Black Death: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "{{Ship <!-- Main block --> |ShipName = Black Death |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important tar...")
 
No edit summary
Line 82: Line 82:
|beacon_capture_mul_synLvl = 0
|beacon_capture_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|heat_add_mul = 50%
|heat_add_mul = 33%
|heat_add_mul_synLvl = 2
|heat_add_mul_synLvl = 2
|damage_mul = 10%
|damage_mul = 10%
|damage_mul_synLvl = 4
|damage_mul_synLvl = 4
}}
}}

Revision as of 18:42, 24 September 2016

Black Death
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 6

Survivability* 8785
Hull 2886
Shield 5718
Energy 237
Speed 344

Available from the beginning:
Beacon capture speed increased by 20%.
Time to weapon heating increased by 33%.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Shield

Special module


Buying price 850



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 3

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Available equipment

Weapons
Plasma Gun 5

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 237 63 55.1 2886 5718 85 3600 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 344 412 187 114 102 78



Ships
Interceptors Fighters Frigates Destroyers