Castor

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Castor
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 13988
Hull 8253
Shield 4961
Energy 761
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.
Available at experience level 8:
Hull resistance to kinetic damage increased by 27 dmg.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module File:Module.png


Buying price 6200000
Selling price 1550000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 11

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The Castor is one of the most modern and powerful of the Empire's Gunship models. Currently in use by the Military Police and other security forces, as well as front-line squadrons, the Castor sets the standard throughout the Empire's vast territory.

Available equipment

Weapons
Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 650 156 126 6820 4100 119 2500 2
2 650 156 126 7434 4469 119 2500 2
3 650 156 126 7707 4633 119 2750 2
4 670 156 129.8 7707 4633 119 2750 2
5 696 156 134.8 7912 4756 119 3000 2
6 715 156 138.6 8048 4839 119 3000 2
7 715 156 138.6 8185 4879 119 3250 2
8 715 156 138.6 8185 4879 119 3500 2
9 735 156 142.4 8253 4920 119 3500 2
10 761 156 147.4 8253 4961 119 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 224 268 90 88 72 66
2 224 268 90 88 72 66
3 225 270 93 88 72 66
4 225 270 93 88 72 66
5 225 270 93 88 72 66
6 227 272 95 88 72 66
7 228 274 98 88 72 66
8 230 276 100 88 72 66
9 231 277 102 88 72 66
10 231 277 102 88 72 66



Ships
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