Brave

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Brave
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 164222
Hull 130681
Shield 19965
Energy 3744
Speed 114

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 dmg.
Available at experience level 4:
Hull resistance to kinetic damage increased by 27.
Hull resistance to thermal damage increased by 30.
Hull resistance to EM damage increased by 33.
Available at experience level 8:
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers

Special module File:Empty special.png


Buying price 7000000
Selling price 1750000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Destroyer
Role: Suppressor Class
Rank: 11

Description

"Destroyer ‘Brave’ was developed by a team of talented civil engineers commissioned by the Ministry of Defense of the Empire. The design bureau had initially planned to deal only with projects for peaceful times. Unfortunately, in a state of war the Empire was not ready to allow such spending. Engineers had to resort to various tricks — they combined their civil projects with the development of the new destroyer. This made the Empire reconsider its spending. The project was a success. The new destroyer passed all the tests with flying colours and was swiftly adopted. To the delight of pilots the destroyer had a comfortable cabin, just like civilian ships."

Available equipment

Weapons
Meson Cannon 11 Meson Cannon 14 'Halo' Launcher 11 'Halo' Launcher 14 Coilgun 11 Coilgun 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3200 265 156.8 108000 16500 215 3000 3
2 3200 265 156.8 117720 17985 215 3000 3
3 3200 265 156.8 122040 18645 215 3300 3
4 3296 265 161.5 122040 18645 215 3300 3
5 3425 265 167.8 125280 19140 215 3600 3
6 3520 265 172.5 127441 19471 215 3600 3
7 3520 265 172.5 129601 19635 215 3900 3
8 3520 265 172.5 129601 19635 215 4200 3
9 3616 265 177.2 130681 19800 215 4200 3
10 3744 265 183.4 130681 19965 215 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 110 133 10 10 12 20
2 110 133 10 10 12 20
3 111 133 11 10 12 20
4 111 133 11 10 12 20
5 111 133 11 10 12 20
6 112 134 11 10 12 20
7 113 135 11 10 12 20
8 113 136 12 10 12 20
9 114 137 12 10 12 20
10 114 137 12 10 12 20

Ship model