Breach Laser

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Breach Laser

Type: Beam weapon.

For ship type: Guard.png

For ranks: 8-12.


LaserEconom Icon.png LaserFocus Icon.png LaserRadio Icon.png LaserUp1 Icon.png Xenon Lamp Mk.4.png Xenon Lamp (premium).png Focusing Lens.png Resonating crystal.png Lens system.png


The target's module and missile cooldowns increase by 14-70% depending on effect duration.
Effect lasts for 5 s.


Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Breach Laser 12
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (thermal) 619 dmg./s. +24 dmg./s. +22 dmg./s. +19 dmg./s. +16 dmg./s.
Damage (thermal) 464 dmg. +18 dmg. +17 dmg. +14 dmg. +12 dmg.
Rate of fire 80 rounds/min
Critical chance 7%
Critical damage bonus 50%
Firing range (max.) 2800 m.
Overheating/cooling 11/2,5 s.
Cost Can be picked up from destroyed enemies in the zone Ice Belt 225000Currency credits.png 450000Currency credits.png 1050000Currency credits.png Manufacturing


Breach Laser (art).jpg

Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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