 = [[File:EM_Scattering_Field.png           |link=EM Scattering Field|70px]]
|stock_ACTIVE_03 = [[File:Flash_Icon.png|link=IR Pulsar|50px]]
|stock_ACTIVE_03 = [[File:IR_Pulsar.png                     |link=IR Pulsar|70px]]
|stock_ACTIVE_04 = [[File:RepairDronesLarge_Icon.png|link=Repair Kit L|50px]]
|stock_ACTIVE_04 = [[File:RepairDronesLarge_Icon.png         |link=Repair Kit L|70px]]
|stock_ENGINE_MOD_01 = [[File:InertialStabilizer_Icon.png|link=Inertial Stabilizer|50px]]
|stock_ENGINE_MOD_01 = [[File:RotationThruster Icon.png         |link=Vernier Engines|60px]]
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary_Icon.png|link=Leak Stabilizer|50px]]
|stock_CAPACITOR_MOD_01 = [[File:Acceleration coils icon.png       |link=Acceleration Coils|60px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant_Icon.png|link=Iridium Heatsink|50px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png             |link=Iridium Heatsink|60px]]
|stock_SHIELD_MOD_01 = [[File:ResistShieldEMP_Icon.png|link=EM-diffuser|50px]]
|stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png                   |link=Shield Splitter|60px]]
|stock_ARMOR_MOD_01 = [[File:HeavyArmor_Icon.png|link=Armor-Plated Hull|50px]]
|stock_ARMOR_MOD_01 = [[File:CompositeArmor Icon.png           |link=Galvanized Armor|60px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic_Icon.png|link=Reactive Armor|50px]]
|stock_ARMOR_MOD_02 = [[File:ResistHullKinetic Icon.png         |link=Reactive Armor|60px]]
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal_Icon.png|link=Thermal Insulator|50px]]
|stock_ARMOR_MOD_03 = [[File:ResistHullThermal Icon.png         |link=Thermal Insulator|60px]]
|stock_CPU_MOD_01 = [[File:ScoutScanner_Icon.png|link=Enhanced Scanner|50px]]
|stock_CPU_MOD_01 = [[File:CoProcessor Icon.png               |link=Target Tracking Coprocessor|60px]]
|stock_CPU_MOD_02 = [[File:RangeMasterUnit_Icon.png|link=Horizon Module|50px]]
|stock_CPU_MOD_02 = [[File:RangeMasterUnit Icon.png           |link='Horizon' Module|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
Line 70: Line 72:
<!-- Synergy = 10 -->
<!-- Synergy = 10 -->
|synLevel_syn10 = 10
|synLevel_syn10 = 10
|max_speed_syn10 = 176
|max_speed_syn10 = 210
|max_speed_boost_syn10 = 211
|max_speed_boost_syn10 = 252
|acceleration_syn10 = 63
|acceleration_syn10 = 62
|acceleration_boost_syn10 = 125
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn10 = 227
|boost_energy_cost_syn10 = 226
|boost_energy_min_syn10 = 130
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn10 = 62
|strafe_speed_x_syn10 = 61
|strafe_speed_y_syn10 = 62
|strafe_speed_y_syn10 = 61
|rot_speed_x_syn10 = 30
|rot_speed_x_syn10 = 30
|rot_speed_y_syn10 = 30
|rot_speed_y_syn10 = 30
|rot_speed_z_syn10 = 36
|rot_speed_z_syn10 = 36
|energy_max_syn10 = 1024
|energy_max_syn10 = 1024
|energy_regen_syn10 = 232.4
|energy_regen_syn10 = 232
|hull_max_syn10 = 13801
|hull_max_syn10 = 13800
|shield_max_syn10 = 6220
|shield_max_syn10 = 6219
|shield_regen_syn10 = 112
|shield_regen_syn10 = 112
|vision_radius_syn10 = 3000
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul = 7%
|damage_mul = '''7%'''
|damage_mul_synLvl = 0
|damage_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|crit_chance_add_1 = 5%
|crit_chance_add = '''15%'''
|crit_chance_add_1_synLvl = 2
|crit_chance_add_synLvl = 2
|energy_regen_mul = 20%
|energy_regen_mul = '''20%'''
|energy_regen_mul_synLvl = 4
|energy_regen_mul_synLvl = 4
|crit_chance_add = 10%
|crit_chance_add_synLvl = 8
}}
}}
[[Category:Ships]]
[[Category:Empire ships]]
[[Category:Frigate ships]]
[[Category:Long Range ships]]

Revision as of 06:42, 23 October 2019

Atlas
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 21360
Hull 13800
Shield 6219
Energy 1024
Speed 210

Available from the beginning:
Main weapon damage increased by 7%.
Critical chance increased by 15%.
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 8250



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 12

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

This ship was commissioned by the Imperial regular troops after several attempts to capture the distant but strategically important outpost of the Federation. Then the troops used the outdated "Cerberus" and were unable to get into enemy interceptors from afar, as a result of the Imperial forces were defeated. When the Atlas was designed, the pilots were able to appreciate the new generation of disintegrators with increased power systems and managed to capture the outpost of the Federation.

Available equipment

Weapons
Beam Cannon 12 Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Vulcan 13 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1024 226 232 13800 6219 112 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 210 252 62 61 30 36

Ship model