Command: Difference between revisions

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Do not make the mistake of attacking a group of enemies head-on in a command fighter, trusting in your defensive capabilities, as concentrated firepower will easily tear through your diffusion shield and resistances only do so much in the face of heavy fire.
Do not make the mistake of attacking a group of enemies head-on in a command fighter, trusting in your defensive capabilities, as concentrated firepower will easily tear through your diffusion shield and resistances only do so much in the face of heavy fire.


Player Opinion:
The Command fighter is one of the best fighters to start of with as a new player. It's overshield is effectively a third health bar, and all of the buffs it gets is not only good for the player, but immensely helpful for any nearby teammates as well. Buffing teammates nets Command players small amounts of bonus synergy, making it a good ship type for grinding.
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Revision as of 16:46, 13 July 2016

Command ships are the front line fighter role. They are tougher than gunships and tacklers, and their special Diffusion Shield ability allows them to absorb a large amount of damage for a short time. Their active modules revolve around buffing their own and their allies' offense and defense.

Modules

Diffusion Shield

The Diffusion Shield is an ability that, when activated, causes damage taken to drain capacitor instead of deal damage. It deactivates after 15 seconds or when the player runs out of energy. For every 8 points of damage received, 1 energy point is lost. The Diffusion Shield is unaffected by resistance stats.

Command Modules

Valkyrie System

Available in Tier 2 and up (ranks 4+). The Valyrie System increases damage for the command ship and all nearby allies by 18-28%.

Gravi-scanner

Available in Tier 3 and up (rank 7+). The Gravi-scanner increases nearby allies' speed by 18% for a short time (approx. 20 seconds).

Coating Polarizer and Aegis System

The Coating Polarizer and Aegis System increase the hull and shield resistances respectively of the command ship and all nearby ships.

Factions

Jericho are the primary manufacturers of command ships, but the Empire also produce several types. Empire command ships have stronger hulls, while Jericho have stronger shields.

The Empire Legion and Jericho Techs are the subfactions that offer Mk 3 command modules.

Role

The command ship is designed to take a beating while buffing allies. You should usually make sure you're near allies so that your buffs give the greatest benefit to the team. The command ship has the lowest offensive ability of all of the fighter roles, but its defensive capabilities allow it to weather incoming fire well. The Coating Polarizer and Aegis System have fairly long ranges, allowing them to sit slightly behind the main line of the battle while still providing their allies the full effect of their defensive buffs.

Do not make the mistake of attacking a group of enemies head-on in a command fighter, trusting in your defensive capabilities, as concentrated firepower will easily tear through your diffusion shield and resistances only do so much in the face of heavy fire.


Player Opinion:


The Command fighter is one of the best fighters to start of with as a new player. It's overshield is effectively a third health bar, and all of the buffs it gets is not only good for the player, but immensely helpful for any nearby teammates as well. Buffing teammates nets Command players small amounts of bonus synergy, making it a good ship type for grinding.