Brokk: Difference between revisions

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(Balance 1.10.6a)
 
Line 87: Line 87:
|hull_max_syn10 = 19632
|hull_max_syn10 = 19632
|shield_max_syn10 = 12530
|shield_max_syn10 = 12530
|shield_regen_syn10 = 114
|shield_regen_syn10 = 154
|vision_radius_syn10 = 3000
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
|lock_time_syn10 = 2

Latest revision as of 14:50, 27 May 2022

Brokk
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 13 rank ships.

The maximum level of experience — 10

Survivability* 35851
Hull 19632
Shield 12530
Energy 1053
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Maximum speed increased by 10%.
Reloading rate of "Engineering modules" reduced by 20%.
Hull resistance to all damage increased by 10 pts.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module


Manufacturing 600 x



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Engineering
Rank: 13

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

Brokk is a project of the Shipyards of Earth, one of the top-3 engineering frigates of the century. The project's lead designer was able to create an Engineering vessel just as effective as its Federation peers, and at the same time maintaining high firepower traditional for imperial ships. According to rumours, the renowned ship designer started the project's development ‘on a dare’ having heard unflattering remarks about the effectiveness of Garm and Minotaur from his Federation colleagues. To confirm this theory many cite the name of the ship, similar to the name of a dwarf, who according to an ancient legend, won a bet and sewed a god's mouth.

Unique ship equipment

Weapon

WL 13 Emitter

If the beam hits allies, restores their shield and hull. Consumes energy.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 Vulcan 13 Vulcan 17 'Eclipse' Launcher 17 / 'Dawn' launcher 17 Waz'Dum 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 1053 233 204 19632 12530 154 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 231 277 62 61 30 36

Ship model