Difference between revisions of "Breach Laser"

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(Created page with "__NOTOC__ left '''Type:''' Beam weapon. '''For ship type:''' {{Guard}} '''For ranks:''' 8-12. '''Munitions:''' {{AVALIABLE M...")
 
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'''Type:''' Beam weapon.
 
'''Type:''' Beam weapon.
  
'''For ship type:''' {{Guard}}
+
'''For ship type:''' {{Guard}}(Breach Laser 12), [[Blood Tormentor]] {{Guard}}(Breach Laser 17)
  
'''For ranks:''' 8-12.
+
'''For ranks:''' 8-12, 13-17
  
 
'''Munitions:'''  
 
'''Munitions:'''  
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:Damage per second and per shot increase depending on the number of weapons mounted on the ship.
 
:Damage per second and per shot increase depending on the number of weapons mounted on the ship.
 
:Some damage parameters are rounded to integer values.
 
:Some damage parameters are rounded to integer values.
{| class="wikitable" width="50%" align="center"
+
{| class="wikitable" width="80%" align="center"
 
!rowspan="2" width="20%"|Parameters
 
!rowspan="2" width="20%"|Parameters
 
!colspan="5" |Breach Laser 12
 
!colspan="5" |Breach Laser 12
 +
!colspan="1" |Breach Laser 17
 
|-align="center"
 
|-align="center"
 
|{{Mk.1}}
 
|{{Mk.1}}
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|{{Mk.3}}
 
|{{Mk.3}}
 
|{{Mk.4}}
 
|{{Mk.4}}
 +
|{{Mk.5}}
 
|{{Mk.5}}
 
|{{Mk.5}}
 
|-align="center"
 
|-align="center"
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| +19 dmg./s.
 
| +19 dmg./s.
 
| +16 dmg./s.
 
| +16 dmg./s.
 +
| 700 dmg./s.
 
|-align="center"
 
|-align="center"
 
|Damage (thermal)
 
|Damage (thermal)
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| +14 dmg.
 
| +14 dmg.
 
| +12 dmg.
 
| +12 dmg.
 +
| 525 dmg.
 
|-align="center"
 
|-align="center"
 
|Rate of fire
 
|Rate of fire
 
|colspan="5"| 80 rounds/min
 
|colspan="5"| 80 rounds/min
 +
|colspan="1"| 80 rounds/min
 
|-align="center"
 
|-align="center"
 
|Critical chance
 
|Critical chance
 
|colspan="5"| 7%
 
|colspan="5"| 7%
 +
|colspan="1"| 7%
 
|-align="center"
 
|-align="center"
 
|Critical damage bonus
 
|Critical damage bonus
 
|colspan="5"| 50%
 
|colspan="5"| 50%
 +
|colspan="1"| 50%
 
|-align="center"
 
|-align="center"
 
|Firing range (max.)
 
|Firing range (max.)
 
|colspan="5"| 2800 m.
 
|colspan="5"| 2800 m.
 +
|colspan="1"| 2800 m.
 
|-align="center"
 
|-align="center"
 
|Overheating/cooling
 
|Overheating/cooling
|colspan="5"| 11/2,5 s.
+
|colspan="5"| 11/2.5 s.
 +
|colspan="1"| 11/2.5 s.
 
|-align="center"
 
|-align="center"
 
|Cost
 
|Cost
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|1050000{{CR}}
 
|1050000{{CR}}
 
|[[Workshop#Thermal|Manufacturing]]
 
|[[Workshop#Thermal|Manufacturing]]
|}
 
  
{| border="0" align="center" width="100%"
+
|{{DLC}} [[Blood Tormentor]]
|height="5"|
+
|-
 
|}
 
|}
  

Revision as of 15:52, 7 April 2022

Breach Laser

Type: Beam weapon.

For ship type: Guard.png(Breach Laser 12), Blood Tormentor Guard.png(Breach Laser 17)

For ranks: 8-12, 13-17

Munitions:

LaserEconom Icon.png LaserFocus Icon.png LaserRadio Icon.png LaserUp1 Icon.png Xenon Lamp Mk.4.png Xenon Lamp (premium).png Focusing Lens.png Resonating crystal.png Lens system.png

Description

The target's module and missile cooldowns increase by 14-70% depending on effect duration.
Effect lasts for 5 s.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Breach Laser 12 Breach Laser 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.5
DPS (thermal) 619 dmg./s. +24 dmg./s. +22 dmg./s. +19 dmg./s. +16 dmg./s. 700 dmg./s.
Damage (thermal) 464 dmg. +18 dmg. +17 dmg. +14 dmg. +12 dmg. 525 dmg.
Rate of fire 80 rounds/min 80 rounds/min
Critical chance 7% 7%
Critical damage bonus 50% 50%
Firing range (max.) 2800 m. 2800 m.
Overheating/cooling 11/2.5 s. 11/2.5 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 225000Currency credits.png 450000Currency credits.png 1050000Currency credits.png Manufacturing DLC Blood Tormentor

Gallery

Breach Laser (art).jpg


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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