Coilgun: Difference between revisions

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(Balance (1.6.3a))
(Balance 1.11.4)
Line 44: Line 44:
|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
| 479 dmg./s.
| 527 dmg./s.
| +20 dmg./s.
| +21 dmg./s.
| +19 dmg./s.
| +21 dmg./s.
| +17 dmg./s.
| +15 dmg./s.
| +15 dmg./s.
| +14 dmg./s.
| 559 dmg./s.
| 508 dmg./s.
| +21 dmg./s.
| +19 dmg./s.
| +21 dmg./s.
| +20 dmg./s.
| +17 dmg./s.
| +15 dmg./s.
| +15 dmg./s.
| +14 dmg./s.
| 580 dmg./s.
| 527 dmg./s.
| +21 dmg./s.
| +20 dmg./s.
| +21 dmg./s.
| +20 dmg./s.
| +17 dmg./s.
| +15 dmg./s.
| +15 dmg./s.
| +14 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
| 192 dmg.
| 211 dmg.
| +8.5 dmg.
| +8.5 dmg.
| +7 dmg.
| +7 dmg.
| +8 dmg.
| +6 dmg.
| +6 dmg.
| 224 dmg.
| +8.5 dmg.
| +8.5 dmg.
| +7 dmg.
| +6 dmg.
| +6 dmg.
| 203 dmg.
| 232 dmg.
| +8 dmg.
| +8.5 dmg.
| +8 dmg.
| +8.5 dmg.
| +6 dmg.
| +7 dmg.
| +5 dmg.
| 211 dmg.
| +8 dmg.
| +8 dmg.
| +6 dmg.
| +6 dmg.
| +5 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
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|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
|colspan="5"| 5650 m./s.
|colspan="5"| 6200 m/s
|colspan="5"| 5800 m./s.
|colspan="5"| 6350 m/s
|colspan="5"| 6050 m./s.
|colspan="5"| 6650 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
Line 103: Line 103:
|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
|colspan="5"| 0,1-1,5 deg.
|colspan="5"| 0.1-1.5 deg.
|colspan="5"| 0,1-1,5 deg.
|colspan="5"| 0.1-1.5 deg.
|colspan="5"| 0,1-1,5 deg.
|colspan="5"| 0.1-1.5 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling

Revision as of 07:51, 17 March 2023

Coilgun 11 Coilgun 14 Coilgun 17

Type: Destroyer weapon.

For ship type: Destroyer

For ranks: 7-11, 10-14, 13-17.

Munitions:

Description

A balanced kinetic weapon for medium distances.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Coilgun 11 Coilgun 14 Coilgun 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (kinetic) 527 dmg./s. +21 dmg./s. +21 dmg./s. +17 dmg./s. +15 dmg./s. 559 dmg./s. +21 dmg./s. +21 dmg./s. +17 dmg./s. +15 dmg./s. 580 dmg./s. +21 dmg./s. +21 dmg./s. +17 dmg./s. +15 dmg./s.
Damage (kinetic) 211 dmg. +8.5 dmg. +8.5 dmg. +7 dmg. +6 dmg. 224 dmg. +8.5 dmg. +8.5 dmg. +7 dmg. +6 dmg. 232 dmg. +8.5 dmg. +8.5 dmg. +7 dmg. +6 dmg.
Rate of fire 150 rounds/min 150 rounds/min 150 rounds/min
Critical chance 20% 20% 20%
Critical damage bonus 50% 50% 50%
Projectile speed 6200 m/s 6350 m/s 6650 m/s
Firing range (max.) 4400 m. 4400 m. 4400 m.
Spread (from-to) 0.1-1.5 deg. 0.1-1.5 deg. 0.1-1.5 deg.
Overheating/cooling 11/1 s. 11/1 s. 11/1 s.
Cost Manufacturing 220500 441000 1029000 Manufacturing Manufacturing 598500 1197000 2793000 Manufacturing Manufacturing 1732500 3465000 8085000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions