Blood Tormentor: Difference between revisions

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(Balance 1.10.6a)
 
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|ShipName = Blood Tormentor
|ShipName = Blood Tormentor
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
|ShipLOR = Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
The only obvious conclusion that can be drawn about this ship is that it is a modification of “[[Tormentor]]”. Frigates of this modification were first seen in the service of Cybers in 4610 and were later captured by pirates. For a long time, ships of the “Blood Tormentor” type were involved in attacks on convoys, until the Raid destroyed a group of marauders using this guard frigate. That’s when the Techcs received its first samples for examination.
A detailed study revealed the use of non-standard energy sources and a turbo-cooling system. The shield generator has also received a number of artisanal modifications. The blueprints based on the examined frigates were handed over to the [[UMC]], but during the transport of the documentation, a number of data blocks were captured by the Enclave. The Mercenary Center engineers managed to establish a single-unit production of the ships for an additional fee, and the Enclave launched a streaming production of “Blood Tormentor” for their army.
In 4622, the UMC decided to modify “Blood Tormentor” due to the appearance of numerous new strike ships and destroyers. The onboard electronic equipment has been completely replaced. The frigate’s shields have received major improvements, and its important components have been reinforced with composite armor.
The mercenary ships are currently undergoing a planned cost-free modernization and the shipyards are preparing for the release of the renewed project. Because of the numerous improvements, it was decided to increase the ship’s technical rank.
==Unique ship equipment==
===Weapon===
'''[[Breach Laser]]'''
:The target's module and missile cooldowns increase by '''14-70'''% depending on effect duration. Effect lasts for '''5''' s.
|shipClass_text = Frigate
|shipClass_text = Frigate
|shipClass_link = Frigate
|shipClass_link = Frigate
|tier = 3
|tier = 5
|rank = 9
|rank = 16
|shipRole_text = Guard
|shipRole_text = Guard
|shipRole_link = Guard
|shipRole_link = Guard
Line 16: Line 30:
|specialAbility_text = Phase shield
|specialAbility_text = Phase shield
|specialAbility_link = Phase shield
|specialAbility_link = Phase shield
|specialAbility_icon = phaseshield.png
|specialAbility_icon = Guard phase shield thermall.png
|price = 4070
|price =  
|currency = GS
|currency = DLC
<!-- Image block -->
<!-- Image block -->
|shipImage_Animation = R2LT4PRT.gif
|shipImage_Animation = R2LT4PRT.gif
Line 32: Line 46:
|module_cpu_count = 2
|module_cpu_count = 2
<!-- Stock fit -->
<!-- Stock fit -->
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|50px]]
|stock_WEAPON_01 = [[File:Laser_Basic_Icon.png|link=Beam Cannon|Beam Cannon 17|70px]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Cruise.png|link=Cruise missile|50px]]
|stock_ACTIVE_01 = [[File:BoostJammerAOE_Icon.png|link=Mass Propulsion Inhibitor|50px]]
|stock_ACTIVE_01 = [[File:ShieldRestoreLarge_Icon.png       |link=Shield Booster L|70px]]
|stock_ACTIVE_02 = [[File:MissileDefence_Icon.png|link=Missile Shield|50px]]
|stock_ACTIVE_02 = [[File:Missile_Shield.png                 |link=Missile Shield|70px]]
|stock_ACTIVE_03 = [[File:AOE_EMI_Icon.png|link=Signature Masking|50px]]
|stock_ACTIVE_03 = [[File:Signature_Masking.png             |link=Signature Masking|70px]]
|stock_ACTIVE_04 = [[File:ArmorChargeLarge_Icon.png|link=Liquid Metal Injector|50px]]
|stock_ACTIVE_04 = [[File:Emergency_Shield_Boost.png        |link=Emergency Shield Boost|70px]]
|stock_CAPACITOR_MOD_01 = [[File:ExtCapacitorBattary_Icon.png|link=Leak Stabilizer|50px]]
|stock_ENGINE_MOD_01 = [[File:KatalizatorInjector Icon.png       |link=Catalyst Injector|60px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant_Icon.png|link=Iridium Heatsink|50px]]
|stock_CAPACITOR_MOD_01 = [[File:ImplsDischarger Icon.png           |link=Pulse Discharger|60px]]
|stock_SHIELD_MOD_01 = [[File:ExtShld_Icon.png|link=Shield Projection Splitter|50px]]
|stock_CAPACITOR_MOD_02 = [[File:WeaponCoolant Icon.png             |link=Iridium Heatsink|60px]]
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP_Icon.png|link=EM-diffuser|50px]]
|stock_CAPACITOR_MOD_03 = [[File:ExtCapacitorBattary Icon.png      |link=Leak Stabilizer|60px]]
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal_Icon.png|link=Thermal Modulator|50px]]
|stock_SHIELD_MOD_01 = [[File:ExtShld Icon.png                   |link=Shield Splitter|60px]]
|stock_CPU_MOD_01 = [[File:ProtonWall_Icon.png|link=Proton Wall System|50px]]
|stock_SHIELD_MOD_02 = [[File:ResistShieldEMP Icon.png           |link=EM-diffuser|60px]]
|stock_CPU_MOD_02 = [[File:RangeMasterUnit_Icon.png|link=Horizon Module|50px]]
|stock_SHIELD_MOD_03 = [[File:ResistShldThermal Icon.png         |link=Thermal Modulator|60px]]
|stock_CPU_MOD_01 = [[File:BattleScanner Icon.png             |link=Electronic Guidance|60px]]
|stock_CPU_MOD_02 = [[File:WideScanner Icon.png               |link=Infrared Scanner|60px]]
<!-- Technical specifications block -->
<!-- Technical specifications block -->
|module_active_count = 4
|module_active_count = 4
|module_engine_count = 0
|module_engine_count = 1
|module_hull_count = 0
|module_hull_count = 0
|module_shield_count = 3
|module_shield_count = 3
|module_capacitor_count = 2
|module_capacitor_count = 3
|module_cpu_count = 2
|module_cpu_count = 2
<!-- Damage resist subblock -->
<!-- Damage resist subblock -->
Line 57: Line 73:
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_kinetic = <nowiki>-</nowiki>15
|hull_resist_emp = 45
|hull_resist_emp = 45
|shield_resist_thermal = <nowiki>-</nowiki>30
|shield_resist_thermal = 5
|shield_resist_kinetic = 0
|shield_resist_kinetic = 35
|shield_resist_emp = <nowiki>-</nowiki>60
|shield_resist_emp = <nowiki>-</nowiki>25
|hull_resist_thermal_calc = 15
|hull_resist_thermal_calc = 15
|hull_resist_kinetic_calc = -15
|hull_resist_kinetic_calc = -15
|hull_resist_emp_calc = 45
|hull_resist_emp_calc = 45
|shield_resist_thermal_calc = -30
|shield_resist_thermal_calc = 5
|shield_resist_kinetic_calc = 0
|shield_resist_kinetic_calc = 35
|shield_resist_emp_calc = -60
|shield_resist_emp_calc = -25
<!-- Synergy = 9 -->
<!-- Synergy = 10 -->
|synLevel_syn9 = 9
|synLevel_syn10 = 10
|max_speed_syn9 = 168
|max_speed_syn10 = 201
|max_speed_boost_syn9 = 201
|max_speed_boost_syn10 = 241
|acceleration_syn9 = 63
|acceleration_syn10 = 62
|acceleration_boost_syn9 = 125
|acceleration_boost_syn10 = 125
|boost_energy_cost_syn9 = 208
|boost_energy_cost_syn10 = 246
|boost_energy_min_syn9 = 130
|boost_energy_min_syn10 = 130
|strafe_speed_x_syn9 = 62
|strafe_speed_x_syn10 = 61
|strafe_speed_y_syn9 = 62
|strafe_speed_y_syn10 = 61
|rot_speed_x_syn9 = 30
|rot_speed_x_syn10 = 30
|rot_speed_y_syn9 = 30
|rot_speed_y_syn10 = 30
|rot_speed_z_syn9 = 36
|rot_speed_z_syn10 = 36
|energy_max_syn9 = 1064
|energy_max_syn10 = 1302
|energy_regen_syn9 = 175.2
|energy_regen_syn10 = 215
|hull_max_syn9 = 14557
|hull_max_syn10 = 20484
|shield_max_syn9 = 22422
|shield_max_syn10 = 22000
|shield_regen_syn9 = 103
|shield_regen_syn10 = 178
|vision_radius_syn9 = 2800
|vision_radius_syn10 = 3000
|lock_time_syn9 = 2
|lock_time_syn10 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|damage_mul_per_attacker = '''10%'''
|damage_mul_per_attacker_cap = '''50%'''
|damage_mul_per_attacker_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|energy_max_mul = 20%
|energy_max_mul = '''20%'''
|energy_max_mul_synLvl = 2
|energy_max_mul_synLvl = 2
|shield_resist_add = 10 dmg
|shield_resist_all_add = '''20'''
|shield_resist_add_synLvl = 4
|shield_resist_all_add_synLvl = 4
|damage_mul = 10%
|damage_mul = '''10%'''
|damage_mul_synLvl = 8
|damage_mul_synLvl = 8
}}
}}
[[Category:Ships]]
[[Category:Jericho ships]]
[[Category:Frigate ships]]
[[Category:Guard ships]]

Latest revision as of 15:58, 27 May 2022

Blood Tormentor
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 45108
Hull 20484
Shield 22000
Energy 1302
Speed 201

Available from the beginning:
The unique power supply system boosts the weapons by 10% for each source of damage, but no more than 50%.
Maximum capacitor volume increased by 20%.
Shield resistance to all damage increased by 20 pts.
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price DLC



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 16

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The only obvious conclusion that can be drawn about this ship is that it is a modification of “Tormentor”. Frigates of this modification were first seen in the service of Cybers in 4610 and were later captured by pirates. For a long time, ships of the “Blood Tormentor” type were involved in attacks on convoys, until the Raid destroyed a group of marauders using this guard frigate. That’s when the Techcs received its first samples for examination.

A detailed study revealed the use of non-standard energy sources and a turbo-cooling system. The shield generator has also received a number of artisanal modifications. The blueprints based on the examined frigates were handed over to the UMC, but during the transport of the documentation, a number of data blocks were captured by the Enclave. The Mercenary Center engineers managed to establish a single-unit production of the ships for an additional fee, and the Enclave launched a streaming production of “Blood Tormentor” for their army.

In 4622, the UMC decided to modify “Blood Tormentor” due to the appearance of numerous new strike ships and destroyers. The onboard electronic equipment has been completely replaced. The frigate’s shields have received major improvements, and its important components have been reinforced with composite armor.

The mercenary ships are currently undergoing a planned cost-free modernization and the shipyards are preparing for the release of the renewed project. Because of the numerous improvements, it was decided to increase the ship’s technical rank.

Unique ship equipment

Weapon

Breach Laser

The target's module and missile cooldowns increase by 14-70% depending on effect duration. Effect lasts for 5 s.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17 Destructor 17 Breach Laser 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
5 35 -25 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1302 246 215 20484 22000 178 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 201 241 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers