Blood Tormentor: Difference between revisions

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All the features of this model are focused on one thing: damage dealing and survival. This ship uses several unconventional sources of energy and a completely unique system of turbo-cooling. For the first time such ships were captured in battles with Cybers. Despite the fact that Cybers are not considered the strongest pilots, armed with these ships they become a real threat. Intelligence is trying to find out where Cybers find such advanced technology.  
All the features of this model are focused on one thing: damage dealing and survival. This ship uses several unconventional sources of energy and a completely unique system of turbo-cooling. For the first time such ships were captured in battles with Cybers. Despite the fact that Cybers are not considered the strongest pilots, armed with these ships they become a real threat. Intelligence is trying to find out where Cybers find such advanced technology.  
==Unique ship equipment==
===Weapon===
'''[[Breach Laser]]'''
:The target's module and missile cooldowns increase by '''14-70'''% depending on effect duration. Effect lasts for '''5''' s.
|shipClass_text = Frigate
|shipClass_text = Frigate
|shipClass_link = Frigate
|shipClass_link = Frigate
|tier = 3
|tier = 5
|rank = 9
|rank = 16
|shipRole_text = Guard
|shipRole_text = Guard
|shipRole_link = Guard
|shipRole_link = Guard
Line 20: Line 26:
|specialAbility_icon = Guard phase shield thermall.png
|specialAbility_icon = Guard phase shield thermall.png
|price =  
|price =  
|currency = Unavail
|currency = DLC
<!-- Image block -->
<!-- Image block -->
|shipImage_Animation = R2LT4PRT.gif
|shipImage_Animation = R2LT4PRT.gif
Line 34: Line 40:
|module_cpu_count = 2
|module_cpu_count = 2
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Beam Cannon 12.jpg|link=Beam Cannon|Beam Cannon 12|70px]]
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
Line 70: Line 76:
|shield_resist_kinetic_calc = 35
|shield_resist_kinetic_calc = 35
|shield_resist_emp_calc = -25
|shield_resist_emp_calc = -25
<!-- Synergy = 9 -->
<!-- Synergy = 10 -->
|synLevel_syn9 = 9
|synLevel_syn10 = 10
|max_speed_syn9 = 201
|max_speed_syn10 = 201
|max_speed_boost_syn9 = 241
|max_speed_boost_syn10 = 241
|acceleration_syn9 = 62
|acceleration_syn10 = 62
|acceleration_boost_syn9 = 125
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn9 = 207
|boost_energy_cost_syn10 = 246
|boost_energy_min_syn9 = 130
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn9 = 61
|strafe_speed_x_syn10 = 61
|strafe_speed_y_syn9 = 61
|strafe_speed_y_syn10 = 61
|rot_speed_x_syn9 = 30
|rot_speed_x_syn10 = 30
|rot_speed_y_syn9 = 30
|rot_speed_y_syn10 = 30
|rot_speed_z_syn9 = 36
|rot_speed_z_syn10 = 36
|energy_max_syn9 = 1065
|energy_max_syn10 = 1302
|energy_regen_syn9 = 175
|energy_regen_syn10 = 215
|hull_max_syn9 = 16962
|hull_max_syn10 = 20484
|shield_max_syn9 = 18685
|shield_max_syn10 = 22000
|shield_regen_syn9 = 113
|shield_regen_syn10 = 132
|vision_radius_syn9 = 2800
|vision_radius_syn10 = 3000
|lock_time_syn9 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul_per_attacker = '''10%'''
|damage_mul_per_attacker_cap = '''50%'''
|damage_mul_per_attacker_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|energy_max_mul = '''20%'''
|energy_max_mul = '''20%'''
|energy_max_mul_synLvl = 2
|energy_max_mul_synLvl = 2
|shield_resist_add = '''20 pts'''
|shield_resist_all_add = '''20'''
|shield_resist_add_synLvl = 4
|shield_resist_all_add_synLvl = 4
|damage_mul = '''10%'''
|damage_mul = '''10%'''
|damage_mul_synLvl = 8
|damage_mul_synLvl = 8

Revision as of 15:34, 7 April 2022

Blood Tormentor
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 45108
Hull 20484
Shield 22000
Energy 1302
Speed 201

Available from the beginning:
The unique power supply system boosts the weapons by 10% for each source of damage, but no more than 50%.
Maximum capacitor volume increased by 20%.
Shield resistance to all damage increased by 20 pts.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 16

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

All the features of this model are focused on one thing: damage dealing and survival. This ship uses several unconventional sources of energy and a completely unique system of turbo-cooling. For the first time such ships were captured in battles with Cybers. Despite the fact that Cybers are not considered the strongest pilots, armed with these ships they become a real threat. Intelligence is trying to find out where Cybers find such advanced technology.

Unique ship equipment

Weapon

Breach Laser

The target's module and missile cooldowns increase by 14-70% depending on effect duration. Effect lasts for 5 s.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17 Destructor 17 Breach Laser 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
5 35 -25 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1302 246 215 20484 22000 132 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 201 241 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers