Dagger AE

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Revision as of 13:31, 7 May 2019 by U38594143 (talk | contribs) (Updated information)
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Dagger AE
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 9845
Hull 3000
Shield 5891
Energy 248
Speed 346

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Pulse Laser 7
Active modules
Ship modifiers
Engine
Shield
CPU

Special module


Buying price 250000
Selling price 62500



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 4

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

The main Raid interceptor during the First Campaign. The project was developed by Technologists on the basis of the "Dagger" interceptor produced by the Yamato Family. The production of this interceptor engaged shipyards of families Yamato and Liu. Perhaps this is the most famous ship of the Departed within the Empire: as a rule, it was his image that was used in propaganda, calling on the inhabitants of the Empire to gather all the forces to repel Bartle's invasion.

Available equipment

Weapons
Plasma Gun 5 Pulse Laser 7

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor
Ship has no capacitor slots

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 225 65 50 2500 4950 87 3000 1
2 225 65 50 2725 5396 87 3000 1
3 225 65 50 2825 5594 87 3300 1
4 232 65 52 2825 5594 87 3300 1
5 241 65 54 2900 5742 87 3600 1
6 248 65 55 2951 5842 87 3600 1
7 248 65 55 3000 5891 87 3900 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78



Ships
Interceptors Fighters Frigates Destroyers