Diamond Dwarf: Difference between revisions

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|vision_radius_mul_synLvl = 0
|vision_radius_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|crit_chance_add = 15%
|crit_chance_add_1 = 15%
|crit_chance_add_synLvl = 2
|crit_chance_add_1_synLvl = 2
|spell_emission_range_mul = 50%
|spell_emission_range_mul = 50%
|spell_emission_range_mul_synLvl = 4
|spell_emission_range_mul_synLvl = 4

Revision as of 18:17, 24 September 2016

Diamond Dwarf
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 7881
Hull 4617
Shield 2832
Energy 339
Speed 331

Available from the beginning:
Beacon capture speed increased by 35%.
Main weapon damage increased by 7%.
Sensor range increased by 50%.
Available at experience level 2:
Critical chance increased by 15%.
Available at experience level 4:
Effective range of "Recon modules" increased by 50%.
Available at experience level 8:
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Hull
CPU

Special module


Buying price 1550000
Selling price 387500



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Interceptor
Role: Recon
Rank: 7

Description

Recon ships must infiltrate the enemy ranks and locate their ships. A special module allows them to move around quickly. They also boast increased radar range and object capture speed.

Available equipment

Weapons
Plasma Gun 8 Pulse Laser 7 Pulse Laser 11 Shrapnel Cannon 8 RF Blaster 9

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield
Ship has no shield slots

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 300 73 58.2 3815 2360 93 4500 2
2 300 73 58.2 4159 2573 93 4500 2
3 300 73 58.2 4311 2667 93 4800 2
4 309 73 59.9 4311 2667 93 4800 2
5 322 73 62.3 4426 2738 93 5100 2
6 330 73 64 4502 2785 93 5100 2
7 330 73 64 4578 2809 93 5400 2
8 330 73 64 4578 2809 93 5700 2
9 339 73 65.7 4617 2832 93 5700 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 320 384 178 114 102 78
2 320 384 178 114 102 78
3 322 387 182 114 102 78
4 322 387 182 114 102 78
5 322 387 182 114 102 78
6 324 389 187 114 102 78
7 327 392 192 114 102 78
8 329 394 196 114 102 78
9 331 397 201 114 102 78



Ships
Interceptors Fighters Frigates Destroyers