Brave

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Brave
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 184605
Hull 137214
Shield 22361
Energy 3744
Speed 102

Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Halo Launcher 14
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 3000000
Cost of refitting 500000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Empire
Class: Destroyer
Role: Suppressor
Rank: 11

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.

Destroyer ‘Brave’ was developed by a team of talented civil engineers commissioned by the Ministry of Defense of the Empire. The design bureau had initially planned to deal only with projects for peaceful times. Unfortunately, in a state of war the Empire was not ready to allow such spending. Engineers had to resort to various tricks — they combined their civil projects with the development of the new destroyer. This made the Empire reconsider its spending. The project was a success. The new destroyer passed all the tests with flying colours and was swiftly adopted. To the delight of pilots the destroyer had a comfortable cabin, just like civilian ships.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Empire Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second. 120 en. 0.3 s.
Jericho Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second. 120 en. 0.3 s.
Federation Energy router Reroutes energy flow in ship systems. Allows to select between max speed and maneuverability by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second. 120 en. 0.3 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Hull resistance to thermal damage increased by 30 pts.
Hull resistance to EM damage increased by 33 pts.
Hull resistance to kinetic damage increased by 27 pts.
Power of Suppressor Class modules increased by 10%.
Cooldown time of Suppressor Class modules decreased by 15%.
Energy drain of of Suppressor Class modules decreased by 25%.

Available equipment

Weapons
Meson Cannon 11 Meson Cannon 14 'Halo' Launcher 11 'Halo' Launcher 14 Coilgun 11 Coilgun 14

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 3200 265 190 113400 18480 215 3000 3
2 3200 265 190 123606 20143 215 3000 3
3 3200 265 190 128142 20882 215 3300 3
4 3296 265 194 128142 20882 215 3300 3
5 3424 265 204 131544 21437 215 3600 3
6 3520 265 208 133812 21806 215 3600 3
7 3520 265 208 136080 21991 215 3900 3
8 3520 265 208 136080 21991 215 4200 3
9 3616 265 213 137214 22176 215 4200 3
10 3744 265 222 137214 22361 215 4500 3

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 99 119 10 10 11 18
2 99 119 10 10 11 18
3 100 120 10,3 10 11 18
4 100 120 10,3 10 11 18
5 100 120 10,3 10 11 18
6 100 120 10,5 10 11 18
7 101 121 10,8 10 11 18
8 102 122 11,1 10 11 18
9 102 123 11,3 10 11 18
10 102 123 11,3 10 11 18

Player Builds

Ship model