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Accumulates 5% free experience

The maximum experience level — 10

Survivability* 17542
Hull 4652
Shield 9021
Energy 644
Speed 293

Available from the beginning:
Available at experience level 2:
Shield resistance to EM damage increased by 27 pts.
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen

Equipment upon purchase
Assault Railgun 12 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Active-y.png Active-y.png Active-y.png Active-y.png
Ship modifiers
Engine Enginemod-n.png Enginemod-n.png Enginemod-n.png
Capacitor Capacitormod-n.png Capacitormod-n.png Capacitormod-n.png
Shield Shieldmod-n.png Shieldmod-n.png Shieldmod-n.png
Hull Hullmod-n.png Hullmod-n.png Hullmod-n.png
CPU Compmod-n.png Compmod-n.png Compmod-n.png

Special module Should be chosen

Cost of manufacturing 6200000 Currency credits.png
Cost of refitting 1000000 Currency credits.png

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Fighter
Role: Command
Rank: 11


This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Jericho's command fighter Dart can be equipped with a unique kinetic weapon Quantum Railgun, not only dealing powerful damage to the enemy, but also accelerating recharge of the ship's active modules. Special module Frontal shield, available only on Dart, covers the ship with an additional protective field in combat, making it virtually invulnerable. A unique active module Harmonic Drive increases critical hit chance, tremendously raising its combat effectiveness, especially when combined with the ‘Valkyrie’. And in the case of a critical drawdown of energy, a unique modifier, the Reserve generator, will help you. The ship's build options allow you to adapt it to the conditions of skirmishes, missions, or open space.

The Jericho fighter that positively surprised the Family Council, was created by the famous designer Arthur Liu. Dart fully reflects the character of its creator, its form clearly corresponds to the ancient shipbuilding manuscripts, and the weaponry is still considered one of the best.

In the past, after cooperation with the Technologists, the Family had a lot of industrial documentation left. It is not known how, but Arthur Liu was able to convince the hierarchs to transfer the blueprints to him. After a deep modernization of some prototypes, the master created the Frontal Shield and Harmonic Drive. This allowed the ship to remain in battle longer and be the main shock force. This was also facilitated by a new weapon — the Quantum Railgun. Each critical hit significantly accelerated the recharging of modules.

Immediately after testing, a squad of 8 fighters became part of the Raid. Later this squad participated in the attack on the QW-43 Cyber base. During the attack, no ship was hurt, and the Family Council, in order to gain additional profit, handed over the blueprints to the UMC. The mercenaries also highly rate Dart and often use it when it is necessary to storm serious enemy fortifications.


Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Command diffusion shield.png Surrounds the ship with a shield for 15 s. The shield absorbs all damage, but spends energy: 1 point for every 13 pts. damage. If energy is depleted, the shield disappears. 0 en. 30 s.
Frontal shield.png Shields the front of the ship for 10 s. The shield absorbs all damage, but spends energy: 1 point for every 30 pts. damage. Activation also increases ship speed and rotation speed by 5%. If energy is depleted, the shield disappears. Does not absorb damage from piercing projectiles. 0 en. 20 s.


You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

4 lvl bonus.png Critical chance increased by 10%.
4 lvl bonus.png Main weapon damage increased by 10%.
4 lvl bonus.png Critical damage increased by 20%.
8 lvl bonus.png Effects of "Command modules" increased by 20%.
8 lvl bonus.png Effective range of "Command modules" increased by 50%.
8 lvl bonus.png Reloading rate of "Command modules" reduced by 13%.

Available equipment

Ion Emitter 13 Singularity Cannon 11 Singularity Cannon 14 Assault Railgun 12 Assault Railgun 17 Gauss Cannon 13 Flux Phaser 12 Flux Phaser 17 Thilith Beam gun.png Turbophaser DN-1.jpg Phaser 14 Quantum Railgun.jpg

Missile slot
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Harmonic Drive.jpg

Active Multipurpose Modules

ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Ship modifiers
CollisionComp Icon.png EngineGenerator Icon.png KatalizatorInjector Icon.png RotationThruster Icon.png Cruise engine modificator icon.png BoostersOverLoader Icon.png Shared cooler icon.png InertialStabilizer Icon.png

CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png ImplsDischarger Icon.png EmergencyBarrier Icon.png CptrEnrgBridge Icon.png WeaponCoolant Icon.png CmplxBatt Icon.png CpctrPwrRelay Icon.png Reserve generator.jpg

AddShldGen Icon.png Multipurpose shield.jpg ShieldExtender Icon.png ResistShldThermal Icon.png ResistShieldEMP Icon.png ResistShieldKin Icon.png ExtShld Icon.png CuttedShieldHolder Icon.png Recuperator Icon.png Adaptive shield icon.png

ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png ResistHullKinetic Icon.png HeavyArmor Icon.png Crystal Plates.png AutoRepairUnit Icon.png PassiveArmor Icon.png FastMissileRacks Icon.png CompositeArmor Icon.png LightArmor Icon.png Extended hull icon.png

TurboScanner Icon.png ScoutScanner Icon.png BattleScanner Icon.png ProtonWall Icon.png RangeMasterUnit Icon.png WideScanner Icon.png Spatial scanner icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
25 55 -5 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 550 151 107 3845 7455 130 2500 2
2 550 151 133 4191 8126 130 2500 2
3 550 151 133 4345 8424 130 2750 2
4 567 151 136 4345 8424 130 2750 2
5 589 151 141 4460 8648 130 3000 2
6 605 151 144 4537 8797 130 3000 2
7 605 151 144 4614 8871 130 3250 2
8 605 151 144 4614 8871 130 3500 2
9 622 151 147 4652 8946 130 3500 2
10 644 151 151 4652 9021 130 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 284 341 90 88 72 66
2 284 341 90 88 72 66
3 286 343 92 88 72 66
4 286 343 92 88 72 66
5 286 343 92 88 72 66
6 288 345 95 88 72 66
7 290 348 97 88 72 66
8 292 350 100 88 72 66
9 293 352 102 88 72 66
10 293 352 102 88 72 66

Player Builds

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers