Dragonfly: Difference between revisions

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‘Dragonfly’ is a very tough ship, since it does not hold a large amount of fragile sensors. An enhanced engine also adds power to the ship. All pilots who flew a ‘Dragonfly’ recognize the huge potential of the ship and hardly ever revert to using other fighters. In addition, the ship is very easy to master. It can be controlled by absolutely any pilot, regardless of training.
‘Dragonfly’ is a very tough ship, since it does not hold a large amount of fragile sensors. An enhanced engine also adds power to the ship. All pilots who flew a ‘Dragonfly’ recognize the huge potential of the ship and hardly ever revert to using other fighters. In addition, the ship is very easy to master. It can be controlled by absolutely any pilot, regardless of training.
==Unique ship equipment==
===Active module===
'''[[Reserve energy circuits]]'''
:Increases your rate of fire. Burns all energy above some threshold, and for every energy point the ship and its allies get additional rate of fire bonus.
|shipClass_text = Fighter
|shipClass_text = Fighter
|shipClass_link = Fighter
|shipClass_link = Fighter
Line 78: Line 84:
|boost_energy_cost_syn9 = 146
|boost_energy_cost_syn9 = 146
|boost_energy_min_syn9 = 110
|boost_energy_min_syn9 = 110
|strafe_speed_x_syn9 = 88
|strafe_speed_x_syn9 = 114
|strafe_speed_y_syn9 = 88
|strafe_speed_y_syn9 = 114
|rot_speed_x_syn9 = 72
|rot_speed_x_syn9 = 72
|rot_speed_y_syn9 = 72
|rot_speed_y_syn9 = 72
|rot_speed_z_syn9 = 66
|rot_speed_z_syn9 = 66
|energy_max_syn9 = 605
|energy_max_syn9 = 685
|energy_regen_syn9 = 143
|energy_regen_syn9 = 164
|hull_max_syn9 = 4465
|hull_max_syn9 = 4465
|shield_max_syn9 = 8772
|shield_max_syn9 = 8772
Line 91: Line 97:
|lock_time_syn9 = 2
|lock_time_syn9 = 2
<!-- Default bonus block -->
<!-- Default bonus block -->
|shield_resist_add = '''15 pts'''
|shield_resist_all_add = '''15'''
|shield_resist_add_synLvl = 0
|shield_resist_all_add_synLvl = 0
|energy_max_mul = '''15%'''
|energy_max_mul_synLvl = 0
|strafe_speed_mul = '''30%'''
|strafe_speed_mul_synLvl = 0
<!-- Synergy unlocked bonus block -->
<!-- Synergy unlocked bonus block -->
|energy_regen_mul = '''25%'''
|energy_regen_mul = '''45%'''
|energy_regen_mul_synLvl = 2
|energy_regen_mul_synLvl = 2
|spell_command_range_mul = '''50%'''
|spell_command_range_mul = '''50%'''

Revision as of 08:49, 9 February 2023

Dragonfly
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 9

Survivability* 17267
Hull 4465
Shield 8772
Energy 685
Speed 293

Available from the beginning:
Maximum capacitor volume increased by 15%.
Strafe speed increased by 30%.
Shield resistance to all damage increased by 15 pts.
Energy regeneration speed increased by 45%.
Effective range of "Command modules" increased by 50%.
Critical chance increased by 10%.


Equipment upon purchase
Weapons
Assault Railgun 12
Active modules
Ship modifiers
Engine
Capacitor
Shield
CPU

Special module


Buying price Can not be purchased



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Command
Rank: 9

Description

This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

‘Dragonfly’ is a very tough ship, since it does not hold a large amount of fragile sensors. An enhanced engine also adds power to the ship. All pilots who flew a ‘Dragonfly’ recognize the huge potential of the ship and hardly ever revert to using other fighters. In addition, the ship is very easy to master. It can be controlled by absolutely any pilot, regardless of training.

Unique ship equipment

Active module

Reserve energy circuits

Increases your rate of fire. Burns all energy above some threshold, and for every energy point the ship and its allies get additional rate of fire bonus.

Available equipment

Weapons
Ion Emitter 9 Ion Emitter 13 Singularity Cannon 11 Assault Railgun 12 Gauss Cannon 9 Gauss Cannon 13 Flux Phaser 12

Missile slot

Active Role Modules

Reserve energy circuits 12

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull
Ship has no hull slots

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
40 70 10 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
9 685 146 164 4465 8772 125 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
9 293 352 102 114 72 66



Ships
Interceptors Fighters Frigates Destroyers