Difference between revisions of "Emergency jump"

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(Created page with "__NOTOC__ left '''Type:''' Ship modifier. '''Group:''' Engine modifiers. '''For ranks:''' 5-9, 8-12, 11-17. ...")
 
 
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'''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}}
 
'''For ship:''' [[Tai'Kin|<span style="color: #228B22;">Tai'Kin</span>]] {{Recon}}
 
  
 
==Description==
 
==Description==
:When at risk of destruction, the ship jumps forward.
+
:If the hull durability is below '''15'''%, the ship jumps forward.
 
:The ship can't use modules for teleportation and boosted movement for '''20''' s.
 
:The ship can't use modules for teleportation and boosted movement for '''20''' s.
 
:You can place only one modifier.
 
:You can place only one modifier.
 
  
 
==Characteristics==
 
==Characteristics==

Latest revision as of 09:54, 19 February 2022

Emergency jump

Type: Ship modifier.

Group: Engine modifiers.

For ranks: 5-9, 8-12, 11-17.

For ship: Tai'Kin Recon.png

Description

If the hull durability is below 15%, the ship jumps forward.
The ship can't use modules for teleportation and boosted movement for 20 s.
You can place only one modifier.

Characteristics

Parameters Emergency jump 9 Emergency jump 12 Emergency jump 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Jump range 1000 m. +250 m. +150 m. +100 m. 1050 m. +250 m. +150 m. +100 m. 1100 m. +250 m. +150 m. +100 m.
Recharge 40 s. -3 s. -2 s. -3 s. 39 s. -3 s. -2 s. -3 s. 38 s. -3 s. -2 s. -3 s.
Cost Manufacturing 35600Currency credits.png 71300Currency credits.png 166300Currency credits.png Manufacturing 142500Currency credits.png 285000Currency credits.png 665000Currency credits.png Manufacturing 427500Currency credits.png 855000Currency credits.png 1995000Currency credits.png


Weapons.png Rockets.png Spec ammo.png Active modules.png Ship mod.png Weapon mod.png
Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions

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