Contracts: Difference between revisions

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'''Section of [[Tasks]].'''
Contracts are specific tasks players can accept. They range from simple tasks like winning a match, to more complex ones like destroying drones or destroying the same player's ship three times in one match.


Upon completing a contract the player will receive loyalty points with their current subfaction, which can be used to upgrade equipment. Most contracts have cooldowns ranging from one hour to one day before they can be accepted again.
[[File:window(contracts).jpg|500px|Contracts.|right]]


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=General information=
: '''Contracts''' are a good way of earning resources by doing them in [[Open Space|open space]].


=Accepting a contract=
:At the very beginning of the game, the first contracts are available to the player. Next contracts become available as the pilot receives new clearance levels, whose growth is associated with [[Advancement|pilot development]]. You can see a description of current contracts in the tasks window.


First, the player must join a subfaction by signing a "long term contract" with them. This will terminate your contract with your current subfaction, but they won't hold it against you and you will keep your loyalty points with them, however they will require a credit payment of 20,000 credits per rank above 1 with them as compensation.
:The '''undock''' button allows you to instantly fly to the desired sector to complete the contract.


This will then unlock the normal short term contracts. Each rank you have with their main faction increases the number of contracts they will offer you. In any case, you can only accept 3 contracts at a time (not counting your long term contract).
: The execution of the contract is due to the performance of a specific task. This may be the destruction of ships, activating objects and scanning of ore. Well, if the task is too complicated, you can call a friend or ask for help in the chat. Especially because when you are required to destroy one or more ships, it is not at all necessary to apply the final shot. A small amount of fire assistance will be enough for the contract to be credited.


=Tutorial Contracts=
:The progress of the execution of contracts is saved when you exit the game.
These are a special type of contract offered by your mercenary trainers designed to familiarise you with the game. They are not considered normal contracts and don't count towards your outstanding contract limit. Tutorial contracts can only be completed once.


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:Contracts are given to pilots every 3 hours (1:00 GMT, 4:00 GMT, 7:00 GMT, etc.) in amount of 3-4 tasks and active for 6 hours.


=List of contracts=
:[[Premium content#Premium License|Premium License]] allows you to increase contractual resources: [[Credits]] {{CR}}, [[Experience]] {{SYN}}, workshop details for the entire period your action.
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:For a permanent increase in resources for each contract, you can also purchase in  [http://store.steampowered.com/app/212070// Steam] or [https://store.gaijin.net/storefront.php?skin_lang=en&category=StarConflict Game Store] sets-additions [[DLC]]:
:* Star Conflict Mercenary Set - Soldier of Fortune
:* Star Conflict Mercenary Set - Galaxy Explorer
:* Star Conflict Mercenary Set - Elite Pilot
:Each of which will add '''10%''' to the constantly added credits and experience of the ships.
:Same [[Bonuses|bonuses]] from [[DLC]] are added together.


[[Category:Main]]
:Also here are located the UMC special orders in [[PvE|missions]], for which you can get {{I}}.
 
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[[Category:Tasks]]

Latest revision as of 06:15, 23 October 2019

Section of Tasks.

Contracts.
Contracts.

General information

Contracts are a good way of earning resources by doing them in open space.
At the very beginning of the game, the first contracts are available to the player. Next contracts become available as the pilot receives new clearance levels, whose growth is associated with pilot development. You can see a description of current contracts in the tasks window.
The undock button allows you to instantly fly to the desired sector to complete the contract.
The execution of the contract is due to the performance of a specific task. This may be the destruction of ships, activating objects and scanning of ore. Well, if the task is too complicated, you can call a friend or ask for help in the chat. Especially because when you are required to destroy one or more ships, it is not at all necessary to apply the final shot. A small amount of fire assistance will be enough for the contract to be credited.
The progress of the execution of contracts is saved when you exit the game.
Contracts are given to pilots every 3 hours (1:00 GMT, 4:00 GMT, 7:00 GMT, etc.) in amount of 3-4 tasks and active for 6 hours.
Premium License allows you to increase contractual resources: Credits , Experience , workshop details for the entire period your action.
For a permanent increase in resources for each contract, you can also purchase in Steam or Game Store sets-additions DLC:
  • Star Conflict Mercenary Set - Soldier of Fortune
  • Star Conflict Mercenary Set - Galaxy Explorer
  • Star Conflict Mercenary Set - Elite Pilot
Each of which will add 10% to the constantly added credits and experience of the ships.
Same bonuses from DLC are added together.
Also here are located the UMC special orders in missions, for which you can get .