Dragon: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Updated information)
(Balance 1.10.6a)
 
(2 intermediate revisions by 2 users not shown)
Line 87: Line 87:
|hull_max_syn1 = 11745
|hull_max_syn1 = 11745
|shield_max_syn1 = 5315
|shield_max_syn1 = 5315
|shield_regen_syn1 = 114
|shield_regen_syn1 = 154
|vision_radius_syn1 = 2000
|vision_radius_syn1 = 2000
|lock_time_syn1 = 2
|lock_time_syn1 = 2
Line 107: Line 107:
|hull_max_syn2 = 12803
|hull_max_syn2 = 12803
|shield_max_syn2 = 5794
|shield_max_syn2 = 5794
|shield_regen_syn2 = 114
|shield_regen_syn2 = 154
|vision_radius_syn2 = 2000
|vision_radius_syn2 = 2000
|lock_time_syn2 = 2
|lock_time_syn2 = 2
Line 127: Line 127:
|hull_max_syn3 = 13272
|hull_max_syn3 = 13272
|shield_max_syn3 = 6006
|shield_max_syn3 = 6006
|shield_regen_syn3 = 114
|shield_regen_syn3 = 154
|vision_radius_syn3 = 2200
|vision_radius_syn3 = 2200
|lock_time_syn3 = 2
|lock_time_syn3 = 2
Line 147: Line 147:
|hull_max_syn4 = 13272
|hull_max_syn4 = 13272
|shield_max_syn4 = 6006
|shield_max_syn4 = 6006
|shield_regen_syn4 = 114
|shield_regen_syn4 = 154
|vision_radius_syn4 = 2200
|vision_radius_syn4 = 2200
|lock_time_syn4 = 2
|lock_time_syn4 = 2
Line 167: Line 167:
|hull_max_syn5 = 13625
|hull_max_syn5 = 13625
|shield_max_syn5 = 6166
|shield_max_syn5 = 6166
|shield_regen_syn5 = 114
|shield_regen_syn5 = 154
|vision_radius_syn5 = 2400
|vision_radius_syn5 = 2400
|lock_time_syn5 = 2
|lock_time_syn5 = 2
Line 187: Line 187:
|hull_max_syn6 = 13860
|hull_max_syn6 = 13860
|shield_max_syn6 = 6272
|shield_max_syn6 = 6272
|shield_regen_syn6 = 114
|shield_regen_syn6 = 154
|vision_radius_syn6 = 2400
|vision_radius_syn6 = 2400
|lock_time_syn6 = 2
|lock_time_syn6 = 2
Line 207: Line 207:
|hull_max_syn7 = 14095
|hull_max_syn7 = 14095
|shield_max_syn7 = 6325
|shield_max_syn7 = 6325
|shield_regen_syn7 = 114
|shield_regen_syn7 = 154
|vision_radius_syn7 = 2600
|vision_radius_syn7 = 2600
|lock_time_syn7 = 2
|lock_time_syn7 = 2
Line 227: Line 227:
|hull_max_syn8 = 14095
|hull_max_syn8 = 14095
|shield_max_syn8 = 6325
|shield_max_syn8 = 6325
|shield_regen_syn8 = 114
|shield_regen_syn8 = 154
|vision_radius_syn8 = 2800
|vision_radius_syn8 = 2800
|lock_time_syn8 = 2
|lock_time_syn8 = 2
Line 247: Line 247:
|hull_max_syn9 = 14211
|hull_max_syn9 = 14211
|shield_max_syn9 = 6379
|shield_max_syn9 = 6379
|shield_regen_syn9 = 114
|shield_regen_syn9 = 154
|vision_radius_syn9 = 2800
|vision_radius_syn9 = 2800
|lock_time_syn9 = 2
|lock_time_syn9 = 2
Line 267: Line 267:
|hull_max_syn10 = 14211
|hull_max_syn10 = 14211
|shield_max_syn10 = 6431
|shield_max_syn10 = 6431
|shield_regen_syn10 = 114
|shield_regen_syn10 = 154
|vision_radius_syn10 = 3000
|vision_radius_syn10 = 3000
|lock_time_syn10 = 2
|lock_time_syn10 = 2

Latest revision as of 14:49, 27 May 2022

Dragon
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 22022
Hull 14211
Shield 6431
Energy 1053
Speed 231

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Critical chance increased by 10%.
Available at experience level 8:
Maximum speed increased by 10%.


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 7900000
Selling price 1975000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 13

Description

These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, of high-power and long-range weapons come at the cost of armour and shields.

Flight prototype of the next generation imperial frigate. Positioned as a means of fire and technical support for all types of ships of the Empire. Released installation series, which is currently being tested in the line and assault squadrons of the army. Not yet adopted for service.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 13 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 14 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 14 Mass Driver 17 Vulcan 13 Vulcan 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 900 233 174 11745 5315 154 2000 2
2 900 233 174 12803 5794 154 2000 2
3 900 233 174 13272 6006 154 2200 2
4 927 233 180 13272 6006 154 2200 2
5 963 233 187 13625 6166 154 2400 2
6 990 233 192 13860 6272 154 2400 2
7 990 233 192 14095 6325 154 2600 2
8 990 233 192 14095 6325 154 2800 2
9 1017 233 197 14211 6379 154 2800 2
10 1053 233 204 14211 6431 154 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 203 244 55 61 30 36
2 203 244 55 61 30 36
3 205 246 56 61 30 36
4 205 246 56 61 30 36
5 205 246 56 61 30 36
6 206 247 58 61 30 36
7 208 249 59 61 30 36
8 229 275 61 61 30 36
9 231 277 62 61 30 36
10 231 277 62 61 30 36



Ships
Interceptors Fighters Frigates Destroyers