Dagger AE

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Dagger AE
Dagger AE.png
Accumulates 5% free experience

The maximum level of experience — 7

Survivability* 9080
Hull 3000
Shield 5891
Energy 248
Speed 346

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 50%.
Available at experience level 4:
Main weapon damage increased by 10%.


Equipment upon purchase
Weapons
Plasmagun Basic Icon.png PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
IonRay Icon.png ShieldRestoreSmall Icon.png
Ship modifiers
Shield ShieldExtender Icon.png
CPU ProtonWall Icon.png

Special module Blackoutgenerator.png


Buying price 350000 Currency credits.png
Selling price 87500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (7) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 4

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

Available equipment

Weapons
Plasma Gun 5 Pulse Laser 7

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png

Active Role Modules
Ion Emitter.png

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png

Hull
Ship has no hull slots

CPU
TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png 'Kenjutsu' destabilizer.jpg

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 225 65 50.2 2500 4950 87 3000 1
2 225 65 50.2 2725 5396 87 3000 1
3 225 65 50.2 2825 5594 87 3300 1
4 232 65 51.7 2825 5594 87 3300 1
5 241 65 53.7 2900 5742 87 3600 1
6 248 65 55.2 2951 5842 87 3600 1
7 248 65 55.2 3000 5891 87 3900 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 178 114 102 78
2 339 407 178 114 102 78
3 342 410 182 114 102 78
4 342 410 182 114 102 78
5 342 410 182 114 102 78
6 344 412 187 114 102 78
7 346 415 192 114 102 78



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers