Crus Q: Difference between revisions

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[[Category:Jericho ships]]
[[Category:Frigate ships]]
[[Category:Guard ships]]

Revision as of 04:09, 22 April 2018

Crus Q
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 29290
Hull 12373
Shield 20266
Energy 943
Speed 167

Available from the beginning:
Maximum capacitor volume increased by 20%.
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Capacitor
Shield

Special module File:Phaseshield.png


Buying price 1430



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-30 0 -60 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 943 188 191.8 12373 20266 95 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 167 200 61 62 30 36



Ships
Interceptors Fighters Frigates Destroyers