Breach Laser: Difference between revisions

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(Created page with "__NOTOC__ Breach Laser|100px|left '''Type:''' Beam weapon. '''For ship type:''' {{Guard}} '''For ranks:''' 8-12. '''Munitions:''' {{AVALIABLE M...")
 
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'''Type:''' Beam weapon.
'''Type:''' Beam weapon.


'''For ship type:''' {{Guard}}
'''For ship type:''' {{Guard}}(Breach Laser 12), [[Blood Tormentor]] {{Guard}}(Breach Laser 17)


'''For ranks:''' 8-12.
'''For ranks:''' 8-12, 13-17


'''Munitions:'''  
'''Munitions:'''  
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:Damage per second and per shot increase depending on the number of weapons mounted on the ship.
:Damage per second and per shot increase depending on the number of weapons mounted on the ship.
:Some damage parameters are rounded to integer values.
:Some damage parameters are rounded to integer values.
{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="80%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="5" |Breach Laser 12
!colspan="5" |Breach Laser 12
!colspan="1" |Breach Laser 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.5}}
|{{Mk.5}}
|-align="center"
|-align="center"
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| +19 dmg./s.
| +19 dmg./s.
| +16 dmg./s.
| +16 dmg./s.
| 700 dmg./s.
|-align="center"
|-align="center"
|Damage (thermal)
|Damage (thermal)
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| +14 dmg.
| +14 dmg.
| +12 dmg.
| +12 dmg.
| 525 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
|colspan="5"| 80 rounds/min
|colspan="5"| 80 rounds/min
|colspan="1"| 80 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
|colspan="5"| 7%
|colspan="5"| 7%
|colspan="1"| 7%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="1"| 50%
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
|colspan="5"| 2800 m.
|colspan="5"| 2800 m.
|colspan="1"| 2800 m.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 11/2,5 s.
|colspan="5"| 11/2.5 s.
|colspan="1"| 11/2.5 s.
|-align="center"
|-align="center"
|Cost
|Cost
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|1050000{{CR}}
|1050000{{CR}}
|[[Workshop#Thermal|Manufacturing]]
|[[Workshop#Thermal|Manufacturing]]
|}


{| border="0" align="center" width="100%"
|{{DLC}} [[Blood Tormentor]]
|height="5"|
|-
|}
|}



Revision as of 15:52, 7 April 2022

Breach Laser
Breach Laser

Type: Beam weapon.

For ship type: (Breach Laser 12), Blood Tormentor (Breach Laser 17)

For ranks: 8-12, 13-17

Munitions:

Description

The target's module and missile cooldowns increase by 14-70% depending on effect duration.
Effect lasts for 5 s.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Breach Laser 12 Breach Laser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 619 dmg./s. +24 dmg./s. +22 dmg./s. +19 dmg./s. +16 dmg./s. 700 dmg./s.
Damage (thermal) 464 dmg. +18 dmg. +17 dmg. +14 dmg. +12 dmg. 525 dmg.
Rate of fire 80 rounds/min 80 rounds/min
Critical chance 7% 7%
Critical damage bonus 50% 50%
Firing range (max.) 2800 m. 2800 m.
Overheating/cooling 11/2.5 s. 11/2.5 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 225000 450000 1050000 Manufacturing DLC Blood Tormentor

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions