Blood harvest

From Star Conflict Wiki
Revision as of 10:08, 11 September 2021 by FIRE WARRI0R (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Blood harvest

Type: Ship modifier.

Group: CPU modifiers.

For ranks: 4-8, 12-17.

For ship type: Templar, Inquisitor AE and premium ships of the role Role sniper.png


After destroying an enemy at up to 10000 m., the next special module shot is stronger for 30 s.
Also, main weapon damage temporarily increases.
You can place only one modifier.


Parameters Blood harvest 8 Blood harvest 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Special module damage 10% +2% +1% +2% 10% +2% +1% +2%
Main weapon damage 12% +2% +1% +1% 12% +2% +1% +1%
Active time (main weapon damage) 6 s. +1 s. +1 s. +1 s. 6 s. +1 s. +1 s. +1 s.
Cost Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard 24200Currency credits.png 48500Currency credits.png 113100Currency credits.png Can be picked up from destroyed enemies in the zone Pallas Border 570000Currency credits.png 1140000Currency credits.png 2660000Currency credits.png

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

Navigation menu