Crus A: Difference between revisions

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Line 86: Line 86:
|energy_regen_syn9 = 175
|energy_regen_syn9 = 175
|hull_max_syn9 = 5493
|hull_max_syn9 = 5493
|shield_max_syn9 = 12498
|shield_max_syn9 = 15000
|shield_regen_syn9 = 103
|shield_regen_syn9 = 153
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
|lock_time_syn9 = 2

Latest revision as of 15:44, 27 May 2022

Crus A
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 24117
Hull 5493
Shield 15000
Energy 904
Speed 223

Available from the beginning:
Critical chance increased by 5%.
Energy consumption of "Long Range modules" reduced by 20%.
Shield resistance to all types of damage increased by 10 pts.


Equipment upon purchase
Weapons
Beam Cannon 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 4070



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.

The first adaptation of the frigate "Crusader" for long-range combat. To install the guided torpedoes, we had to sacrifice the power of the shields and the thickness of the hull, but later the scientists decided to install an extra energy synchronizer, which increased the resistance of the shield. In certain circles, the Crus A has become something of a benchmark for a long-range frigate of medium technological level.

Available equipment

Weapons
Beam Cannon 12 Heavy Blaster 9 Heavy Blaster 13 Positron Cannon 11 Coil Mortar 12 Mass Driver 11 Vulcan 9 Vulcan 13

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 904 207 175 5493 15000 153 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 223 267 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers