Crus Q

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Crus Q
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 8

Survivability* 31835
Hull 14331
Shield 17030
Energy 942
Speed 199

Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Maximum capacitor volume increased by 20%.
Energy regeneration speed increased by 20%.


Equipment upon purchase
Weapons
Beam Cannon 8
Active modules
Ship modifiers
Capacitor
Shield
Hull
CPU

Special module


Buying price 1430



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 6

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Adaptation of the popular ship "Templar S" for pilots who do not have the skills to control the technology of the third generation. The performance of the "Crus Q" is somewhat reduced compared with its counterpart, but, nevertheless, the ship remains as strong and energy-consuming.

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-5 25 -35 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
8 942 188 192 14331 17030 140 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
8 199 239 61 61 30 36



Ships
Interceptors Fighters Frigates Destroyers