Boremys

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Revision as of 15:30, 27 May 2022 by U38594143 (talk | contribs) (Balance 1.10.6a)
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Boremys
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 44083
Hull 26188
Shield 18101
Energy 1500
Speed 274

Available from the beginning:
Maximum speed increased by 5%.
Maximum capacitor volume increased by 20%.
Maximum hull strength increased by 15%.
Maximum shield strength increased by 15%.
Shield resistance to thermal damage increased by 30 pts.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Manufacturing 600 x



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Guard
Rank: 17

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

The war with Aliens ruined many companies of the former Federation, brought death and destruction to remote systems. But those who managed to stay afloat, got their hands on the projects of their broke competitors for next to nothing. For Sci-Tech Universal, a corporation that rose from the ashes of the war, one of such acquisitions was the project Boremys — an improved version of the guard frigate Archelon.

The revitalized project started off slow: there was a lack of parts for production, the ship's outdated software had no modern alternatives, and the team lacked qualified engineers. Many people simply fled from the fringe systems after the Invasion, and it turned out that there was nobody left around to finish Boremys. To avoid further financial losses, Sci-Tech contemplated abandoning the project. But help came from an unexpected ally.

By oversight, the blueprints of Boremys fell into the hands of a refugee engineer whose studies were cut short because of the war. He worked out the kinks in the schemes and proposed innovative solutions, while the problem with the lack of resources was solved by new investors, who were interested in the ambitious project. This is how project Boremys saw the light.

Unique ship equipment

Weapon

Aim-assisted cannon

If one of the projectiles hits the target, the rest of the volley is automatically guided towards the target.

Active module

Magnetic charge

Launches a projectile that pulls the target towards itself when passing close by.

Engine modifier

Cooldown priority

Reduces module cooldown time. Activating any active or special module reduces the ship’s speed. Only one modifier of this type can be active.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17 Destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1500 246 248 26188 18101 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 274 328 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers