Combat reconstructor: Difference between revisions

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==Description==
==Description==
:Upon module activation all enemies in '''900''' m. radius receive '''1570/1605/1675/1800''' thermal DPS.  
:Upon activation, for '''8.5''' sec., enemy ships in a '''750''' m. radius receive thermal damage depending on their size.
:'''110'''% of the damage received while the module is active (only from enemies' hulls) is used to regenerate hull.
:'''110'''% of the damage received by ship hull while the module is active is used to regenerate hull.


==Characteristics==
==Characteristics==
Depend on ship's rank (9-10/11-12/13-14/15).
{| class="wikitable" width="63%" align="center"
*'''Active time:''' 8,5 s.
!rowspan="2" width="20%"|Parameters
*'''Host damage:''' 610/670/740/810 dmg.
!colspan="4" |Ranks
*'''Energy consumption:''' 61/67/74/81 en.
|-align="center"
*'''Recharge:''' 25 s.
!9-10
!11-12
!13-14
!15
|-
|-align="center"
|DPS to interceptors and fighters (thermal)
| 1360 dmg./s.
| 1360 dmg./s.
| 1440 dmg./s.
| 1540 dmg./s.
|-
|-align="center"
|DPS to frigates (thermal)
| 1640 dmg./s.
| 1640 dmg./s.
| 1720 dmg./s.
| 1820 dmg./s.
|-
|-align="center"
|DPS to destroyers (thermal)
| 1920 dmg./s.
| 1920 dmg./s.
| 2000 dmg./s.
| 2120 dmg./s.
|-
|-align="center"
|Host damage
| 610 dmg.
| 670 dmg.
| 740 dmg.
| 810 dmg.
|-
|-align="center"
|Energy consumption
| 61 en.
| 67 en.
| 74 en.
| 81 en.
|-
|-align="center"
|Recharge
| 40 s.
| 38 s.
| 36 s.
| 35 s.
|-
|}
 
==Cost==
:To learn a special module in the ship tree, you need:
*4 Alien fighter structure
*2 Crystal cascade
*2 Crystal storage
*6'628'000{{CR}}
*298'100 {{SYN}}


{{Eqbar}}
{{Eqbar}}


[[Category:Special modules]]
[[Category:Special modules]]

Latest revision as of 11:43, 3 January 2024

Appearance of the ship with special module Combat reconstructor
Thar'Ga with Combat reconstructor
Combat reconstructor
Combat reconstructor

Type: Special module

For ship: Thar'Ga



Description

Upon activation, for 8.5 sec., enemy ships in a 750 m. radius receive thermal damage depending on their size.
110% of the damage received by ship hull while the module is active is used to regenerate hull.

Characteristics

Parameters Ranks
9-10 11-12 13-14 15
DPS to interceptors and fighters (thermal) 1360 dmg./s. 1360 dmg./s. 1440 dmg./s. 1540 dmg./s.
DPS to frigates (thermal) 1640 dmg./s. 1640 dmg./s. 1720 dmg./s. 1820 dmg./s.
DPS to destroyers (thermal) 1920 dmg./s. 1920 dmg./s. 2000 dmg./s. 2120 dmg./s.
Host damage 610 dmg. 670 dmg. 740 dmg. 810 dmg.
Energy consumption 61 en. 67 en. 74 en. 81 en.
Recharge 40 s. 38 s. 36 s. 35 s.

Cost

To learn a special module in the ship tree, you need:
  • 4 Alien fighter structure
  • 2 Crystal cascade
  • 2 Crystal storage
  • 6'628'000
  • 298'100


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions