Blood Tormentor: Difference between revisions

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|specialAbility_icon = Guard phase shield thermall.png
|specialAbility_icon = Guard phase shield thermall.png
|price =  
|price =  
|currency = DLC
|currency = Unavail
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|shipImage_Animation = R2LT4PRT.gif
|shipImage_Animation = R2LT4PRT.gif
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|hull_max_syn9 = 16962
|hull_max_syn9 = 16962
|shield_max_syn9 = 18685
|shield_max_syn9 = 18685
|shield_regen_syn9 = 103
|shield_regen_syn9 = 113
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
|lock_time_syn9 = 2

Revision as of 08:58, 14 February 2021

Blood Tormentor
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 37829
Hull 16962
Shield 18685
Energy 1065
Speed 201

Available from the beginning:
Maximum capacitor volume increased by 20%.
Shield resistance to all types of damage increased by 20 pts.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price Can not be purchased



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

All the features of this model are focused on one thing: damage dealing and survival. This ship uses several unconventional sources of energy and a completely unique system of turbo-cooling. For the first time such ships were captured in battles with Cybers. Despite the fact that Cybers are not considered the strongest pilots, armed with these ships they become a real threat. Intelligence is trying to find out where Cybers find such advanced technology.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 9 Heavy Blaster 13 Positron Cannon 11 Coil Mortar 12 Mass Driver 11 Vulcan 9 Vulcan 13 Breach Laser 12

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
5 35 -25 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 1065 207 175 16962 18685 113 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 201 241 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers